Y’all kinda like “all he did was a 1 frame link meh” It might or might NOT be 1 frame timing but it is the TIMING that is difficult, not the motion. Stick makes the timing difficult because the motion is wonky.
Do you know any matches of the top of your head that show some effective zoning? Let’s move away from Jigglypuff playing footsies because that’s a bag and a half over agreeing she is “zoning” by poking people to death.
where are the projectiles at and where are the lame smash players?
Go ahead. Draw on stick is much bigger than on thumb pad, which will affect your walk distance slightly which will affect the walk time you get after recovering from a shot, which will affect your walk distance which will render the result void.
I assume by thumb pad you mean the D-pad, anyway. I don’t use that. I use the analog stick and I usually do my motions quite slowly (hard to see in the twitter vid but I was doing a full half circle forward for each tiger).
It feels easier on stick 'cause I can get the QCF motion faster, so I can walk forward for longer before hitting the button again.
Snake and Olimar. Both are pretty effective at putting up wall of shit you need to navigate. Now do they just sit full screen, fling shit and win off that alone? Kinda. They both got grabs that lead to guaranteed kills at certain damage percents. Snakes zoning can kill you and his buttons are no slouch up close. Olimar has long range smash attacks and long grab range. Both rack up damage stupidly fast.
I think the Belmonts are zoning characters as well. There are probably others but holy shit they’re too many to keep track of.