I managed to split the base of my lever and it is no longer level with the stick and down back failed me on the worst moments possible.
I should have picked a sanwa lever instead of this optical one. At least the base would be metal and could take it, unlike this 2 inches plastic base.
You get a fuckton of meter for hitting RE. Also as you play youāll learn some characters donāt get shit off some of their A, B, K options. You can also block, step or if youāre Azwel hit K and teleport and not deal with any of that shit.
More soul charge and CE? Hell yeah im hitting RE when I know itāll hit.
Shoutouts to imported Spanish wine for allowing me to whiff punish Alex, stopping him from going manly snu snu with heavy normals and crmpā¦also DPing Nashās medium normals on reaction with Sagatā¦also AA everything with 10 toes
dis some gud shit
also thank capcom for reducing lag by 15 frames edit: also how can i forgot, being able to punish all dash upsā¦once this shit wears off Iām back to teabagging my lost
I watched his Sagat tech video and that was enough for me. It was like - āsuper secret Sagat incredible Okiā
All ya gota do - is have the opponent standing, in the corner, with meter, and they donāt back rise then you can do this!!!
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Itās like that other Deadace fella, āSagat footsies!!ā Just highlights of him playing people that canāt even do comboās.
There is a lot of up side in doing things for beginners, but really you have to explain it super well and have just enough technical bits to keep it interesting.
I donāt understand why nrs games sell more than any other fighting games (except for the sf2 Nintendo game) yet competitively the scene fades out super fast.
This happened because fightsticks arenāt like '80s cabs, thereās no reason to brutalize them with brute force. I told you months ago about start learning how use a Japanese lever the right way without the need of stiff spring in it, but you was stubborn about keep playing the way you used for. Thatās the result, I have an optical lever myself, but I donāt use it because the lack of tactile feedback from the microswitches force you to apply more useless power from your arms. Fightsticks are delicate, they canāt stand brute force that much.
This happened because the lever makers used a flimsy, sissy, wimpy 2 inches tick hard plastic base that canāt take a punch.
I aināt doing any of that sissy delicate movements thing. I will order a steel piece cut at the proper format and dimensions and replace the useless, flimsy piece with something sturdy that can take a punch.
Didnāt realize you also build meter for the initial hit. Still I think I have lost about 70% of any RE Iāve been part of so I hate the mechanic very strongly. I mean thereās nothing I can learn to improve my odds. Even if a character doesnāt get something from hitting A it doesnāt mean that he wonāt do it. Winning the RE is arguably more important than betting it all on a move that allows a follow-up.
During SF4 days a friend of mine was able to break even the steel piece attached to the lever, he also posted the photo of it on SRK years ago. With a steel attachment youāre going to get more play time, but it will break anyway even after solder that piece. Hey, you do you.