Juri is mid in my opinion. She has a lot of good basic tools on paper, but in practice her store system castrate her gameplan and it takes too much effort to be consistently good with her. If you pick Cammy you can get similar results with one tenth of the effort compared to Juri.
Itâs amazing how I can play Destroyer (Grand Master Nash from Brazil) in countless sets and feel little to no lag. Easily one of the best Nashâs Iâve ever played.
He lives in the northern part of the country, so there is less distance to cover to the US, which ends up resulting in less lag than against an opponent from Sao Paulo or Rio.
And the bloody kid is 14 years old.
Juri was always stronger doing rushdown than zoning, even in SFIV. Online Juris might have been spamming different fireballs all round long but unless you were fighting Gief or Hugo that wasnât really the best way to play her. Her corner carry and corner pressure were top 5 material and if someone deliberately missed out on that by using her as a zoner they completely missed the point of the character.
And all that is before she got U1.
I agree with that, but sadly Iâve encountered runaway Juris only during SF4 lifespan, online and offline. I like SFV Juri as a viewer, but his disciples miss her zoning hit & run traits the most for what Iâve heard.
I miss her corner fireball combos & pressure, that was fun.
+8 on hit, only slow-ass heavys like Falkeâs stomp get that treatment these days.
In SF4, Juri felt like a rare Pokemon Iâd encounter every now and then. They were usually pretty good. Her corner unblockable would have me whining like a bitch.
Dunno, maybe my Makoto was the problem, anywayâŚ
what I want from Vâs Makoto:
-1000 stamina, girlâs sturdy
-11 frames dash ( I could settle for 15)
-Tanden Renki to be a 3 bar V Trigger
-her taunt is now her v skill
-a plethora of huge command normals
what Capcom would give us:
-construction worker Makoto, Makoto needs money to rebuild her faterâs dojo
-the classic gi with the yellow scarf is now her nostalgia costume
-950 health
-stubby normals
-19 frames dash
-karakusa locked behind a 3 bar V Trigger
11F Dash? Isnât the fastest dash in the game 15F?
itâs her old third strike dash
I hope they give Cammy TKCS, then Iâll buy her Doll outfit and main her
I have secret leaked information about Chapter 2: Story Mode. Juri and the Dolls are a âthingâ now. They all live in one big house and this house is next to Chun-li and her lil adopted childâŚthe tension between Juri and Chun intensifies since theyâre always partying n stuffâŚChun-li snaps when she finds Juriâs bike parked outside her doorâŚI canât post anymore leaks though
Edit: Yes this is a good enough reason to use Juri/Cammy :^)
Ofc @Phantom_Miria would +1 your post @Trife88
He all into this kind of stuff when it comes to Cammy and Juri. How was it again ,is it canon already ?
[spoiler]
[/spoiler]Sagats damage is kinda high. I mean he gets near 400 meterless in the corner. 200 plus AAs, anything with critical art is prolly costing you 500.
Damage is definitely not his problem.
Yeah, sagat has problems but damage doesnât seem to be one of them. Heâs slow as balls, that seems to be his biggest overall weakness for me.
His buttons are pretty solid with st.mk and st.hk and cr.hp. His fireball game is of course good. His vt2 GB is good and the conversions he gets from it are good. His buttons though pretty good, are pretty slow, which is a problem.
His cr.mk is super slow which seems to make him pretty weak to other players walking out of his mixups with fuzzy walks ( like me)
He doesnât have a robbery jumpin sf5 move (though maybe one of his knees makes up for that?)
Seems like a fun fundamental character.
If they made knee better heâd be good. And crmk. Thereâs no need for it to be that slow
Sagat if he hits you it hurts, but his jump is floaty and predictable to AA with no air trajectory changes meaning he doesnât have basically the best mix up in the game in a pinch. If you canât make people afraid of you jumping then youâre already down the tier list. Luckily despite not having much better ground mix up than Sagat, Falke has a clearly much better jump mix up game and can force opponents to open up from the air. I guess relatively safe fireballs and strong coverage for AA already takes up a lot of points in the âwhat you get to be good atâ bar for a SFV character. Heâll get a command grab in S4.
I like outzoning Menat players with Falke. Now that I actually understand that match a little better itâs not too bad at all. Menat canât just spam s.HP to win vs Falke and she can EX PP/V Reversal most of her BS (the fact that her EX PP OSs as her V Reversal helps a ton in that match). Falke has extremely good angles vs her shit overall, she just isnât as cheap as her. The fact that Falke is so long ranged it forces Menat to have to lose a lot of life before she can get into range to safely s.MP VTC and if she activates from too far you wonât get comboed any way.