SFxT 2013 SCR Test Requests

I saw Doopliss mention this in the general thread, and I just read a couple of tweets from BadInten saying he would take requests, so I decided to make this thread. This thread is where you write down some requests for specific stuff you wish someone at SCR this weekend can test, and possibly record. Please do it in an orderly fashion, and I’ll try to update the OP with the requests.

General game mechanics
[LIST]
[]Does command grabs work on rolls?
[
]Can unblockable moves punish rolls (Like Bryan’s Super, Nina’s Arm Breaker, King’s Splash etc)?
[/LIST]
Dhalsim
[LIST]
[]Can Sim link after overhead?
[
]Can Sim link lk->lk/c.lp?
[]Safe raw tag after up blast (The different versions)?
[/LIST]
Jack
[LIST]
[
]Can Jack combo with normals after AA mp dp?
[/LIST]
Juri
[LIST]
[]cr.hp xx release lk fuhajin > fs.mp xx cr.hp xx launcher <-- still possible or does the second cr.hp whiff with hitbox change?
[
]cr.hp xx jump cancel > delayed j.hp > jump forward mk > cl.hp xx lk.senpusha <-- still possible or did hitbox changes remove this combo?
[]Does the increased float on cl.HP allow a juggle of, for example, Cr.HP into Jump cancel?
[
]Does Cr.HP trade with the average jump in now?
[/LIST]
Asuka
[LIST]
[]Possible to connect st.hk(or cr.hp) xx onikubigari > st.mk xx falling rain after a launcher?
[
]Does normal sweep throw catch rolls during their throwable frames or is it ex only?
[]EX Falling Rain, c.HP xx DP+K or another EX Falling Rain?
[
]Does c.HP still crumple on CH?
[]Does f.LK always do 2 hits, 120 damage?
[/LIST]
Law
[LIST]
[
]c.HP anti air, buffer Somersault and try to hit with another c.HP when they are falling. If this works, you’re all dead.
[]His Dragon Knuckle has been changed from ‘crumple’ on hit to ‘long blowback’, can someone try this out and see what it actually means? Thanks very much!
[/LIST]
Bison
[LIST]
[
]s.MP into cr.MP and vice versa cr.MP into s.MP
[/LIST]
Zangief
[LIST]
[]Does stMP still link into itself?
[/LIST]
Hwoarang
[LIST]
[
]Is fMK (hold forward) - FLA stLP really no 1f link anymore but now a 2-3f?
[]Please also try fMK - (hold forward) - FLA LK-MK
[
]Is it possible to do after launch: stHK - Heel (should bounce) - crMP - HK Hunting Hawk?
[]Is this combo possible:
[LIST]
[
]f+MK (hold forward), MP > MP (hold forward), HK xx dp+HP xx hcb+LP, cr.HK/dp+HK/HP+HK
[/LIST]
[]What happens when you press db+LP+KKK with and without meter? Does it activate a quick combo or Flamingo stance?
[
]Can you test the hurt box enlargements on st.mp and st/cr.lk?
[]the combo possibilities off of ex air raid special with the recovery being reduced.
[
]the hit box enlargement of dynamite heel and with bounding airborne opponents can it act as another aa option.
[/LIST]
Ogre
[LIST]
[]Is his Super now a viable (nearly) full screen fireball punish due to change of active frames?
[/LIST]
Bob
[LIST]
[
]Juggled cl.HP xx DP+K xx PP? Or juggled cl.HP xx Super? Or juggled cl.HP xx QCF+PP?
[/LIST]
Kazuya
[LIST]
[]Try to catch new EWGF on camera. Please?
[
]EWGF, EWGF, st.MP xx EWGF, st.HP xx LP Demon God Fist (Scumbag FullAutoDeath exposing lack of execution since 2013)
[/LIST]
Raven
[LIST]
[]How does far s.HK work in a juggle?
[/LIST]
Yoshimitsu
[LIST]
[
]Does comboing into grab with EX Poison Breath still remove all recoverable health?
[]Can he special cancel Sweep into CADC or is it a feint normal like Ken/Sagat?
[
]Does cr.hp (ch) launch grounded enemies in the air?
[]What is the new “knock back” property on s.hp? Does it cause a knockdown on counter hit or does it slip the opponent allowing Yoshi to combo into HCB+P?
[
]Is MP Suicide fully strike invincible during the whole animation or is it just during a few startup frames?
[/LIST]
Ibuki
Can you do 3 EX Kunais or just 2? EX Kazegiri, EX Kunai, EX Kunai?

