SFV Lounge: No News after the grass, 10K POWERRRRRRR

Simply getting damage from specific situations. It can be as simple as confirming a button into a special cancel or more complex like getting damage from a 50/50 you set up.

Just like in football when the qb throws a pick 6, the defense converted that turnover into points.

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Thanks. So like akumas st.mk into light tatsu then heavy tatsu a conversion?


I hate bikini mods but I might check out the R. Mika mod since she’s a wrassler so that’s different and I want to see how the hair flows

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you wouldn’t understand the whims of a Master Falke

Yes that is a conversion from landing his s.mk

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You’ve got a bit of a buffer yet. When I get to Plat you know that league has lost any meaning it may have ever had and it is time to get the fuck out of the pool. :wink:

I may not, but that training mode stuff was good info. You might be able to help me out with something.

I’ve been testing out who wins the post throw button press slowly. There’s a difference in spacing between the corner and midscreen because of how tech pushback works. But outside of that, the best I could figure out to test it was to throw, tech, and mash a fuckload on the recording to get it to work.

Think you can jigger a better set up to test it than that?

yeah you already running the best bet you can, save state on the tech, have your dummy press the button you want to learn how to beat and then just see what works. Most characters are going to press their fast light/mid buffer tool probably. Karin st.mp, Cody st.lk, Ryu st.lk, Ken st.lk, Akuma st.mk etcetc. 5f is generally the speed most have access to contest in those spots but they get fucked by ranged delays.

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The distance leads to all sorts of super goofy interactions. Normals that you think would be good turn out to be shit. Old Zeku’s St.HP owns the soul out of anything Necalli can do post tech for the most part. Then in the corner, if Young Zeku techs Cammy’s throw, he can do st.mp to beat all options.

Which accidentally reminds me. Jumped at a birdie who had beaten me earlier with the sole intention of supering him after he AAed me. Jumped, he AAed with cr.mp, landed and did a super. Super freeze had him going for command grab.

Hard reads are always the best reads.

:pray:

I don’t know what Old Zeku could use but popular Yeezy options are immediate cr.mp buffers and delay st.hp, they cover a large amount of options and are fairly safe. It only tends to matter if your opponent is applying the same mindgames as you though, and applies those delays.

Majority of players will default to a singular option post-tech, sniff it out and capitalise on that. I doubt they’ll adapt in the ft2.

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What’s the Falke/Zeku MU lookin’ like

Great against all the trash falkes out there.

Bad against good ones.

So basically its good because the good ones are crazy rare.

Also, games?

My tolerance for SFV is mehhhhhh plus I have a backlog I need to finish

Hollow Knight, A Plague Tale, Assass Creed and I don’t I ever finished Megaman 11. I’ve also had a sudden urge to do another Nier Automata playthrough

Coconut oil. It has a lot of clean calories and many health benefits.

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I swear if clothing had stats wife beaters would be
+1 STR
-1 Intelligence

Almond Butter is probably the best alternative. More expensive however so I would advise trying to pick it up at Costco/etc.

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+3 STR
-5 Happy Marriage

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So, assuming sf6 doesnt have it, what will you miss most about sf5?

For me its the hitconfirmable mediums, the nice blockstrings and the lack of proximity normals mucking things up.

chun li outfits to fill content drought

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