SFV wants to SELL THE FGC to the masses. Will it be worth a barebones release?

something to keep in mind though is that they probably aren’t going to do much work in terms of supporting locals or anything like that…or at least i kind of doubt that they will. they’re trying to pull in more stream monsters, not necessarily more tournament players.

Yeah that’s why the key word is “sell” the FGC. Just make it enticing to people like the NFL or the NBA is enticing to people who have a better shot of landing on the moon than being on the worst team.

Then the few and the proud make their way into the FGC and that inevitably adds to the player base which is what the hardcores want also.

As long as you can have people doing DAT MADDEN thing and playing with a few buddies on or offline on similar skill level and get costumes and titles for getting a lil bit mor gud, then they got something.

I really think that if they wanted to do this, they need a much more in depth tutorial mode. Since without it you’re going to have newbies go to their first FGC event and call someone a spammer. A record will scratch in the distance while the whole arcade falls quiet. A single racial slur will fall from the newbie’s lips and they’ll be chased out with pitchfork and torch.

from what i understand if you ever played starcraft or league it’s gonna be similar to that.

Considering the character specific tutorial should be coming in 3 weeks and they are given a free month subscription to a twitch stream where Combofiend himself said he will help them “RISE UP”, the opportunity is there.

tutorials are way less important than people think imo. this is the information age - if someone cares, they’re gonna just look up how to play. the matchmaking system is way more important, what new players need is a place to actually play and learn not a place to read up. maybe going in and getting stuck in bronze and playing against other crappy bronze players won’t be the most effective teaching method, but it -will- be a hell of a lot more enjoyable for them than just grinding it out. and once you’ve got the system in place, it’ll just fill itself out naturally.

Yeah being matched with people that they can go back and forth with is easier and then the game will throw in tutorials and daily challenges that help them look for things that will improve their game.

I’ll quote myself so you have an idea of what may be going on. Forgive the inherent narcissism of it:

I think it will be critical for Capcom to continue communicating about the game long after release day. A certain number of people are bound to drop the game or not buy it at all due to the relative lack of day 1 content so it’s important that they be reminded about the game months from now once all the additional stuff is implemented.

If Capcom wants the game and the FGC to only get bigger in the long run, then they need to keep running ads and make sure the game is still displayed on shelves six months, one year, three years from now. Capcom Cup and Twitch events are great, but it only reaches the people that are already paying attention.

And for fuck’s sake someone, somehow, needs to kill that universal narrative that only the most elite of the hardcore can survive playing a fighting game.

we’re like 20 years past either of those things really mattering. to be honest i was a little surprised they bothered with tv ads at all. it’s the age of social media, marketing is so much more complicated than any of that.

Never played either, but I think I get the general idea

It’s funny. This reminds me of companies that still use door to door sales with people who knock your door to sell shit as this reaches people more genuinely sometimes than TV ads. Social media allows you to advertise and interact with your customers much better than one way TV ads.

TV is still good for the people who still regularly watch TV though. It’s better than not being on TV lol.

I agree about the need for a good, in-depth tutorial mode. I understand the points made about trying to convince people to go to Twitch and watch other players in order to learn, but I feel like this is taking a huge leap of faith. You are asking new players to devote a pretty good amount of their time to the game (you asking them to devote time to it even when they aren’t playing), and, more importantly, you are counting on them being able to fully comprehend what they are seeing via replays/stream. I understand that this is part of Capcom’s goal with this game. However, imo a better strategy would be to offer a GG-esque tutorial mode, and then inform players that they can learn more about MU, combos, general strategy via replays/stream. This way players will at least have some sort of solid foundation to build from.

I’m talking more about your Xrd “here’s some common situations and ways out, find what method works best for you.” Having it actually programmed into the game is a million times better for new players than having to mess with the training options to try practicing against Nash Boom + Moonsault pressure, Laura EX Fireball resets, etc etc.

That stuff is coming in March from what I’ve heard. Specific tutorials and tips for each character

Agreed completely, I’ve been a big proponent of offering a Mission mode similar to GG. I really feel that something like that is invaluable for a new player.

This is stuff we suggested in our thread to Capcom Unity/Combofiend so hopefully it does come through in that way. They supposedly have this mode called “battle tips” mode that might play into it.

This really should have been day 1 though. You’ve got a whole month for people to say “fuck this game, that’s bullshit.”

I can’t help but feel someone screwed up their project management over at Capcom.

Much like in the other thread, my only issue is Capcom’s sort of underhanded toss into the market on the 16th. I just wish they marketed the game on release as it’s going to be. I could careless what people pay for in terms of content in a game, but I do think they should know what they are getting initially. I suppose technically Capcom hasn’t been going out of their way to lie per say about the game launching with a ton of content, but I do think it can be easily inquired, and thus people will be deceived. I’m also against them launching without any sort of tutorials outside of what I assume is a very barebones tutorial for basic controls (That’s what it seemed like to me). Yeah, people can look up their shit like we used to, but if they want to push people into the FGC, they have to make that shit more regularly available. In my opinion.

Far as them pushing for people to join the FGC, I mean, it makes sense. SFIV was getting it’s fair share of attention, especially in it’s death throws, so all eyes are on SF. So Capcom is kind of throwing one last hail mary – I respect the read, but if it doesn’t pan out, everyone is just going to think it was a shitty guess.

Success or fail, SFV will be an interesting turning point for the FGC. Success, and we might well see a lot more companies trying to jump on the fighting game bandwagon like we saw with League. Fail, and we might retract back into being a more niche market, with games built for that niche market, which could result in potentially more interesting and complex fighting games, just with a lot less players. Or it could result in another death of fighting games, OR, a new company takes over the main reins, which would also be interesting. I can see it now, EVO 2017’s main game will be… Rising Thunder!? Fuck! NOOOO! Another seven years of SFIV but with robots!

Fuck that future. #Riseup

i’m sorry to go back to league of legends -again-, but that game did not and still does not have a good tutorial mode that really explains how to play. it is also incredibly unintuitive to the point that it takes your average person half a year of playing just to be below average. that is where the community comes in…youtube, twitch, reddit, random forums, websites devoted to stuff like this such as mobafire or probuilds or whatever else they use these days, your friends who already play, GOOGLE bruh. a good in-game tutorial might slightly increase the general level of play but that doesn’t really actually matter unless there’s a bar saying “must be this good to pass” in the way of you playing the game. matchmaking is what will lift that bar.