SFV Lounge: No News after the grass, 10K POWERRRRRRR

Even auto mattock was surprised when i told him. He kept wondering why I was abusing it and it was working lol

People still don’t know about Ken’s Lk tatsu?

:joy:

Been 3 years, fam. Best way to test whether your set ups do blow up 3 framers on their start up is to set ken to do reversal lk tatsu on wake up. you’d be surprised how many set ups that beat 3 framers do it by hitting on the active frames of jabs.

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I think DJ meant he was using Ibuki’s LK Kazegiri which isn’t as well known :stuck_out_tongue:

Ibuki’s one tilts the shit out of me.

Gets to fraud her way out of pressure. :japanese_goblin:

Chun take 1st and 2nd?

Terrence not even phased. Just going to work with Chun

That st hp feels good to hit especially against a wild mika. " Stop walking forward bitch!". Also love how great Vt2 works with ex scissors.

I heard a lot of player state that SFIV allowed you to express yourself more duo to the FADC System.
I think Gamerbee was one of them.
However if Combos alone are supposed to be make people different, they still play the characters the same, they’re just doing different rotues after their FADC.

Look a FG should allow you to express yourself trough your approche to the character alone.
You should be able to tell people appart from their approche alone, how they move and how they use their tools.
SFV doesn’t allow this, everything is supposed to be used for a specific purpose.

And I full agree, both SFIV and V are shit. Thats what I literally wrote with my last comment.

Not all of what you wrote makes sense. But good try. I know Engrish isn’t your first language. :facepunch:t5:

This is looking so free. Cot damn.

Talked too soon.

I always like the comparison of pros versus average joes. Gives insight into what ACTUALLY makes one player better than another. It never really stuck with me that a player can be called a scrub or a noob just because they are weak at a game, even if they technically are using all the “strong strategies” and approved meta stuff.

At the end of the day, what makes the biggest difference between an average advanced player and a guy that is amongst the best in the world, usually isn’t strategy or knowledge… it’s talent.

This vid shows much of that. There’s strategies that the best employ, but even if the worse player were to use said strategies… they would still be the weaker players.

Just brings some food for thought about “outplaying” someone and thinking that you are smarter than them. You may not be. You might just be faster.

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Actually disappointed that Tay lost that one.

Back in the arcade days knowledge is what differentiated a top player or “good player” from a scrub.

Now that doesn’t work as a barometer as well anymore because of the internet and youtube. If someone knew a bunch of information, gimmicks or tech they probably have tons of experience or travel and have tons of connects.

Everyone has the information, now an actual average joe with “natural talent” can get all the info they need feed to them and win without having a careless about a game.

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Chun mirror. What is happening? How come we got to a point where there are Chun mirrors in a top 8?

Some of the better players I know knew tits all about frame data.

Tells you a lot about how much that impacts gameplay as a whole.

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Iirc, Didimokof knows nothing about framedata. And he keeps doing pretty well with that rushdown Sim of his.

Totally agree. That’s why I’ve always maintained that games… especially fighting games shouldn’t be designed with talent in mind… aka reaction times. The faster player will always have the advantage. Doesn’t matter whether it’s ST or A2 or sf5.

However when a game just goes and says… thou shalt react this fats to play the game… that’s when I specifically have a problem with the game. There’s nothing in a shooter afaik that says you have to be this fast or that fast to do stuff.

It’s always irked me a bit when games where the faster player has a natural advantage, they make the game cater to those people for an even bigger advantage.

That’s I guess why I find sf5 boring. I know I’m gatekept reactively to a certain extent and as the vid says, natural reaction time can only realistically be sped up by 10-20%

I’d rather a game where nothing can easily be reacted to (marvel) so that puts players on a more even footing, or a game where there is no reactive gate keeping in the form of things like 1 hit confirms.

But meh, the video is pretty interesting to say the least. You see the first 2 guys and their speed is decent. Seems doable with practice, maybe. But then you see the pros speed and that shit is legit a straight up talent/genetics.

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The Chun with her tits out is losing. This is poetic justice.
Go Terrence! Fight for everlasting peace!

Shit, a massive amount of top tier players know very little about system stuff. Unless its something they need to learn to get good, they probably dont care.

What makes a lot of the top tier players tops has had little to do with technical knowledge.

One of the various reasons why SF5 is frustrating to play at times. Game requires a lot of weird homework.

I love Yipes.

There’s a time to block and a time to guess, welcome to SFV.

:joy::joy::joy::joy: