Will miss if gone:
Input Buffer
No proximity normals
Everything else im either neutral on or i hope its gone forever. I do think I’m forgetting something though.
Will miss if gone:
Input Buffer
No proximity normals
Everything else im either neutral on or i hope its gone forever. I do think I’m forgetting something though.
Focus on mid strength button neutral interactions over a reliance on jabs ala SFIV. Neutral is commital when you’re a button pusher, easy whiff punishes on badly pressed pokes unless you have a Karin stmk or a Rashid crhp.
I will not miss the low pushback values that make or break how good your pressure tends to be though.
That’s what it was, the button priority system. I do really like that, though not with crush counters.
Zeku.
I’m having a lot of fun kickstarting the brain to go back thinking properly like I was a month ago. But TBH, outside of the buffer, there really aren’t that many design choices in this game I actually agree with. This game is sort of trash but made trash on purpose.
I hate, absolutely hate that they made a lot of terrible decisions intentionally. That means a bunch of people thought it up, then somebody supervised it, and then agreed the game needed to be this bad for it to be of good quality. I just don’t fully understand how capcom looked at seasons 2 and 3 and went “Well this is a fine game, we should all be proud of it”.
So yeah. A lot of this game can go kick rocks. Intentionally half assing characters is dumb. Telling us that you did it on purpose doesn’t help. As a matter of fact, that actually takes away. Don’t tell me you made these bad decisions at the end of a long thought process. I get not knowing where a character is going to go to make him fit into a compelling playstyle. Like you made a wild idea and you aren’t sure how to tweak it…shit tell us. But by the same token, don’t make Rashid and Akuma and then act like Ed is where you wanted him to be.
Hmm, yeah. Idk about Ed. Hes still one of my best characters… has everything except a ranged medium and some sort of quick ex neutral bypass/re offense move.
Better question - what won’t you miss from V
do not limit your answers to one thing.
I won’t miss negative edge. Please take that shit out.
I won’t miss the stubby limbs and hotboxes.
I will miss crush counters.
I will miss the priority system too.
:bigthonkonthatonemydude:
Everything else not named Zeku. That’s it.
I appretiate the try but, thats not me and thats not my costume Body Pillow, you also missed my oppai Mouse Pad.
Haha, that was my first wuestion but i decided to take it to a positive place instead.
Pretty sure everyone knows my gripes with the game but to recap:
Redesigns of certain characters that takes away what made them feel unique
No proximity normals (though tbf, I dont know if I would love for them to return either, it’s just that within the context of SFV I think the lack of them wasnt good)
Frame data being so “black and white” (hard to explain I guess) coupled with low pushback
Unreactable half screen ex moves and dashes
Distinct lack of cancellable lows
Yea I think I prefer proximity normals. Walking around hitting buttons in neutral is less stressful when you dont have to worry about accidentally using your command normals.
the inconsistent artstyle, the 30 fps disproportioned background npcs, UE4, dashes, most of the soundtrack, the V system, the netcode
I’ll miss crush counters and priority system. Everything else can burn.
I like Command Normals over Proximity Normals by a mile.
I rather get what I want with Button + Direction, than to have to relie on distance.
One problem with Proximity normals can also be the hrutbox of the opponent.
If someone has a jank hhurtbox, you can get a far normal, where you would normaly get a close one.
I remember that Poison was a bitch because of this in SFIV, having a jank Hurtbox + awakward pushback on hit.
Especially now with all the anime, I really appreciate it to have moves on Command Normals, rather than proximity.
That said I don’t see Capcom increasing the number of Command Normals for Diversity sake, they want the game to be E-Sporty, so they will make it even less like this.
Like I said prepare for full Auto-Combo,Auto-Strings DBFZ style in SFVI.
So they’re bringingnback CPS1 chains?
Neato.
Also command normals suck in a game that’s about walking. Its specially bad when you have a footsie normal on the same button as your command overhead. That ish is the worst.
I have to run constantly and microdash, having no problems getting my 5C over my 6C, I have 4 different Normals on one button all with a directional input and I have no problems getting what I want.
Meanwhile I got cl.hk over far.hk, cause my opponent decided to move a step forward.
Great if fuck ups happen, I rather have it be my own fault.
I will not miss the normals. SF is a buttons game to me so a SF where the buttons mostly feel bad ain’t a good look.
I will not miss CCs. Something I’ve soured on over time. The big dumb “pop” for them is fun and way back in S1 I liked them as an extra note to punish maniacal DPers. But I think they contribute to the neutral in this game feeling wonky and (more personal point) I don’t like how they feel like another thing that encourages you to fish for a way into combos.
I sure as fuck won’t miss the V system. V Skills are an okay idea that is half baked, V Triggers are something I’ve grown to dislike more and more as the game has chugged along for all the reasons that have been beaten to death and back here.
I won’t miss the meter gain in this game. Feels like it flows a bit too freely. I actually don’t expect this to change in the next game - meter = super = comeback, EX moves are fun to use, etc., - but I’m tagging it in this game as its where I first experienced it.
The main thing I like about SFV is the cast. Not necessarily how all of them are visually or mechanically designed but I think it is a fun cross section of core characters, Alpha heads, SF3 folks, and new blood.
Cross play is also nice but it also seems to most consistently lead to rollback online so that one feels like a bit of a monkey’s paw wish.
Just curious. What is it about Unreal Engine 4 do you not like? Is it the input lag?