SFxT Bugs and Glitches Thread

Meh… I come from MK9 so I’ve seen way worse than this lol.

Block infinites, bomb traps, invisible glitch, force ball still on the screen, inescapable resets, moves with random armor and random hitboxes, random frame data, input drop, invisible wall, animation freeze… If you can think of a glitch there’s a good chance MK has seen it. :smiley:

Where in my post did I say I wouldn’t ever play a Capcom game? Try to use your brain a little before posting and looking like an overly aggressive prepubescent xbox live type.

Can anyone confirm if the same thing happens with ibuki’s kunai? It’s basically got the same properties as rolento’s knife throw, right?

[LEFT]These glitches are brilliant. Fuck the haters and fuck the supporters. I’m going to enjoy this shit whilst I can.[/LEFT]

Has been tested and no, her kunai doesn’t freeze the game. Rolento only.

ibuki’s kunai creates this wierd sound clash…

I love how players are avoiding rooms named “Rolento only” and quiting when someone picks rolento…lol

It does? Haven’t seen that yet, will try it out.

Well, would you blame people running away from these kinds of lobbies? lol I even paused playing with Poison for now, her fireball could catch a knife you know! :wink:

…huh?

The SFIV games don’t have rollback, they have input delay. Which is an abomination.

Unless I’m misreading something.

The GGPO used in this game(and 3SOE) is really bad though.

Not at all comparable to GGPO on computers.

Yeah I’m definitely not arguing that since I haven’t used GGPO on PC, but have heard nothing but good things about it.

The AE statement was still odd, though.

GGPO sucks, incredibly overrated.
One thing I have learned in my 10 years fighting online: This shit is all monkey-see/monkey-do.

If by ‘input-delay’ you mean ‘input-ignore’ then I agree.
In 4/AE and XTekken: I do moves (especially fireballs) and I just stand there sometimes-nothing. not even a punch comes out.
I get forced into jumps alot.

kaillera was waaay better, take it from someone who has been on both.

Yeah what he was saying doesnt make sense, but I think Capcom pretty much botched GGPO and made it seem like a bad netcode for their system releases…

Objective thinking could never make sense to a programmed slave.

…I’m not even… sure what you’re referencing. Was this at me or PKSkyler? Was it about being wrong about GGPO being better in SFIV - where it’s not even used - or about how overrated GGPO supposedly is to you (works fantastic in SG, so I disagree there…)?

Was it something else completely?

Because that was preeeeetty far out of left field.

GGPO FUCK-ing BLOWS!

This glitch has happened to me a few times already:

[media=youtube]YIcGlUnIynk[/media]

Your mixing so much stuff up, man…
Neither SFxT nor SF4 use GGPO. As far as I know SF4 uses a Capcoms selfmade lag netcode and SFxT uses Capcoms selfmade rollback netcode (NOT GGPO).
You´re complaining about dropped inputs which isn´t a netcode problem at all. My advice for you is checking your replays with input data on display. You can then check easily what went wrong and why a move didn´t come out.

So that isn’t just me! I’ve had that happen quite a few times too, at first I thought it was an input thing…

Hopefully that gets addressed.

…okay.

Yup, that’s about what I was thinking he should try.

That’s alot of fucking

Well I am pretty good at fucking people over.