Shit is silly. You can’t single hit confirm Karin cr. Mk and super human reactions gatekeep SFV.
Factors-Affecting-Reaction-Time1.pdf
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Shit is silly. You can’t single hit confirm Karin cr. Mk and super human reactions gatekeep SFV.
Ok smart guy. Show me the scientific evidence that reaction time can continually be improved upon and never stops advancing.
For EVERYONE.
I’ll wait for your peer reviewed research XD
The other guys train and practice everyday as well with other people who train and practice everyday to get better than other people. Gtfo.
Only in the Lounge can a discussion on science end up so damn stupid.
Pros training with pros isn’t the same as hardcore or casuals playing with each other. Lol have you even played a shooter competitively?
You’ve been going on bout single hit confirms for a while. Maybe you’re the outlier. Maybe you’re just trash.
Shit like that isn’t back by any type of science or peer review.
Gtfo.
Oh wait… your non peer reviewed shit is evidence but my non peer reviewed shit… isn’t.
LOL!
You really can’t make this shit up.
So now it’s the ad hominems.
Good boy, good.
Canine levels of argumentation going on in here.
WHERE YOUR PEER REVIEW?
Even if we go by word of mouth, I’ll take pros saying I can improve my reactions times over what? A plat scrub that can’t single hit confirm talking about super humans gatekeeping SFV?
I mean you even post CSGO videos like you’ve played shooters competitively. Most would tell you practice, decision making and consistency are above reaction time. Reaction time comes as you get better.
Gonna take a shit and read the Eskills/Dime arc.
I was gonna write a rebuttal about how Dime always oversimplifies SF5 to Punk can hitconfirm cr.mk and all that but now the thread is on fire and I’d rather go to sleep.
More importantly, a lot of people don’t really push themselves on a lot of stuff. Many players have mentioned how they didn’t think they had X, Y or Z but worked hard at it. As a matter of fact, that’s a crazy amount of top players who have mentioned that. On top of all that, many of the top players in this game are well past the age of peak reactions. Which means that deal with being on top isn’t entirely left to reactions.
Yeah, its a tough game and stressful as all heck. But it also isn’t a game that’s boiled down to any one variable and that’s it. Problem X is bopping people and his character doesn’t need one hit confirms. Much like Punk though, he spaces himself for success.
Considering you attitude is going to affect your gameplay, maybe go in with a different attitude about what you’re doing and you are likely to see different results.
Different aspects of reactions can be trained and improved obviously.
Base level reactions and maximum potential reactions will still vary wildly though.
Having a character that requires high reactions to compete doesn’t worry me, as long as there are characters that can compete/counter said character, that dont have such requirements.
There is almost nothing in here about improving reaction time it’s mostly about what can affect reaction time and how it affects it atleast with regards to us. Unless switching to left hand for a confirm is something that you think would be pertinent to the discussion…
Nothing about how much or how little. Only in one place does it say anything about improvement as far as I can see and it doesn’t state how much of an improvement it can be so it could be as small as 1% or less.
Your evidence is not evident.
You will listen to unscientific players talking about anecdotal activities but not what is clearly know to everyone, that “improvement” for reaction times isn’t an actual improvement most of the time, but just getting to where your natural reaction time would normally be anyways, since upon first initiating any task your reactions won’t be as good as when you become a bit more accomplished at the task.
Here’s a nice metric. Go to human benchmark. Do the 5 click test. Do it every day for a month. See if you can improve on that by 20%. So if your best click was 200 ms after about 10 minutes of practice, you need to be able to get a consistent 160ms over 5 clicks by the end of the month.
YOU CAN DO IT!!!
Even if we go by word of mouth, I’ll take pros saying I can improve my reactions times over what?
Improve reaction times… yeah. Easy. Since your reaction times are never what they could be when first starting out. What I’m saying and have been saying is that past a certain point you me everyone will hit a general wall with regards to reaction time improvement. That wall will be different for everyone. Higher for some lower for some.
If it wasn’t then you should be 1 hit confirming jabs by now.
Obviously there is a cut off point and obvious it’s differernt for different people. You don’t need science or top players to tell you that.
The problem is your insistence on reactions being the end all of what’s going on in a lot of matches. Which is kind of demonstrably wrong.
Categorizing all of Punk’s hit confirms as situations where he is playing based solely on reaction is wrong too. But all of that is largely irrelevant because if it doesn’t serve your opinion then it doesn’t mean shit.
Fucking hell, Viscant won Evo in one of the fastest fighting games and he is himself has said that he has terrible reactions and execution.
People that do these type of mental gymnastics never get better at anything. Nobody that truly wants to hit the top thinks about hitting a fucking genetic wall.
Missed DP Can’t AA, bad DNA.
Miss whiff punish If only I could react .15 ms faster.
You on some crazy mental block shit. I play mobas and shooters. I’ve never ran into anyone saying shit like this.
The solution isn’t always reactions.
I used to think pretzel and DP motions were impossible magic
The solution isn’t always reactions.
The bigger problem is the idea that you’re entirely helpless unless you’re at the top tier of reactions. Maybe for some things you are. But there’s also all sorts of execution nonsense that exists which isn’t necessary for success either. Wong made it hilariously far without a lot of crazy execution trickery in MvC2.
Just looking at it as raw reactions isn’t helpful. The website he posted doesn’t help either because in FG you get a lot more of an image to react to than just a spazzed out green wall. Not only that but your brain is also working in other facts to help you react better (such as anticipating your opponent’s behavior).
So yeah, you can do a hell of a lot more than advertised. I practiced reacting to the counterhit pop up with Cammy well enough that I could get mad at myself for messing up not finishing combos. Biggest problem here, though, is the externalities that you bring into a fighting game. If your mindset isn’t right, you ain’t gonna do anything right.