I imagine that’s what CFN is for. Like KI’s meld it’s something that will actively give you information as you’re playing the game on what’s going on with the game. Like the Sports Center of Capcom.
Also what do you specifically think about the heavy FGC/one on one play push?
Yea i noticed CFN in the beta. Its wasn’t really eyecatching, but im assuming they’ll do more with it in the retail. They have to throw it ppls face just like KI or Call Of Duty.
I don’t mind one on one play. As long as Capcom (or any developer) remembers that the spectator is VERY important also. A lot of ppl just want to watch good matches, and many players want to be seen and acknowledged. I don’t know if they’re doing it or not, but SFV should have Fight Money betting. There should be like a weekly SFV online tourney, where we all can bet on fights live.
Get everyone involved, and invested in SFV, even if you’re not the best at the game or playing the game.
I think Capcom is marketing a hobby, not a game.
It makes sense when your games are the headliners most often.
Blizzard is king of this. B.net provides so many ways to interact with other players within and without the games.
Overwatch is still months from release and people have ‘pride’ and shit in it. People are buying goodies and things for characters which are from an entirely new IP which doesn’t even have a released game yet.
CFN is part of their way of doing this. By having CFN be separate from steam or PSN they are making their own capcom community (like b.net).
I think CFN will expand and maybe they will eventually even produce an api so sites like SRK can communicate with CFN and connect users across the community to the ‘central’ community.
So the initial release is more to set things in motion. It seems like more of a slow build though. Capcom is not trying to sell a game, they want to sell a hobby which uses the game.
I really respect what they are trying to do to be honest. It is extremely ambitious, but I think the dividends could be huge if it all pays off (a big if though). I haven’t been watching many streams, but one thing I loved about the beta (and I hope this is still in the regular version because I feel it fits with their goals/direction) is the automatic fights during training. To me it seemed like a modern version of the arcade, where you just had to accept challengers with little/no time to prepare.
I do wish they were a little bit more vocal about their goals though. I don’t think it is too far-fetched to think some casual players may pick up the game, see there is no vsCPU, go online, get bodied, and then quit. A really good feature imo would be “beginner lobby’s”. Perhaps they could somehow rank players (similar to KI) and depending on rank you would play against people of the same level. Basically I am saying the main reason people quit fighting games is because they can’t win, so doing something to keep these people around is pretty important. I suppose the Twitch account could come in handy here as it offers players a chance to see how the pros play. Also, I’ve talked to a lot of people and they seem to have a preconceived notion that SF is a “hard” game. So I think being vocal about lower execution barriers could help (I don’t know how you would do that without giving some older fans a heart attack though). I suppose news of less execution could just spread through word of mouth.
Overall, I think they are doing the right thing. We live in a new age, so not taking advantage of things like Twitch, social media, better internet connections, and the increasing popularity of e-sports would be stupid. I’m actually pretty excited to see how it will all turn out.
they are chasing games like league of legends imo. the real money starts rolling in when you have a giant community of players and regular ways to sell things to them. if they promote tourneys and the game/community grows they start making money by selling costumes and cosmetics with VERY high profit margins to their existing fan base.
the player base grows via a good netcode, because then johnny nobody can grind until they are good enough to place in a tourney. it gives regular guys the hope that they could “make it”, so they play. and in the meantime they buy costumes because “imma play this game 100 hours this month, might as well buy a few costumes to change up the look of my grind.”
edit: oh, and i personally think its going to work. i bet capcom makes more overall profit on SF5 after 2-3 years than they did out of the entire lifespan of 4. the real money won’t be in the first few months of release this time, they are going for a different business model than the old days.
All of this (besides the ‘Capcom is in the gutter stuff’, which is internet sensationalism) is obvious…which means it was obvious to Capcom months ago.
As DevilJin said, SF could have very easily just copied the MK9 and MKX approach. Fill the game with single player content and fluff, leave the netcode to rot, not give a crap about balance, leave the PC version to the die in a fire. This would have gotten lots of sales from casuals. And, heck, they might have been able to salvage a competitive scene out of that like NRS has.
Yet, Capcom did not do this. Easy money left on the table. Why?
A common misconception is that Ono is an idiot. He’s not. Ayano, Sugiyama, Combofiend, Woshige…all the people involved with this game are not idiots.
If they released the game like this, they did it for a reason. They clearly have big plans for this game over time. SF has a very deliberate direction.
Capcom wants more than just quick dollars and sales. They’re trying to grow the long term competitive scene…which could lead to dollars and sales down the line.
Some of you guys are approaching this like a binary problem: “appeal to casuals” or “appeal to hardcore”.
Capcom is actually trying to actively (almost forcibly) turn casuals INTO hardcores.
That’s the difference between MK and SF. MKX is fine with “casuals” coming in, playing story mode, messing around in the crypt, playing a couple towers, never playing a single online match, and then moving on to the next game a few months later…satisfied.
