Kage looks more fun than Necalli, I’ll say that much.
Well during season 1 a tale was told of the Dark Ages coming. That we would not reach the 2 million sales necessary for the men in suits. That it would spell the end of the season and an era that started fighting games as we know them.
It is coming a bit late, but the End of Days is near.
they said they will do things different next year, not that they stop to create content for the game.
what i expect -
there will be no charackter pass at all so you have to buy them all separately which grants them more money when you purchase em all. when they do that kind of thing i actually expect more then 5 (+kage) to be released. you can better feed people 7-8 6bucks chars over a year instead to ask 40-50 for a charackter pass upfront.
Kage can use air fireballs to hop over pokes, can counter poke with his no range st.hp into hk tatsu and grab combos from half a screen away. He can counter poke into crumple with ex fireball. He can AA with DP, cr.hp, st.hk (iirc) j.mp into full combo.
He actually plays neutral with tools to wiff punish stuff like his V skill and his v trigger 2.
He has no braindead go to poke since you can use his fireball, his cr.mk, his fhp, his v skill, his st.mk and his red fireball to poke.
He has 2 interesting v triggers that play differently.
You mix people up with kage, you adapt, you think.
Chun is just Cammy 1.0 she’s weak and ineffective and you play her till you get bored of losing putting all your time into a character that was very obviously overnerfed, and putting time int9 her just means you really like her, not because you actually think she’s top tier.
Cmon man, you are biased as all hell. It’s all good but this whole kage is boring thing literally has no merit. You may as well say zangief has no masculinity.
I believe it would benefit from more interactivity with the v-gauge via the v-skills. You’re conscious about not helping G build meter but that’s it, all other characters build it drop by drop.
I never specified G, S4 literally just globally nerfed every characters ability to build V-Meter via their neutral usage CC buttons, which is good. VTs are easily obtainable twice a round, which sucks and causes some 3 bar triggers to be outright worse unless they’re making that character broken for 20 seconds.
So no, I’m not conscious about G. I’m conscious about the game as a whole, increasing v-meter gain is bad unless we cut health loss v-meter gain by around 50% and give everyone a v-skill that can be applied properly, which isn’t going to be the case.
that nothing for mvci thing got you… they still make money out of sfv and as you can see with the add´s. they dont care anymore how. showing all charackter pass content last year was for sure great for people who are into the game but sales wise. i am sure it rather hurt em and lead to less sales of it. and since they cant go back to just showing shadows no charpass at all is the most reasonable explanation. this way they still dont have to reveal the content which brings more “hype” moments over the year + they make more money.
Well, I’m advocating more control and building your resources, which the opponent also has to be wary of. Certain triggers going out of balance because of it is a different matter. Currently it would not to any dramatic extent in the case of Nash V1, Akuma V2 and Ryu V1 in my opinion, rather it could complement the neutral that they have at their disposal.
and i thought you of all believe in capcom
i am more worried about sf6 than that this is the last char…well, at the end of the day you still have at least two more to come for tekken7 i had to, due to the lore…
Everyone got a slight buff to their v gauge build on their sweeps. So basically a CC sweep will now give the same build as what their non sweep CC buttons were nerfed to.
Then Gief has this.
Crouching HK: V-Gauge meter gain from a Crush Counter increased from 100 to 150 (apparently Sim also has this, maybe a couple others also but didn’t check)
Uh, maybe you have your own preference. I would like to see more interactivity with the v-skills and v-gauge, primarily because of Nash V1, Akuma V2 and Ryu V1, so that they get two per round more than once a year.
Other characters with 3-4 bar triggers can play differently, i.e. utilizing their v-reversals more.
But hey I haven’t tried a test build of this, so by all means.
If you mean Season 1, I have an Ex Divekick and invincible DPs who want to have a chat with you.
Also @amrraed a Shoto is an archetype.
Shotos are in general characters who have the basic 3 specials(fireball,Uppercut, Tatsu “a move that moves you forward”) and focus on neutral.
They may tip into specific niches, like Ken being more offensive and Ryu more defensive.
Okay so in the event of Akuma VT2 becoming more viable(btw Akuma has the best V-Meter build in the game) you’re also allowing his VT1 to get online earlier in a round by having that VSkill add more V-Meter.
Sure, you want more interactivity within the games unique mechanic. Have you considered the issues apparent within the game currently and the knock-on effects of adjusting meter values? No.
This discussion has been had, and the game as it stands is so heavily dominated by your v-trigger being able to take the momentum of the round by the balls that making the conditions to get that online easier would make the game even more dependent upon those than it already is, which in tow would ironically make the game less interactive, because it’s all about forcing your VT on the other person before they get theirs.