every character except Cody got into top 8 at least once
Look more for consistency.
Does Ken still have trouble with his hit confirms whiffing? Feel like Ken is in a pretty good spot now. Just probably some qol changes for him
No. Thatās flavour.
Thatās Capcom actually giving a damn and trying to show off personality through animations. Season 3 is so full of those flashy recovery animations because people liked that when they did the same thing with Abigail and Zeku, canāt blame them for doing something that worked well last time.
Iāll agree that Sakura looks like a mess and sheās probably the only character who moves better in IV rather than V, but everyone elseās animations look at least decent to me. Even with Falke the problem is that sheās purposefully animated to be less flashy than other characters (although they could have avoided making stHP look so goofy).
Codyās stLK also looks weird, but it ends up being a very normal move for him.
Falkeās stiff animations actually add to her stoic personality.
I find them so very fitting.
Sakura could do with a small animation revamp, though. She is hyper, so she should be moving a lot more during her attacks.
Assuming other top tiers are also nerfed, what do you think should change with Akuma?
Personally I think they should leave everything as is and just put his health at 850.
Also the only way im playing Ryu in season 4 is if he gets his season 1 total frame count back on lp fireball. It would match Sagats low tigers.
He needs more than that but thats the buff thats critical imo
One reason to nerf Akuma and it is legit IMO, is to make the other two shotos in the game viable and attractive in comparison.
Not really. Itās been admitted by both PR Rog and Vesper that he isnāt very easy to use. Like he has some scrubby, easy things, but in order to play the character to his maximum potential it requires a lot more work than people let on about. Scrubby c.HP and demon flip fishing only goes so far. Like XSK Samurai shows the mileage you get playing him like an honest shoto and the average guy running around with him online isnāt going to get that kind of effect from Akuma.
I do believe that Akuma is akin to your Zatos and Morrigans where he can only be maximized by a select few, but those that have maximized him clearly show that he has the best toolset the game can offer. Not every top tier has a bandwagon because not every top tier is as easy to play as Cammy. Even Cammy Iād say thereās only 2 or 3 Cammys that have dive kick placement as good as the top 2 or 3.
We gonna have big changes to the actual meta for S4, I will wait to see these new mechanics and how they mesh with the rest of the game before calling for nerfs. I hope these things will give us more characters diversity at tournaments, itās fun when the majority of the cast have a real chance to get the W. We gonna have top tiers anyway,but if the new mechanics requirements are more skill involved, Iām good with it.
They would also need to add more buffs to Ryu and Ken. If you just removed Akuma from the game, Ryu and Ken would still have almost no one playing them in tournaments and would be similarly removed from CPT relevancy minus Chris T.
Donāt see that doing much except forcing Akuma to play more risky. AKA online Akumas will play more stupid as playing solid wonāt pay off with that little health. If youāre not a complete top level stone like Tokido youāll lose and everyone else will just swing for the fences more. Everyone else high level will drop Akuma outside of Tokido. Does nothing good.
Then they need to add flavour to the actual attack as well. Yeah itās nice that Cody looks around after landing forward throw during V-Trigger 2 but the throw itself looks like shit.
Also I actually like Falkeās animations with the exception of st.HP and possibly the last hit of her CA. As some have pointed out it fits her character and thereās nothing about her moves that look ācut offā.
Anyway, whatever. Letās hope for nice stuff in S4.
Akuma isnāt broken, but heās a pure top tier character. He donāt make any difference if you arenāt that good at the game, but he starts to make some noise at an intermediate level going up. I mean, playing Ryu 100% isnāt like doing the same with the Demon, thereās no need to suffer. Outside being good in general he has a game changing VT and if you play an Akuma player good as you are thereās an high possibility youāre going to lose. S2.5 VTC nerf makes him stronger than he was making most of the cast weaker in that area, creating an even field for VTs in general will make the top tiers more easy to manage.
I personally play characters that do well vs Akuma and have dealt with Akuma in enough games where as long as the game isnāt lagging to shit they have to be clearly better than me to really beat me often. Same skill level Iāll go back and forth or win the set. I lose more to Rog than I do to Akuma at this point. Fireball VTC is less scary than EX low VTC IMO.
I really donāt care about S3 characters animations, but Cody st.LK is awkward to watch. I donāt even start talking about the goodness of that button range when coupled with special cancel ability, I didnāt imagine to do that with Karin st.MK not even in my wet dreams.
Iāve always enjoyed battling Akuma in previous titles, but this time he looks annoying af. I think because in SFV the group of characters able to fight him is smaller than before. Never chosen a character because of him, aināt gonna do now. Capcom know what to do next month, I just need the proper weapon of mass destruction to be a bully again, so Iām ok.
Nice stuff is coming
V-ism and grapplers were a thing of beauty on SFA3.
LMAO
Hmmmā¦not sure about that. I think certain people just play characters that Akumaās air game has particularly strong angles versus. If I were to list the characters that I think can fight Akuma pretty decentlyā¦
Gief, Sim, Rashid, Birdie (think he wins slightly), Cammy, Bison, Guile, Ibuki, Rog, Juri, Urien, Kolin, Menat + everyone in S3 except for Sakura. One thing S3 DLC has going for it is itās almost all characters that provide good angles of attack and defense vs Akumaās air game and/or outrange him neutrally on ground. Akumaās toolset gives him a better matchup spread than a good amount of those characters, but a lot of characters can fight/win vs Akuma.
Thatās more than half the cast that does decently vs him. Donāt think thatās too much better or worse than who could do well vs him in IV and by Ultra he was slowing down as a tournament character as E.Ryu took over any way.
Iād argue thereās less characters that can fight Guile or Menat than Akuma.
If this type of garbage is coming to SFV then it better be a separare game mode like Omega was in SF4.