I can understand @Highlandfireball feelings just in part, SF in general isn’t new to make the oldies feel abandoned when the new game is in town. My feelings towards SFV are changed when I accepted the game for what it is, even thinking most of the things that I have learned through SF4 were goes out of the window. Like him I’ve started with SF2 back in the day, skipped SF3 cuz I had real life interests (pussy) then come back with 4, the latter had some similarities with 2 starting from the roster, so I can understand how easier the transition from WW to SF4 felt easier. Competing with other players is a stronger feeling than good memories anyway, so I prefer to understand SFV more. We’ll see in 2/3 years how SF6 is, sure thing will be different again so why bother?
I think news from Capcom are coming soon for real, all the dataminers found 5 characters coming with two of them almost ready to go in February, so I don’t think we’re going to wait Evo to discover things. I’m not hyped, but I hope they realized how waiting more isn’t good if they want to keep people interested in their product.
Think it’s pretty safe to say the people Capcom knows are interested in the product are going to stay interested until they open their mouths. All of the people that have Capcom Fighters, StreetFighter and Ono twitter accounts on their feed. They know people aren’t going anywhere and can get a 40 year old who needs Honda when he’s announced.
Actually, I am of the opinion that Ed doesn’t suit you, even though you are quite good with him. My opinion could change, but balrog pays off your playstyle better.
That’s nothing new either. SF2 players had to throw stuff out the window for Alpha who threw stuff out for Marvel. 3rd Strike players who had to throw stuff out for IV and so on. The way games work now you have to throw stuff out season to season.
I’ve played enough of the SF games competitively to know that if you get too much muscle memory for one, it won’t help you in the next one. SF as a whole has the most wild switches between hit boxes, meter systems and frame data of any fighting games series and you have to adapt to it.
Even though I didn’t like how SFIV works, it was still my responsibility to play what the game played like and do the best at that.
More people the better, waiting too much will be a bad move. December to April as a time frame can’t be called ‘soon’ , I wouldn’t test the customers patience any longer.
Just hope that Capcom’s soon is not Blizzard’s soon.
Soon™ : Copyright pending 2004-2019 Blizzard Entertainment, Inc. All rights reserved. “Soon™” does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. “Soon” shall make no contract or warranty between Blizzard Entertainmentand the end user. “Soon” will arrive some day, Blizzard does guarantee that “soon” will be here before the end of time. Maybe. Do not make plans based on “soon” as Blizzard will not be liable for any misuse, use, or even casual glancing at “soon.”
Like the amount of customers that are left have to largely be of people who are going to wait regardless.
The amount of on the fence people have to be very short at this point. It’s mainly about
Who’s sitting around for dripfeed because that’s like what they’ve been doing since S1 (us, other people on twitter) and
Who obviously isn’t (people playing other shit, waiting to play MK11 for a month or 2).
That’s pretty much it and Capcom is mainly selling to 1 and knows that. Capcom has already tested and won vs patience that’s far beyond what a lot of other company fans would have put up with. If they haven’t pulled the plug it’s because they know they’ve trained the people they’ll make money with to wait as long as they need to.
Doing something completely amazing like releasing G and Sagat on the same day has a psychological effect where people will sit and hope magic comes again because they did it once. Plus people in on Capcom like Matt Streetwriter assuming a super chill position and just throwing out bits of “don’t worry the good shit is coming”.
All stuff like that that keeps people attached without spending time/money on a Mike Russ or other PR.
Exactly. Capcom isn’t the only person that soons and some soons are worse.
Once you walk within a certain range EVERYONE has good pokes.
That’s an answer about as useful as “this low tier character is good if your opponent lets go of the controller”
I’ve never been outpoked by an akuma. Out demonflipped and jumped on? Sure. Out anti aired? Yep. Outpoked? Nope.
That’s not a weakness I can get over as a player. I always need some long range low commitment high priority bullshit move that doesn’t do a whole lot of damage, to enforce spacing.
With ibuki in sf4 it was her cr.mk. That button single handedly made her playable for me.
Closest thing akuma has is cr.hp. And that just isn’t good enough because it’s just too slow at neutral.
We don’t know the answer to this one yet, but I feel like the success of in game ads here and now will determine their presence in SF6, and maybe even other Capcom games.
I don’t mind things like in game ads, as long as it feels like it is to some benefit. Too frequently things like that are added and they still have loot boxes, micro transaction, and season passes.
Another example, I don’t mind if a game omits single player content. But if they do, I want to see that all that effort was devoted to the remaining parts of the game. Or that the game is cheaper.
Something definitely has changed in their way to do things, communication with the players included. Who knows, maybe some plans changed from December to now, because I don’t understand why having 2 characters ready to go in the files since February and we’re almost in May just to have nothing still. This period reminds me the prelude of USF4 were the characters added we’re almost copy-paste from xTK plus a Cammy clone, all that just to chill people a bit while working on SFV. With that in mind even a Season 5 looks unlikely to happen and S4 full of characters already made for the Cinematic Story like some dolls and Abel. Nah, I don’t want to believe that.