SFV Lounge: SRK Cross Tag Battle

that comes from the german relationship…they are toothless these days…she just reflects it :honeybee:

Falke is shit. SHHHHHHHHIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTT

JURI BABY, DADDY IS HOME

Edit: Infil’s Mario “yayhoo” in that clip has me screaming right now

Capcom is retarded.

Insightful post.

@Pertho

That new Zeku buff is really good dude, makes him actually buffed instead of just “complete”

Even if Falke was top tier, you should feel bad for considering dropping Juri.

She drops people btw.

3 Likes

Never said I’d drop, even if Falke ends up tippy tier. But I do feel like I have to use her for an extended periods of time because…reasons

Maybe.

Dont really see a use for it outside of the Cammy match up.

Its a cool tool for whiff punishes but only the first activation is good for it. Might have to experiment though. YeeZy st.mk xx vt2 sounds really handy.

A note on Falke’s fireball stun.


So Falke probably has the highest stun fireballs in the game for their speed. Air and standing fireballs both do 120 stun and the prone fireball does 150 stun.

To put that in perspective most shoto/regular fireballs do 100 stun, Guile’s regular fireballs only do 50 stun and the only other regular air fireball in the game (Akuma) only does a measly 40 stun. With this it seems like her gameplan can revolve around fishing for hits on the fireballs to build up people’s stun and then start to more in for offense or vice versa. Blocking temporarily freezes your stun so that getting them to block normals or fireballs inbetween the hits helps the cause.

In VT1 the ground trigger shot does 200 stun, the air trigger shot does 150 and the standing shot will do 150 if all the hits hits.

2 Likes

Sounds like a stun monster. Rack up that stun then go ham. Who does more stun on their fireballs though?

1 Like

From what I was brushing over, Akuma’s red fireballs do 150 stun so he’s one of the only other characters with that type of stun on a fireball, but it doesn’t fire off anywhere near as fast as her low shot and his air fireball does no stun in comparison.

Most EX fireballs usually do 150/200 stun but that’s burning EX. I think Rashid’s MK and HK whirlwind shots were the only other interesting thing as they do 140 stun.

2 Likes

Yup, secret top tier boys. Dem nerfs be coming with the quickness. Or, capcom just gives her the smallest of buffs and suddenly she’s the new r.mika everyone wants nerfed.


SAGAT is going to suck isn’t he?
I CAN’T TAKE THIS ANYMORE

5 Likes

I’ve warmed up a bit to Falke.
There’s nothing that can’t be fixed with her to make her extremely good, Capcom just played it way too safe.
Understandable, since she’s a unique character and you have the CapCup Tour to think about, but it just hurts (the game) a lot for her to be so underwhelming on release.

Better pressure, less pushback, faster charge, and she’s good.

Getting kind of tired of Capcom taking players for granted in the balancing scheme though.
We get it, it’s efficient to play it safe, let 1000s of players uncover some dirt and then balance accordingly, but come on bruh.

Yeah I was getting CC’d by Chun’s b.hp when using Falke f.hp. Why does her stick have a hurtbox? That move shouldn’t be -10 if it has an extended hurtbox.

I’ve gone 4-20 with Falke in casuals. It’s made me come to a stark realization: I fucking suck at Street Fighter. I don’t know how you guys can play this shit. I’ve been maiming Sim since 2009. I don’t think I can pick up a secondary. Maybe when Sagat comes out. I can’t wrap my head around Falke.

Xian’s Falke rant is fucking hilarious lmao

I love this game

2 Likes

Nah I’m talking about that he can cancel into stance switch oB from EX Teki/Koku now. He can be like +5 oB switching into Young. That’s some next level unga.

1 Like

Yeah if you dont practice playing other characters you’re not going to have the muscle memory to play other characters.

It’s minus 10 mainly because the range is pretty absurd and at max range Chun can’t even ex legs punish it on block due to the pushback. I would say props to the Chun player if they were able to b+HP to CC it as b+HP has no range and can only be used as a counter poke on standing buttons and gets bodied by lows. That’s a very specific button that only works on specific things (especially since they nerfed it so it no longer AA’s…).

It’s just since it is slow and can be jumped on, I save it for when I have full V gauge. Then it’s basically a super long ranged party starter that you can fish with. As long as they dont have full super with a few set of characters I just start walking towards people and putting it out there. If it hits, VTC combo. If it CC’s, VTC combo. If it gets blocked, oh well probably safe from that distance then fish for it again. Of course I mix this up with shotgun shot, s.HP and s.LK depending on range so they aren’t just sitting there waiting to jump over the f+HP.

As far as just raw using it in neutral, I tend to only do so vs like bigger/slower characters since it will hit them from a farther range and can deter them jumping. If you watched the match I had vs the Abigail there was a match where he kept trying to sweep VTC me, but I was able to keep trading with the f+HP any way.

He could before from…teki but he was at 0 and too far way from throw. If the changed the data though, then it changes the dynamics of his throw game after blocked teki by a lot.

I’ll check it out tonight.

Good on you for blaming yourself rather than your character… but sometimes it really is the character.

Why does stand fierce lack a hitbox above her head. If you don’t want her to strike there capcom then maybe not use the overhanded swing animation.