SF5, however, is trying to funnel those “casuals” into the FGC. SF5 has no problem telling people that this is a competitive game, first and foremost…and that YOU, YES YOU can be part of that competitive community no matter how casual you are. I feel that if a player burns through all of SF5’s single player content in June, never plays a single online game, but is still 100% satisfied…
…the SF5 team would still be disappointed.
SF5 is trying to sell people on the greatness of FGC…it’s not just trying to be a fun throw away game.
“Here’s a free twitch membership! Watch some CPT tourneys! Post some comments! Get involved! Get online and fight eachother! We promise that you will be matched with people of your own level, thanks to our new matchmaking! Check out your fight stats and replays in CFN so you can improve! Study other players to learn how to play! Sure, story mode and all that single player stuff is coming a little later…but the stuff that’s available NOW is the heart of Street Fighter and always has been. You casuals don’t care about the FGC? You don’t care about tourneys? You don’t care about CPT? Well, you should! Cuz, it’s fun! Join us!”
^^^This is what SF5 is trying to be.
Yes, it’s definitely a gamble.
But, it’s obviously one that Capcom feels is worth it. Because, if we can get through this “barebones” period, then the roadmap for this game can potentially lead to amazing heights.
maybe it’s because i first found out about sf from world warrior arcade release, but this is what street fighter is and always has been, to me. everything that has been a departure from that has not been able to hold my interest.
even now (tuesday) i’m going to a party at a friends place for the release of sfv where we are just gonna play games against each other.
Are you seriously asking this? They said they’ll add story mode later as DLC later (they didn’t have time to finish it), and I’m guessing adding a mode with mostly cutscenes is easier than to try to add an improved netcode later.
let’s be honest here; capcom is probably looking at league of legends. it’s about the microtransactions and getting people to actually pay them, consistently, for long periods of time. that’s why they’re pushing the FGC angle - the same reason riot pushes esports. people watch pros play the game, get hype, and then their wallet gets looser. they stick around in the “scene,” even if they don’t or barely play the game. they’re still there giving you money. if you just have the microtransactions without the big spectacle, it’s way harder to get people to do that.
and here’s the thing - capcom already has the brand. they can try this without having to worry, they’re almost guaranteed big opening sales.
So long as this game can consistently produce hype moments - in your basement, twitch tv, national tv, YouTube - it’s a win for Capcom and a win for fgc.
I don’t think sales will be hurt by the current state of the game. Most casuals are completely undereducated about their fighting game purchases anyway. I think the same thing will happen with SFV as happened with the new gen of consoles. That is, people have been waiting so long, stuck with the old shit, that finally getting something new and different will be completely welcome.
I think what I’ve learned from this thread is that casuals DO like multiplayer content the most, just most games approach it in a poor way that doesn’t keep them engaged. Kinda like sports fans who stay super engaged even though they eat chicken wings and beer for a regular diet and can’t throw a pigskin over 20 yards.
Looks like SFV is trying to catch up with those MOBA’s where everyone can play a part in it regardless of skill level or online/offline participation. If you get some of those guys to see the light and end up becoming a part of the online/offline FGC, then cool beans there too.
SF brand sells more in the long run anyways but it would’ve been nice to have at least arcade mode in there. Casuals buy the game, play arcade mode to get acquainted with controls and get comfortable with their characters, then go online.
Difference this time is the game will be more media focused over time and continue to sell throughout the year and since they’re not making different versions this time, it’s the same disc but with new DLC always available online. Retailers don’t have to get rid of old stock to make room for newer versions, just keep ordering more when they run low.
I think it will hurt sales a bit at first but I see interest spiking in the gaming community again and again throughout the year.
the reason that single player has the reputation that it has in fighting games as being what casuals really like isn’t because that’s actually true, it’s just because it’s the only part of fighting games they can play without getting demolished. a real matchmaking system like the one they’re putting in should fix that.
the football analogy is great by the way…the real thing they’re after is for the game to become, like, a social thing. that’s where the money is. it’s like having a word of mouth campaign that not only draws new people in, but pressures people to stick around and keep spending money on you. WoW, CoD, LoL, we’ve got all these games in different genres attaining that same status and now they want SF to be next in line.
Partly. Between what you said and what D3v brought up a couple times also. Started putting it together and was like “holy shit, they really are trying to do what the community has been trying to do for eons”. Pretty crazy.
This is something I’ve thought about as just like a dream at best for years. I remember seeing reading the instruction manual for CVS2 as a kid and it said something like “the real fun in playing this game is against another opponent”. I was like “I wish Capcom would actually give a shit and really get this message across on TV or something”.
And we have it. Better netcode, accurate matchmaking and engaging noobs and intermediates in pro play is the way to do it. These guys are thinking on a hell of a different level than they were in IV (partly due to previous successes from MOBAs and shooters) and I hope it works out plenty.