100% agree with this.
Personally I for one was pretty surprised at the fact that TTT2 didn’t sell so well. It had some good selling points.
Then I realized that most of the people who buy Tekken buy it for it’s story mode and to watch the characters’ endings and such and play the game mainly for fun and not take it to such a high competitive level.
TTT2 has no over-arching plot to it so that eliminates some potential sales of the game plus the mentality when it comes to the endings for most is:
‘Why play through arcade mode umpteen amount of times when I can just watch all of them on Youtube?’ And there isn’t really much Namco can do about this if the game is out or people have early copies of the game.
So in all honesty, the only reason to buy TTT2 is for the game-play and to try to get better at it. The latter of which is pretty difficult to do in theory due to the sheer, steep learning curve that the Tekken Series is known for. Mainly due to stuff like character knowledge, the get up system and other things like stage size.
Interestingly I find that one of the problems SFxT suffers is the idea of the sheer amount of moves that the Tekken Characters have over the SF Characters and the impatience of some people to learn these moves and how safe/unsafe they are on block.
Gee if the SF4 Based guys just quit like this A.S.A.P what are they going to think when they see Ryu in Tekken X Street Fighter have like 60-70+ moves on him? (If that game ever is released.)
The Fight Lab mode is a good mode to teach new players some of the basics but not all of the things that a new player would need to know to get better at the game. I don’t think that it even mentioned in there that back-dashing is unsafe unless you hold back.
It doesn’t mention stuff like just-frame inputs and a lot of the stuff in there is pretty general, in the chapter where you learn about punishing, the information there is pretty general where there are a lot of character specific things in Tekken.
The training mode is a lot better though for those who were left bitterly disappointed with Tekken 6’s lack-luster training mode though and the game does explain the properties of some moves though.
I also find it funny that I saw quite a bit of people really, really hyped TTT2 and then afterwards, the moment it was released, these same people went silent not mentioning another word about the game.