All the Sam Sho games have tech, its just the neutral is so OD, combos are short and everything resets to neutral so it’ll ultimately bore those that always need to be seeing some flashy long combo dive kick shit going on. Its like how SF2 Hyper Fighting has tech but the majority of the matches youre just going to be seeing c.mk, sonic boom and Ryu tatsu
If Evo started in 1993 it wouldn’t be as much of a problem
There’s a lot of defensive options, and supposedly things like certain cancels enabled on block, which should give real depth of interactions even if it has short combos.
Plus elements like oki should be as valid there as they are in SFV.
Think I’m just gonna take a wait and see approach with SamSho. I don’t have any really high expectations at this point. I just wanna get a good feel for the game and see where it goes.
Random aside, just for fun I checked through Smash’s spirit list for the Street Fighter cast, just to see who they thought were the most recognizable (which I assume is part of the decision behind who they pick for this stuff).
Everyone from SF2 is present
Nash, Dan, Sakura, Gen, Karin, and Cody for Alpha
Ibuki, Yun and Yang for SF3
And only Juri for SF4
No one for SFV yet though. Though maybe it’s 'cause of the Sony deal and SFV isn’t on a Nintendo console. Though, Akira from Virtua Fighter has an outfit, assist trophy and spirit and I don’t think he’s ever appeared on anything Nintendo before…but Sega and Ninty have been on better terms too.
I found for frame data it’s better to learn individual matches really well than to memorise a whole list then it comes more naturally. Also if you learn the big ticket characters it’s a good place to start. For frame data I think it probably goes -
Learn punishes first
Learn turns next ( you don’t actually have to remember the number, just that it’s your turn)
Learn situations when It can be your turn even though the frame data says otherwise
Outside of that my main focus on a new game coming out is to learn what the bullshit is first, not so I can use it, but so I can stop it, because every single player intuitively finds the easiest and cheapest shit that works.
When Samsho drops I’ll be looking at the cheap shit first.
I really don’t think there was any malicious intent in the upload. More like a “Holy shit!!” one. He said he was surprised the clip blew up. Still, I have to salute my fellow SRK’er for looking out.
Pertho is that my dojo? That little shit stain next to my name? That wasn’t what I was sold, looked more like a wooden dojo not a fucking bunch of straight lines.
Typical salesman, sells you a Porche and rocks up in a Ford Laser.
Hahahaha nah, he can kick rocks. I’ve done plenty of cool stuff that doesn’t matter because I didn’t win the game.
Like the time I legit DPed Gief’s st.hp as a whiff punish 6 times in one round. I ain’t got no replay because I got bopped the next round when he stopped hitting the button.
So the point is The Fast and The Furious got it right as far the FGC goes: Don’t matter how you win as long as you win. You wanna brag about something? Brag about how you ended the game.
Netcode wants me to tear my hair out, but then I get a consistently stable, frequent, playable connection to friends in NY, Vancouver, and Texas, from England: something that’s never been possible before for me. There’s gold in there, somewhere, it’d be great if there was some way of adapting on the fly.