SFV Lounge: No News after the grass, 10K POWERRRRRRR

I didn’t start with fighting games came up on shooters. When I saw HCBF motions, DP motion, EWGF, and fucking ROM loops I was stunned. Like how were these niggas doing this shit?

I started by mashing the arrow keys on MUGEN. I didn’t know the exact motions but i figured out that mashing in certain ways got results lol. I grew on shooters and rpgs.

Doctrine Dark hasn’t replied yet.

The toilet ate him.

Ultra Grand Master but lost the dookie match up.

Pray for the man,

:pray:

Reactions are a big deal in in SF5, its the “physical part” of the game that is required to be good this go around. Usually its execution, with reactions being a big bonus. But execution isn’t a gate keeper like it is or was in previous games so reactions takes the lead.

The problem with that is unlike executions, reactions can’t be improved. If you over all have pretty crappy reaction time, then SF5 is going to be really ruff for you.

People sleep on how big small interactions based on reacting to something play on winning and lose a match.

Lets taking AA and or sagat for instant. Letting someone jump in on you ONCE because you didn’t react in time, be it blocked or a landed hit is usually the difference in winning or losing a match.

Not whiff punishing a certain normal or reacting to a full screen grab or charge… yup that might be GG

This is a SF5 problem among other things, like match up gimmicks (which usually include reacting to something you never seen before) and defensive options.

Anyway, reactions in SF5 are more important than they have ever been, and it kind of sucks because reactions are something you can’t really improve.

That’s why the combo of execution are reaction time is so delicate and important. SF5 lending heavily on guessing 50/50, reactions, and weak defense options is a terrible combo.

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Idk maybe i do have bad reactions. Yall may laugh there are so many times where i see something, take the appropriate action, but then still get hit. It happens all the time and i have no idea what is going on.

Are my reactions actually poor, are my hands failing me, is the game eating my inputs, etc. It’s so weird.

I feel like a living meme when i say “wth i blocked that” but that is legit how i feel. There are times when i know what’s coming before it happens and i still fail to get the right response.

Considering that your reactions improve when you concentrate on looking for specific things, this is demonstrably false.

They know. They are just doing their best ostrich impression because the connotation is that they actually suck and their reactions are a kluge for imprecise and shitty play.

Which is actually true for some people… but not for others.

Everyone jaw jacked about what the game felt like when it was 8 frames of lag. That meant something… but of course it doesn’t mean something when you have naturally slower reactions which is kinda like having those frames of lag… just in your head instead of the game.

Those i frames made everyone acutely aware of how shit a reactive FG is when you can’t actually react well. All I’m saying is programming a game to be that way on purpose is a shit idea. Literally nothing is taken away from not having the game be based on super dumb reactive sequences.

As far as viscant is concerned he won evo with a vortex and people are largely relegated to the same reactions on marvel because there’s a metric fuckton of shit you and no one else can react to, so the playing field is actually more level in marvel… outside of executional prowess.

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there is an over all baseline.

Your reactions to a certain extent can be improved if it doesn’t exceed what you baseline is already. But there are some people and some moves that no matter how many times you see it you aren’t going to react to it because its faster than your baseline reaction time.

If anything you might start “guessing” or reacting to tells like. "Full screen karins that walk back and forward after you throw a fireball.

You think you can react to the move itself but your actually retracting to tells and situations.

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Wrong. We are talking about THE ALREADY IMPROVED POINT.

In other words. I know my opponent is going to forward dash in the next 2 seconds or so. I KNOW he’s not going to fireball or jump or just wiff a jab or something. I STILL CANT reactively jab his dash, even knowing it’s coming, even though I’ve trained the scenario already.

What then? Train to improve my already improved reactions? Nope. That’s not how this works. The returns start to heavily diminish past a certain point.

Good reactions in this game allows you to excel in a few key area’s that are REALLY important over other players.

Throw techs… this is pretty huge
AA again, another big one.
Whiff punishing…another big one.

So if you can tech throws well
AA well
and whiff punish well

And know frame data… you already on your way to being a top SF5 player

With that said, it doesn’t win games alone.

sf5 is an interesting bag.

You can have gdlk reactions get tilted and lose in a heart beat.

But players with good reactions are generally really really annoying to fight in this game. And not in a fun “I’m learning” this match up type way because most players can’t or don’t whiff punish like punk or AA like problem etc etc…

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Blaming the fact that you can’t git gud on ya DNA. Would’ve never seen that option select coming.

Welp games been out for 3 years right? If you still can’t single hit confirm Karin cr. Mk might as well pack it up. Not like anyone would expect you to make it out pools with shit DNA. No chance against Super Soldiers and Enhanced.

Maybe Capcom can add auto combos and one button DPs in VI.

Well your aim might be top tier but your arguing certainly isnt.

You opened my eyes to the plight of fellow fgc members. Capcom shouldn’t make games with genetic favoritism. Sekiro scrubs were asking for easy mode. Clearly street fighter needs a “Reactions like a Dead Cat” mode. One button DP like P4A, make cr. Mk do a fat combo by mashing the button and just remove the dashes.

I’m happy when it’s not me having to reply to Dime’s bullshit.

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all I can say about this reaction thing is that yesterday I got hit by Sylvie Paula Paula’s overhead (22f startup) for 20 games in a row and I never reacted in time.
Oh I’m talking at my local, offline, not online where lag could have been a factor.

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Sometimes a person can have a misconception that he had improve his reaction time, but the truth is he only got accustomed and adapted the environment or surroundings, because of repetition and familiarity.

Improving reading is not really making a person psychic but being familiar with another person ways, options and actions when a similar situation or event is encountered.

Good decision making and actually using your brains is more important than having fast reaction times in fighting games.

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Shit man. We’re the same. Even when I’m expecting and trying to bait an overhead, I get hit by one. Fucking hell.

oh he was doing the same thing over and over, hop B into the corner into overhead and I kept getting hit free.