SFxT Contest Thread

Looking forward to the update. I’m still enjoying the game and from the wide range of changes that will happen I want to focus on it a lot more.

I actually enjoy playing (but not watching) SFxT and I am interested in how the various tweaks will change who I see being played online and offline and how the affect everyone’s comboability but the fact that the patch isn’t fixing two of my biggest complaints for the game just kills me.

The fact that the juggle/bounce count doesn’t reset once you are in Pandora seems like a major oversight. This is basically a tag to the other person, so why would it not be treated as such?

The other is the timer. It needs to at least slowdown for some supers, especially cross arts. You just can’t have the same timer as Street Fighter 4 with double the people and expect it to work the same. It won’t happen. Another huge thing is if you are doing a super in pandora mode and the timer runs out during the animation you will lose, even if your opponent has zero life before the timer runs out. At least give me a double KO.

Another minor complaint is how gems are supposed to be the “core” of the game even though they have done an awful job making gem selection quick and easy for tournaments. (And don’t start me on how they want you to pay for a “core” mechanic.)

Don’t get me wrong. I am interested in playing the new patch and seeing how the tweaked characters look in action and to see if the slower building life actually ends in less timeouts but I am still extremely skeptical. However, I do applaud Capcom’s efforts of trying to make this largely disowned game more appealing.

Looking forward to the King buffs, and seeing how Guile turns out in 2013.

Hopefully I could still properly use Ryu and Juri in 2013, and interest to the game would soar again. The PC version hopefully would be updated soon.

I am very excited! I was very pleased with v.2012 for SSFIV:AE and welcome the changes and additions to SFxT!! Oh yeah, and Dudley rocks!

I honestly have a lot of fun with this game while playing it, just not really when watching it. After seeing the changes they are going to make in the 2013 patch I have hope that it’ll be even more fun to play and perhaps be a game to look forward to watching on streams. Hopefully the changes will breathe new life into the game as it would be a shame for it to die so quickly. I’m digging the health recovery change and Tekken character anti-air changes the most for sure.

this is gonna make the game more interesting. Hopefully this will get more people playing

I’m just really happy that they’re working on the accidental quick combos i hate when its activated and i didn’t mean to do it, it always happens to me. Also the shaky heath bar is being fixed its so distracting cant wait for this update hopefully these updates will come out at the same time on PS3 and Vita. i really want to play this on my Vita cause I’m hardly home because of work.

I believe that the new updates to sfxt will definitely help the game progress as a whole. I am a huge fan of Guy so I do appreciate the changes to this character. As for the rest of the cast I feel like the latest patch is addressing some of the big issues with specific characters. I am also impressed with the amount of changes to characters that were lacking specific tools for matchups, I felt this shows a lot of time and effort was put into the update changes in general. Overall I am really impressed with what I’ve seen thus far, and would really like a chance to try the game on vita.

my thoughts are that this is most definitely a very deliberate set of changes it most definitely makes the game a little more street fighter. I feel at first it was its own entity and it most certainly still will be but now It seems to lean it self in a more Street Fighter-ish direction. Meter gain nerf on CADC is most definitely a welcome change. It seems that on the character side of things that’s what its leaned itself more too as well as with the overall system direction. My main issue is that now the game doesnt seem to identify with Tekken at all. I’m not sure if this is the kind of post that would necessarily win me anything but I have to be honest before anything.
The primary problem is with the system changes regarding red life and damage. TBH with all the anti air buffs and the reduced red life recovery I only see LESS happening on the screen than does now. Why would a smart player take any risks at all when its totally not in his favor. Coupled with the fact that counterhit anti air causes knockdown and rolls have been nerfed i see ALOT of downback in the games future. Especially with how slow and not only that but how noticible raw tagging is red life recovery nerf is going to hurt. The only way to change this IMO is too implement a better damage scaling system.
I’m sure you guys have studied tekken tag a good amount and know it can be the turtliest game out there. BUT its not because any one hit can change the match dramatically this provides player incentive to actually do things because if they take the risk theres always a payoff in terms of not only damage but often times even position. Also outside of red life recovery they have netsu to promote tagging at certain times and theres a total mindgame there about whether the opponent will tag because there other character has netsu not only does this give players reason to tag, and solves some of the damage problem, but it also makes things happen because theres a big payoff waiting for the player that makes the right read.
I’m not saying that I dont like the changes I absolutely do. I’m not saying the game is even poor as is. I’m just saying there are some things that can easily be changed to give the game that feel alot of the fans are looking for. Most of those changes are things that can be brought from crossing a little more tekken in the street fighter.

polishing a turd doesn’t help much.

