SFV Lounge: Revealed DEEZ NUTZ! They don't reveal $H1T. Momochi plz wakeup super

I wouldn’t really say it’s just reactions and reads.

You might as well say reactions and reads are the only reason Xian says Fujimura’s Ibuki is too good (another guy known for pioneering tech shit in IV) and that’s not really the case either.

You think punk has better tech than Mago. If so what tech.

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You two better define what you mean by tech before you go any further. Feels like you guys are talking about different things.

So highland ain’t even an old man railing bout SFIV glory days? Lmao ok

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I’m saying in other fighters you had more options which led to more creativity, which led to varying playstyles.

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Punk has lots of situational trade combos and anti air tenko executions (even from back during S1) that like no one else was doing. Which still to this day he’s really the only Karin doing them and at his level of performance.

Just like how Fuji is the only person who has all of his resource managed kunai release/EX kunai juggles down the way he has them. It’s stuff that even Xian doesn’t have down as well in tournament.

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Both games have problems, but honestly, I just enjoyed SF4 more. Doesn’t even matter if it was a better game or whatever. I could play multiple people on a night with multiple characters.

In SF5 I rock Sagat, Sagat only against one bloke in a private room .

Honestly not even about tourneys or tiers or players. It’s about fun.

I’ll tell you something that’s relevant. I went to put a highlight reel together of my Sagat , I look back through all my perfects and rush downs - it’s quite literally the same combo get to corner angry scar - dizzy - dead. Every one. Nothing is different. There’s no epic Kara, no frame trap shimmy into meter combos , no hard ultra read in a tight situation. It’s me doing the exact same shit.

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To each his own. Even if I miss Adon, I’ll take Stale Fighter V over Vortex Unblockable IV any damn day.

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Hmm…

There’s a lot of characters now that give you room to pick and choose your approach.

Even some of the more linear ones like Bison have openned up. Got thoughts but not for thumbs.

Tampa bison literally Hates the game and posts vids on how many options old bison had.

This is a dude making top 8s.

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That’s why you’d have trouble playing ST/A2 or even certain characters in 3S. A lot of it is samey because you didn’t really need a whole lot of stuff to make things work in older games. Like if A3 didn’t have V Ism the normal combo routes for most characters are dryer than SFV by a good bit.

In older games sometimes it was just about doing the same good shit with the same good outcome over and over again. Wasn’t always a bajillion layers behind everything. Sometimes you just hit c.HP over and over and over again and the other guy probably wasn’t going to whiff punish that much.

I understand why you like what you liked. When you just jump into SFIV that’s what it teaches you. That games need to have all kinds of funk and stuff just to make an end results of the match, but that’s not really fighting games as a whole. Just what some of them became over years.

That’s why Guilty Gear players would really like SFIV. They’re both games that require a ton of esoteric stuff to get to a basic end result of things, but older SF games or fighting games in general weren’t all like that. Like old Samsho is boring quick result gameplay.

That’s kind of the point I’m making. There was really no point to Bison having “lots of options” as a lot of them were irrelevant vs top characters and never really had a real good year in tournaments in any version of the game. Worse than Sagat in that respect.

Then you can play Vanilla Sagat or Ultra Elena and do far less and get way more.

Bison is literally giving him more for less in front of his own eyes in V.

Is there any pro player that said SFV is better / more fun then SF4 ?

Just curious.

I didn’t “jump in” at 4, I just didn’t play 3S like 97% of the SF community.

For the record I’m not hating on SF5. I find the neutral …interesting, but the mechanics are not balanced in way that allows it to feel like anything you did was worth it. It’s a means to an end.

Tokido said he likes V better last I heard. Think Daigo changes his opinions up, but he seems to be more favorable of the game as of now. When I hear Smug talk of the game he usually gives the idea that he just likes different things about each game and doesn’t really find one way better than the other.

Most of the people I’ve seen that like SFIV way more than V are mostly people who started with IV. Others who have played before IV may like it better or just don’t play either. The ones who like IV usually are the ones who like 09’d it out.

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Tough to tell , the ones pushing it right now are in it for the fight money. Lone Dragons at every turn.

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and moves that would be otherwise useless against normal fireballs, such as urien’s headbutt (unless if armored) become extremely good against her fireball

In my eyes you basically are an old 09er. You don’t even talk about ST, HF or CE enough to really say you are someone that really played the games even competitively much before. IV is the only thing you talk about really other than V.

There was plenty of time for you to compete competitively in

Alpha 2
Alpha 3
ST
CVS2
3rd Strike

and those are just SF games.

I’ve had competitive time in all of those games plus

Guilty Gear
Marvel 3
Skullgirls
KI

if you’re talking outside of SF and you can still use SF mentalities for all of those games especially KI. Playing all of these games is also the reason I can deal with a little bit of anime or a custom/v trigger activation.

There was a lot of time for you to play a lot of those games, but you somehow just disappeared during that time. Which by playing all of those games competitively regularly for a while (minus A3 really) I see that a lot of those games have different levels of micro managing what you need to win a match. Some games have a lot of shit you need to learn just to get from start of round to a win, others it’s as simple as pressing 3 buttons in the right place and activating a super.

Again, I understand why you like IV’s branching stuff to get a win, but it’s not really the only way to design a fighting game or have it be interesting to people. For some people just having some Sam Sho 2/A2 basic bitch gameplay is good enough.

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Cause I had a life? I went and seen the world, did shit that wasn’t spending my entire pocket money at the arcade - every weekend.

Also I like samsho and MVC. My gaming life goes from 1989 to 1997 then breaks til 08 til now.

Does that make me less relevant. Like what’s even happening…lol.

If you actually liked MVC you wouldn’t complain about half the shit you do.

A good character whiffing a button wouldn’t be bothering you as much as it does either if you played a lot of other SF games.

Sure, you can have a life and do all of that good stuff, I’m just saying because you jumped from 97 gaming straight into SFIV, that forces your eyes into a certain mindset of what a SF game is supposed to be.

If you didn’t experience much competitively before then that’s why SFIV is rose tinted for you.

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