SFV Lounge: Menat BUFFED, F2P SFV coming, CCCC COMBO BREAKERS coming

Ken’s vt2 might be a little better, but it requires really tight play with hit confirms. Just the prospect of getting 3 beefy hit confirms off of a low forward per round is nothing to sleep on

Wish it did more damage though, taking into account it’s completely gone once you use it and you actually have to think in order for it to land. No yolo v trig activation into winning neutral with this one. The most honest v trigger in the game

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What i noticed about Kage the most, is that he is such a boring character. His gameplan is very obvious, very straight forward and is gonna be very repetitive, and probably effective. Slap on a couple of setups in VT and call it a day.

But i guess boring people need characters to play.

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There’s a lot of vtriggers that are just as honest as that one. Not remotely close to top honors.

At least now while Zeku’s vt2 is still in the game doing nothing.

Dat salt!

But seriously as an ex chun player… that’s kinda funny since most of what chun wants to do is press st.hp 50 times a match if she can get away with it.

Kage uses lots of his toolset. Every stomp version has a specific use, all his red fireballs have a specific use, charging and not charging v skill has a use. Dive kicking or not dive kicking is a thing, using air fireball to bait jumpins is a thing.

I could go on and on about all the different meaty setups he has and different versions of pressure he has. But I’ll just be arguing with someone that clearly is biased.

To me kage is one of the mos fun characters capcom have yet made in sf5.

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Should I buy him now or wait for the season pass?

Man if Kage is boring 75% of the cast is basically playing in dirt. Lmao

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There’s not gonna be a season pass and Kage will be the last character before the game full stops all content.

So buy him.

Spamming st.HP 50 times is what S1 Chun would do, which isn’t viable anymore.

Chun have cr.MK confirms, F.MP CH confirms, using air legs in the neutral to hop over pokes. Have an interesting fireball , No brain dead go to anti air since you use st.LK, B.HK, J.HP, cr.MP , air throw, etc,etc

She actually plays neutral with tools to whiff punish stuff like EX legs and st.Hp xx VTC or CA. Have a CA that can be used in the neutral and not just a combo filler. She have two interesting VTs that play differently.

You do shit with Chun, you adapt, you think.

Kage is just Necalli 2.0, people will play him for a bit then get bored and move on. He is strong and is effective, heck Necalli may actually be more interesting since he have some sesimo zoning and a command grab and you get to dunk people.

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of course he is not the last char…

he plays like a shoto. Shotos aren’t boring, unless you just don’t like shotos.

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He could be

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I’m 63% sure he is the 2nd to last char

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Necalli grabs people by the head. Fuck the haters.

He was also a way more dynamic character before the vskill nerf. Bad decision to take that away from him tbh.

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How does he play like a shoto ? What actually is a shoto ?

Is is a fireball and uppercut game ? Then why isn’t Sagat a shoto ?

His tatsu doesn’t even move past fireballs, but so does Ken and he is a shoto ?

Actually funny enough, Kage does play like Dan from SF4 but actually strong. If anything Sagat is 100% more of a shoto than he is.

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Pretty much every “shoto” in SFV plays like SFIV Dan.

shoto design is generally more flexible in application than Gat, who’s a little more on the slow/defensive end.

His red fireball being at 51f is a 4f difference to Ryus S1/S2/S3 fireball, so he can still play that game if he wants. He can bait jumps by inputting the regular fireball instead of red, cr.mk walkdown game is solid. But I just tag any shotokan derived character as a shoto.

If you like strong walkdown game in tradeoff for a slightly weaker fireball game, Kage is ya man.

I have the same thoughts but probably the 4th or 3rd.

Yeah, I’d like to see v-skills building a ton more meter. G’s is good, so you’re conscious about not filling his v-gauge, but with Ryu or Nash or Akuma you can throw nineteen fireballs and only then stop to think “hold on, if I throw another he’ll have built an entire v-bar”.

On another note, Capcom is definitely hustling with season characters this year. The bundle will come next December, just like costumes, just like exclusive one-time offers, just like how two CPT '17 costumes were sold separately then bundled together with a stage two days later with no refunds for early buyers.

the last thing the game needs is more v-meter injected into it. They just made a good balancing decision in lowering the amount of v-meter neutral button CCs add to your meter.

I just took a 2 second look at it:

It’s hitconfirmable from kens st.hk (and since I can confirm it that means that someone like mocha should be doing it in his sleep)

It’s also hitconfirmable from max range cr.mk

As an AA it seems to do around 324 damage for one meter.

If you link super it does 412 damage from st.hk confirm.
As an AA it will do 486 damage linked into super.

Doesn’t seem to wack to me.

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