THANK GOD! LOL, I have had this happen with Juri and Chun. I’ll either get EX Senpusha like Vulcan did or EX LLegs with Chun.
I’ll watch my replay and the input are in fact correct. I cannot for the life me figure out why it does that.
Just like sometimes I’ll try to initate a Cross Art (I have one button mapped to MK + MP) and it’ll only see one button instead of both? but SSF4 will always see it as a Focus Attack – go figure!
Came across a bug concerning Yoshi. Not sure if it was mentioned already.
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A lot of lows go right through the sword in flea stance. Poor guy needs some attention, lol.
My Xbox live name is Koken1 I play streetfighter x tekken a lot and rank 6 on the game for B rank. I got off but when I got back on my B rank went all the way to a D and now I have 0 bp. Can someone explain what happen???
Looks like a buffer issue to me. If you look carefully, you didn’t have two bars until Juri’s cr.hp connected; once the cr.hp connected it registered that you had two bars. So the game, for whatever reason, doesn’t register that you got the two bars during the hit freeze, when you buffered super, and gives you an EX move instead.
That’s the only way I can explain it. Some kind of discrepancy between when the game actually recognizes that you gained meter in regards to buffering moves.
Well whatever it is I hope they fix it. Super should have come out.
OMG YES! This seems to be character specific too. Ryu’s cr.mk and Sweep often go through Yoshi’s sword for no apparent reason while other characters get counter hit.
They definitely need to fix that too.
EDIT: Wait, no that’s not a glitch. It’s intended that Yoshi only has 1 counter hit stored in his sword. You need to jump, duck or dash to regain counter hit properties otherwise the sword is “empty”. This has been known since day 1 and is even mentioned in the guide I think. It’s not a glitch.
There is a glitch however like I mentioned with Ryu’s pokes going through Yoshi’s sword despite him having an active sword. But even then I’m not sure if it’s a glitch or just a matter of Ryu having virtually no hurtbox on his legs.
not sure if this is a glitch but if you use Bison’s headstomp as a character tags out, Bison will fly across the screen extremely fast and over the head of the person coming in. I’m sure this problem has something to do with the headstomp’s auto tracking but it’s annoying to say the least.
Yeah, I think it should have. Personally, I don’t see how they could have screwed that up. I built my own fighting game (or rather, am still working on it) with a buffer system, and when a move is buffered, the game checks how much meter you have just before the move comes out, after the hit-freeze period. After looking at the video again, it looks like you buffered the move after the meter was gained…so there must be something off with the buffer system in regards to meter gain.
I wouldn’t get my hopes up of getting it fixed quickly, not just because it’s a “minor issue” but if it truly is an issue with buffers, it’s going to take a while…if my limited programming experience is anything to go by…
So the Rolento patch is out in Japan. Have there been any new glitches after the patch that weren’t there before?
This new patch brought more connection problems then ever for me. the other day i was in a 2 on 2 endless room the match lagged out and when we got back to the room the second team couldnt see the READY icon. THEN when we decided not to ready up we almost got skipped.
so I just found two glitches in scramble mode:
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when I did Cammy’s EX hooligan throw on two airborn opponents I grabbed the first one the second one did a regular air grab and it clipped her and cammy flew off screen…she came back when someone did their super
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this one was off of lili’s ex counter and ogre’s grab tornado move…lili did an ex counter and ogre hit them with the gtm at the same time and opponent was just spinning in the air like jin’s old kick glitch
I’m sure this has been discussed before. But while in Versus mode and you select the Rematch option, the fight will then begin and the characters won’t glow after their gems have been activated
It’s a very random bug that doesn’t happen all the time.
AI keeps trying to throw my downed character, especially Vega.
Anyone else getting a screen where it reads, “Failed to load game. The game cannot continue. Returning to the Title Screen.” I don’t actually get returned to the title screen. I keep getting stuck in an infinite loop with this message. It has happened twice so far on the same night. This started happening after I downloaded the DLC and latest patch.
No. I hope I don’t. That sounds frustrating
I’m running into it now. However, my disc also now has a circular scratch on half of it. It was running without issue until today, when I (admittedly) hit the table my 360 is sitting on, so I’m thinking the “failed to load” thing might be because of the scratch.
I like how the updates to SFxTkn for PC didn’t fix the obnoxious skipping.
This is not a glitch, you’ve set the CPU to “little brother”. He’s going to start jumping backwards and sweeping over and over. Then a controller will be flung to the floor and Ryu will turn to the camera and say that this game sucks and he wants to play the one with the boobs.
If you don’t put DOA4 in, he’ll yell downstairs for your mother and tell her you were trying to show him boobs.
I just won the last 4 ranked matches I played in a row and now I have 0 bp. I was searching for ranked matches, and a few times it found this guy who had high ping, each time it said “you have been removed because the player has left the lobby” or something. When it found me someone else to play against I notice my BP is now at 0.
^ Yeah since the DLC patch, I lose BP in every ranked match (win or lose). Went from 4000 to 1600 in the past week with a win ratio of 70%.
I guess that’s why it seems like I’ve seen a lot more strong players with not as high of points. I’ve got a glitch on mine where I loose to really good players. I wish they’d patch that.