Boy, I’m so looking forward to playing this new SFXT Version 2013 once it comes out. I’m in.

So far I like all of the balance changes that have been shown. Some people say Capcom is making the game too much like SF4 but I think its too early to make that call and we should see how version 2013 pans out. I know players clam to hate comeback mechanics but lets face it, comebacks make things more HYPE for the viewers. It would be awesome to see Pandora mode be more viable in real matches. I watched a good number of SFxT tournaments and I’m pretty sure I haven’t seen a Pandora mode comeback once. Those Tron style character skins are just too sick, It would be a waste if people didn’t use them.

I’m down to give the game another go. I’m hoping the re-balancing will fix a lot of the issues that plagued this game. Oh and BTW Capcom…fix the timer issue. :slight_smile:

I believe some of the changes (Like the meter gain nerf) were kind of unnecessary, but I’m stoked to know this game is still alive, even after all the hate it has received!

I bought this game about halfway through April because of Tekken nostalgia and how awesome the concept was. I ended up selling it by August. Originally, the game was a lot of fun. All my favorite Tekken characters were in it, and it seemed like an awesome idea. But they didn’t feel like Tekken characters. Most of that’s because of the transition from 3-D to 2-D, but about a third is the choices with art style and animations. I didn’t expect them to get the Tekken characters to look perfect in a Street Fighter game, but they look like Looney Tunes. When I play or watch this game, it feels like the entire Tekken side of the cast is supposed to be over the top and cartoony. Characters have their mouths open so big they could stick their hand in there. It feels like Capcom tried to force personality onto Tekken characters. Tekken 3 was my first fighting game, so maybe Tekken’s sacred ground and I wouldn’t like anything not exactly the same, but I still feel Capcom made a bad choice when they decided on the art style and animations. When you hit somebody in Tekken it just feels really good. I don’t know how to explain it but it just looks and feels like they just got punched in the gut or got roundhouse kicked in the face. Maybe it’s just me, but the Tekken characters don’t have any “oomph” to their move animations in this game.
The v.2013 patch seems like it’s going to improve some things about the gameplay and I think it’s great that Capcom is really trying to make the game better even though it is one of the most disliked games out right now. Even with all the complaints and general hate around this game, they’re working to make it better instead of just sitting around and ignoring their players. I applaud them for that. But the gameplay wasn’t why I didn’t like the game. I just can’t get past the weird character art and animations. And that’s something that you can’t patch out.

They buffed Yoshimitsu. That’s all I need to say. I’ve been playing Yoshi since Day 1, and he desperately needed some buffs. All of the system changes look very promising. It might be too late to “save” SFxT, but I don’t care. Bring it on, I say!

The patch will reinvigorate new life into the game. Players will surely try out the new changes and could possibly overtake SF4 in terms of current gameplay. I will definitely give it a shot. You can’t bash what you haven’t tried.

There are so many changes. So after a quick look over of what mattered most to me, the changes look solid. Good to hear this game is coming along. The changes seem to be going in the right direction. The game is pretty fun to play, especially when you put the time in to start learning how to actually play it. It certainly has it’s own feel.

Really looking forward to this patch. Saw some of the top players playing it on stream and it looks very promising. Couple of thoughts:

  1. Very few time outs!
  2. Health recovering slowly adds more strategy, you can’t just mindlessly tag out and expect your partners health to regenerate all the way anymore.
  3. Boost combos look waaaaay better now, it looks more natural and flows better.
  4. Rolls being punished will add a lot more to the wake up games. Running away will be harder and Pandora looks a lot scarier if you can activate it on reaction to a roll.