Elena
[LIST]
[]Is Elena’s Mallet Smash overhead move (HCB+P) raw launchable? In vanilla, if you raw launched Elena while she was about to connect with this move, the raw launch would always go through and hit her.
[/LIST]
Christie
[LIST]
[
]Does standing HP combo into her MP and HP Wheel Kicks? (QCF+MP and QCF+HP)
[]Can she still do this combo: EX HCB+PP, f.hk, hk, Launcher?
[
]Can she connect a Sweep at the end of: post-launch cr.hp xx QCF+LP?
[]Is it easy to duck under projectiles with fs.hk?
[/LIST]
Cody
[LIST]
[
]Wanna know if regular zonk shoots straight up? Saw it on one set of notes as yes one set says push back only.
[]Want to know if cr short to criminal upper is still a decent tag cancel?
[
]How bad does cr short play? Reach, speed etc?
[]Can cr short be used at all in frame traps?
[
]Does counterhit s.HP or c.HP - EX Badstone work with the 2F (lol) reduction to 30F EX Badstone startup?
[/LIST]
Guy
[LIST]
[]Can the new air mp cancel into air grab be tag canceled since its a hit?
[
]How slow is bushin flip now?
[]Any corrections to Guys air down mp elbow? As far as air to air hitbox and not having one like AE?
[
]How good is over head toward mp tag cancel?
[/LIST]
Akuma
[LIST]
[]Does power gem 22 work with raging demon now or does it still not work with it?
[
]Can you f.mp kara demon opponent that is holding down back
[/LIST]
Guile
[LIST]
[]Test if the down lp xx mp link is really harder now
[
]How the hurtbox change affect his down hp as an anti air
[/LIST]
Abel
[LIST]
[]Does the new groundbounce after wheel kick allow for a step kick combo? How far away do they bounce - could someone simply Cl.HP xx Falling Sky after bounce or would they need to step kick in first?
[/LIST]
Hugo
[LIST]
[
]When charging monster lariat, does armor start on the sixth frame of charging, or only on the sixth frame of the active move when you let it rip?
[/LIST]
Kuma
[LIST]
[]Can you cancel a heavy into Hunting Stance and then follow up with some kind of Hunting Stance move?
[/LIST]
Nina
[LIST]
[
]LP and MP Blonde Bomb: Hit effect changed from a blow back to a falling stun. What exactly does falling stun mean?
[]How well does j. MK crossup compared to other characters; easier, harder, about the same?
[
]Does LK Geyser Cannon as an anti-air allow for similar juggles compared to hitting an opponent with grounded GC?
[]Can Nina perform these combos:
-st.mp, cr.hp
-st.mp, st.mp, cr.hp(out of reach?)
-cr.lp, st.mp, cr.hp(is cr.hp out of reach?)
-cr.lp,cr.lp, cr.hp
-lp>mp, cr.lk(1-frame) xx lk geyser
[
]Spider Knee - Increased forward movement, how far forward, does the spider knee hit when the left right combo is used at max range? lp>mp>lk.
[/LIST]
Sakura
[LIST]
[]Does angled j. MP cause a juggle state during air to air, similar to Ryu’s angled j. MP?
[
]Does c. HP as an anti-air trade or lose less, as in more like the SF4 version?
[]With close HK causing a slight knockback/float on hit, is it possible to follow up with far HP x EX shunpukyaku and even more hits afterward?
[/LIST]
[LIST]
[
]Poison
[]Is Kiss by a Goddness still safe to use for tag cancels?
[/LIST]
Jin
[LIST]
[
]How reliable is Leaping Side Kick, supposedly Invincible against air attacks. Does it still trade or simply gets beaten in it’s startup, can it be used on reaction rather than anticipation.
[]Is cr.hp a solid aa now or still can be jumped over easily?
[
]Powerstance, if you absorb an attack is the damage taken unrecoverable?
[/LIST]
Steve:
[LIST]
[]How well does cl.mp work as anti crossup, and cr.hp has aa. Is cr.hp as good as it looks on paper(REALLY GOOD?)
[
]How doable is linking cr.hp after his f.mp>lp xx flicker cancel(to flicker cancel simply hold db). Before it was a one frame link and when messing up the plink you’ll get ex flicker.
[]Patella smash can be cancelled into albion combination, is the transition smooth, does it have to be done immediately or late, can you hitconfirm into the cancel? Does it allow for blockstring shenanigans where the 2nd character from a tag cancel can go for mixup.
[/LIST]
Lili:
[LIST]
[
]EX Angel Knee Ascension, Jump Cancel, j.MP xx j.HP Target Combo. Can she do anything besides Peacock Waltz after that, for example cr.HP xx LK Sunflower Lance.
[]Will Andante trade or lose outright to deep jump-ins and if it’s trade, can she still followup afterwards?
[/LIST]
Bryan
[LIST]
[
]How punishable mach breaker is.
[/LIST]

