brb gonna go sweep WNF tonight with this awesome new “technology”
“Now?”
Touche, Sir.
Why are you even here? You’re smart enough to not play/have the game right? Can you guys go have your hipster discussions somewhere else?
People going nuts over a glitch need to recognize how much coding a project of this scale takes. This glitch didn’t steal your lunch money or destroy your village. It’s not like Capcom won’t fix this either.
Too many whiners and cry babies these days.
No need to get so defensive. We’re just pointing out what a complete shambolic mess this entire game is. You can call us “Hipsters” or whatever, but at the end of the day you’re just scared of consensus opinion.
Game sucks, Yo.
Not scared of anything bro. Just mature enough to form my own opinion.
On topic: Wow, the guys testing this bug are saying it’s every fireball… I guess this is a good time to play SFxT PC…
Unfortunately, it’s not too difficult to break some unrelated part of your code… Good programming is pretty hard :sad:
This glitch blows my mind. Now tournaments can’t update.
Looking through the changelog, there are zero patches related to fireballs. How the fuck did this happen? Can Capcom come out and just say “we fucked up” yet?
That’s all fine and dandy but at least respect the opinions of others without branding them crybabies.
That’s what I’m most curious about… as I said in the GD, I don’t claim to be a programmer/coder like, ever, but I know enough that if you don’t touch it, it generally doesn’t break…
So… how did this happen? My curiosity is peaked, although I doubt we’ll ever know outside of they really effed up the update.
As far as I’m concerned, this glitch is an admission of guilt.
Some of the tweets about this patch are godlike.
“[SIZE=4][FONT=andale mono]The new SFxT’s patch balanced the game. Now Rolento can’t throw knives and Shotos can’t use fireballs.”[/FONT][/SIZE]
I’m here to discuss and monitor the on going progress of Street Fighter x Tekken. Also, no, the glitch didn’t steal anyone’s “lunch money,” but it sure is undermining the value of the $60 people dropped to play the features for this game. Due to the Q&A and authentication processes needed for patches on PSN and XBL, a fix for this is at least two weeks out, at the minimum.
I don’t know why anyone is displaying an ounce of forgiveness for this game or Capcom. Any company that decides to shit on the integrity of their own product by chopping it up to sell back to the customer in tons of portions and introducing pay-to-win garbage like the Ultimate Defense gem (which also devalues almost every other gem load out in the game) deserves no respect. Don’t get pissy at me for reacting in a completely sensible manner to this entire disaster.
I just dont understand how they continue to let this dev team work on the game, as they continue to make Capcom look like fools.
Do you understand how many lines of code there are in this game and how many possibilities there are to test?
Oh wait…
The Capcom apologists on this site never cease to amaze.
And after this post you’ll go back to playing more Capcom games, stfu hypocrite.
This.
No one is saying that properly fixing this shit is easy. Nonetheless, this is entirely Capcom’s fault and basically means all of the positive changes with this patch are null and avoid until the *next *patch, because tournies will almost certainly use an un-updated version of the game and Capcom has turned the online play into a game of Minesweeper. Even testing basic match ups with the final patch build would have revealed this since not only does this extremely devastating bug affect several characters (some of the most widely-used ones even), it’s extremely easy to replicate because it can occur over the course of any normal these characters are involved in.
Can I pop in Resident Evil 5, AE2012 or UMvC3 right now and do some online play without fear of being hit with an extremely easy to perform game breaking bug getting in the way? Yes? Then you’re not making a point. No one is claiming everything Capcom does is bad, but there’s no sense in defending them on letting such a ridiculously damaging bug slip through the cracks, especially since it’s not even remotely obscure or difficult to do.
Yeah, I do.
But so far these new bugs are on things that weren’t even changed. Nothing changed about Yoshi’s jumping flea, how was a normal jump startup animation entered into it (or the negation of it reversed)? As far as I know, nothing changed about rolento’s knives, why do they now crash the game? It’s just sloppy, like seeing the new colors just sitting there at the bottom of the color selection for weeks knowing I cant choose them…
I would love to be on your side man, supporting Capcom and saying “shit happens.” Anyone who has seen my previous posts on other topics knows that I try my hardest to stand up for them and try to give them the benefit of the doubt and make a realistic argument out of a blatant hate spamming.
But it’s just lost its ground. The dev team is lazy. It’s plain to see. Tons of glitches from day one on things that arent even that situational, and are very common like the super floaty states from all kinds of trades. Alot of this stuff I can agree just comes about, like infinites, which I dont have concerns about because I know they will be fixed. But now we’re talking several months into the game, several months of post-release testing and consumer feedback.
There’s no excuse for something so common as for a fireball hitting a knife to crash the game. These patches have to be approved. This means either the dev team is lazy in that they don’t double check their code when making changes, or that they don’t test the code before telling the uppers that the code is good. Either that or the other way around, and the uppers rush the dev team into making changes without giving time to test or double check code. Someone is clearly at fault in how they are organizing the development of this game, it’s not enough to just say “these things happen” anymore. Just like “bad coding sometimes happens because it’s difficult” so do bad dev teams because they are lazy/rushed. There’s no coincidence to these new bugs and the previous ones, and other sloppy work like the colors I mentioned above. Something is being mishandled by some part of the team.
In any case there is no argument against the fact that Capcom is currently killing this game in several different ways. I’m in the group that actually enjoys the game, but everyone can see that the SFxT team is fucking up.
You do realise Capcom is HUGE right? I’ve seen better patches from Indie developers. They proved they could patch shit with AE2012. This team most likely consists of children, this patch is embarrassing.