I know very well better than to believe any of you self depricating motherfuckers.
One of the things I love about FGs is that it is all on a sliding scale. Like before I had a forced break I was playing Gold players and I felt like a wizard with how badly I was beating them.
Then I play Will tonight and he beats me like Shannon Larkinās drum set.
And there are people that would make him a catcher, and so on and so on until you get to the tippity top and then itās just a rodeo of everyone kicking each otherās asses. Always something new to improve on and learn from.
Now Iām gonna sleep and hope the few sort of lessons I started to put together congeal in my head. Or Iāll have nightmares about getting Thunder Kicked forever and never blocking it.
Tokido even said during early S2 that he preferred if Akuma got stronger tools instead of getting a health buff. Instead they kept his tools mostly the same (which was good on Capcomās part, he didnāt need BETTER tools) while giving him slightly better health. Which with this gameās guts scaling for his archetype the 25 actually was pretty important.
I agree with shinbojan in that I donāt think it makes sense to attack his health as he isnāt by and far way better than any of the other top 5 and he has some struggle vs characters that are low and even mid tier. I donāt personally have any real balance suggestions for S4 as Iām hearing too many rumors about wild game changes for me to say. Do I think those rumors will lead to a ton of truth? Not necessarily but thereās clues that kinda point to the fact that the game could change big enough that any general suggestions would just be kinda out there. Sure itās obvious that Sagat needs faster buttons with better hit boxes, but past other than super obvious stuff like that for lower tier characters Iām not ready to call stuff on a game that might change.
Rather just see what Iām looking at for a few months after S4 to make a better judgement.
It was technically blocked sweep, VTC into dash demon. So really what CJ got hit by was dash up demon. Which is like a frame one command grab and inescapable if you donāt jump before the screen freezes.
To think that when I complained about Akuma getting Zangiefās CA during VT1 people were like āitās fine, I rarely get hit by itā. As if thereās nothing wrong with him turning into a grappler
I donāt care about FB into VT being nerfed. Better than health nerf for sure.
Not sure about the meter build nerf. Is there anything that builds too much meter for him? I play him, so I donāt notice it .
As for the meter build, would it make more sense to increase fireball chip damage and meter build on block/hit universally? That would make fireballs a bit better.
Thatās what it does in every game so thatās nothing new, just more of a problem since this is one of the games he is top tier in. Most Akuma players burn way too much meter to make it a real factor any ways. If youāre fighting Tokido he might whore his meter for it but generally Akumas want to burn yellow stuff first.