Juri
[LIST]
[]cr.hp xx release lk fuhajin > fs.mp xx cr.hp xx launcher <-- still possible or does the second cr.hp whiff with hitbox change?
[
]cr.hp xx jump cancel > delayed j.hp > jump forward mk > cl.hp xx lk.senpusha <-- still possible or did hitbox changes remove this combo?
[/LIST]
Asuka
[LIST]
[]Possible to connect st.hk(or cr.hp) xx onikubigari > st.mk xx falling rain after a launcher?
[
]Does normal sweep throw catch rolls during their throwable frames or is it ex only?
[/LIST]

Law
c.HP anti air, buffer Somersault and try to hit with another c.HP when they are falling. If this works, you’re all dead.

Bison
Link close s.MK into cr.MP into s.HK.

Zangief:
Does stMP still link into itself?

Hwoarang:
Is fMK (hold forward) - FLA stLP really no 1f link anymore but now a 2-3f?
Please also try fMK - (hold forward) - FLA LK-MK
Is it possible to do after launch: stHK - Heel (should bounce) - crMP - HK Hunting Hawk?

Ogre:
Is his Super now a viable (nearly) full screen fireball punish due to change of active frames?

Hwoarang
[LIST]
[]Is this combo possible?
[LIST]
[
]f+MK (hold forward), MP > MP (hold forward), HK xx dp+HP xx hcb+LP, cr.HK/dp+HK/HP+HK
[/LIST]
[*]What happens when you press db+LP+KKK with and without meter? Does it activate a quick combo or Flamingo stance?
[/LIST]

Some stuff I wanna know about. Sorta in order of curiosity.

General game mechanics
Can unblockable moves punish rolls (Like Bryan’s Super, Nina’s Arm Breaker, King’s Splash etc)?

Asuka
EX Falling Rain, c.HP xx DP+K or another EX Falling Rain?

Does c.HP still crumple on CH?

Does f.LK always do 2 hits, 120 damage?

Bob
Juggled cl.HP xx DP+K xx PP? Or juggled cl.HP xx Super? Or juggled cl.HP xx QCF+PP?

Kazuya
Try to catch new EWGF on camera. Please?

Raven
How does far s.HK work in a juggle?

Yoshimitsu
Does comboing into grab with EX Poison Breath still remove all recoverable health?

Ibuki
Can you do 3 EX Kunais or just 2? EX Kazegiri, EX Kunai, EX Kunai?

I think you can do f.LK (2 hit), s.HK xx Falling Rain, Sweep even. Insane damage if f.LK still does 60 per hit.

I might try to go, but if I can’t…

ELENA
Is Elena’s Mallet Smash overhead move (HCB+P) raw launchable? In vanilla, if you raw launched Elena while she was about to connect with this move, the raw launch would always go through and hit her.

CHRISTIE
Does standing HP combo into her MP and HP Wheel Kicks? (QCF+MP and QCF+HP)

Cody
Wanna know if regular zonk shoots straight up? Saw it on one set of notes as yes one set says push back only.
Want to know if cr short to criminal upper is still a decent tag cancel?
How bad does cr short play? Reach , speed etc?
Can cr short be used at all in frame traps?
Is h ruffian cr short h ruffian even possible anymore? Possible higher launching h ruffian?

Guy
Can the new air mp cancel into air grab be tag canceled since its a hit? Possibly ground bounces for continued combo?
How slow is bushin flip now?
Any corrections to Guys air down mp elbow? As far as air to air hitbox and not having one like AE?
How good is over head toward mp tag cancel?

