Meh… I come from MK9 so I’ve seen way worse than this lol.
Block infinites, bomb traps, invisible glitch, force ball still on the screen, inescapable resets, moves with random armor and random hitboxes, random frame data, input drop, invisible wall, animation freeze… If you can think of a glitch there’s a good chance MK has seen it.
Where in my post did I say I wouldn’t ever play a Capcom game? Try to use your brain a little before posting and looking like an overly aggressive prepubescent xbox live type.
Well, would you blame people running away from these kinds of lobbies? lol I even paused playing with Poison for now, her fireball could catch a knife you know!
GGPO sucks, incredibly overrated.
One thing I have learned in my 10 years fighting online: This shit is all monkey-see/monkey-do.
If by ‘input-delay’ you mean ‘input-ignore’ then I agree.
In 4/AE and XTekken: I do moves (especially fireballs) and I just stand there sometimes-nothing. not even a punch comes out.
I get forced into jumps alot.
kaillera was waaay better, take it from someone who has been on both.
…I’m not even… sure what you’re referencing. Was this at me or PKSkyler? Was it about being wrong about GGPO being better in SFIV - where it’s not even used - or about how overrated GGPO supposedly is to you (works fantastic in SG, so I disagree there…)?
Was it something else completely?
Because that was preeeeetty far out of left field.
Your mixing so much stuff up, man…
Neither SFxT nor SF4 use GGPO. As far as I know SF4 uses a Capcoms selfmade lag netcode and SFxT uses Capcoms selfmade rollback netcode (NOT GGPO).
You´re complaining about dropped inputs which isn´t a netcode problem at all. My advice for you is checking your replays with input data on display. You can then check easily what went wrong and why a move didn´t come out.