Akuma
Does power gem 22 work with raging demon now or does it still not work with it?

for guile

if someone can test if the down lp xx mp link is really harder now

also how the hurtbox change affect his down hp as an anti air

tks in advance

Juri

Does the increased float on cl.HP allow a juggle of, for example, Cr.HP into Jump cancel?
Does Cr.HP trade with the average jump in now?

Abel

Does the new groundbounce after wheel kick allow for a step kick combo? How far away do they bounce - could someone simply Cl.HP xx Falling Sky after bounce or would they need to step kick in first?

Hugo

When charging monster lariat, does armor start on the sixth frame of charging, or only on the sixth frame of the active move when you let it rip?

Law

His Dragon Knuckle has been changed from ‘crumple’ on hit to ‘long blowback’, can someone try this out and see what it actually means? Thanks very much!

Kuma

Can you cancel a heavy into Hunting Stance and then follow up with some kind of Hunting Stance move?

Yoshimitsu:

  1. Can he special cancel Sweep into CADC or is it a feint normal like Ken/Sagat?

  2. Does cr.hp (ch) launch grounded opponent in the air?

  3. What is the new “knock back” property on s.hp? Does it cause a knockdown on counter hit or does it slip the opponent allowing Yoshi to combo into HCB+P?

  4. Is MP Suicide fully strike invincible during the whole animation or is it just during a few startup frames?

Christie:

  1. Can she still do this combo: EX HCB+PP, f.hk, hk, Launcher?

  2. Can she connect a Sweep at the end of: post-launch cr.hp xx QCF+LP?

  3. Is it easy to go under projectiles with fs.hk?

Nina

[LIST=1]
[]LP and MP Blonde Bomb: Hit effect changed from a blow back to a falling stun. What exactly does falling stun mean?
[
]How well does j. MK crossup compared to other characters; easier, harder, about the same?
[*]Does LK Geyser Cannon as an anti-air allow for similar juggles compared to hitting an opponent with grounded GC?
[/LIST]
Sakura

[LIST=1]
[]Does angled j. MP cause a juggle state during air to air, similar to Ryu’s angled j. MP?
[
]Does c. HP as an anti-air trade or lose less, as in more like the SF4 version?
[*]With close HK causing a slight knockback/float on hit, is it possible to follow up with far HP x EX Shunpukyaku and even more hits afterward?
[/LIST]

Poison
Is Kiss by a Goddness still safe to use for tag cancels?

Nina:

  1. Can Nina perform these combos:
    -st.mp, cr.hp
    -st.mp, st.mp, cr.hp(out of reach?)
    -cr.lp, st.mp, cr.hp(is cr.hp out of reach?)
    -cr.lp,cr.lp, cr.hp
    -lp>mp, cr.lk(1-frame) xx lk geyser
  2. Spider Knee - Increased forward movement, how far forward, does the spider knee hit when the left right combo is used at max range? lp>mp>lk.

**Jin:**1. How reliable is Leaping Side Kick, supposedly Invincible against air attacks. Does it still trade or simply gets beaten in it’s startup, can it be used on reaction rather than anticipation.
2. Is cr.hp a solid aa now or still can be jumped over easily?
3.Powerstance, if you absorb an attack is the damage taken unrecoverable?

Steve:

  1. How well does cl.mp work as anti crossup, and cr.hp has aa. Is cr.hp as good as it looks on paper(REALLY GOOD?)
  2. How doable is linking cr.hp after his f.mp>lp xx flicker cancel(to flicker cancel simply hold db). Before it was a one frame link and when messing up the plink you’ll get ex flicker.
    3.Patella smash can be cancelled into albion combination, is the transition smooth, does it have to be done immediately or late, can you hitconfirm into the cancel?
    Does it allow for blockstring shenanigans where the 2nd character from a tag cancel can go for mixup.

Lili:

  1. EX Angel Knee Ascension, Jump Cancel, j.MP xx j.HP Target Combo. Can she do anything besides Peacock Waltz after that, for example cr.HP xx LK Sunflower Lance.
  2. Will Andante trade or lose outright to deep jump-ins and if it’s trade, can she still followup afterwards?
  1. she can end the juggle with a launcher. (best possible option if you’re gonna use that move imo)

  2. it will most certainly lose to deep jump ins. That’s ok though cause she has three more perfectly good anti airs.

What if I don’t want Lili out? I’d rather keep the Hard KD and the pressure than give it up entirely to my other character at times. She won’t always need to be out of there.