SFV Lounge: Menat BUFFED, F2P SFV coming, CCCC COMBO BREAKERS coming

Here, I can play this game as well:

“Frosty likes 1 hit cancel confirms because he’s bad at footsies and can’t get inside jab range”

I think it’s a terrible arguement tbh. But that’s how you argue.

Hmm… let’s see. I was good at 1 frame links in sf4 and wanted them gone. That kinda shits ALL OVER your premise.

There are plenty of other things I’m good at or do well in that I want gone from various things. I don’t think about things on an emotional level like that.

You want me to get emotional about a subject then we can talk about late tech and throws being wack.

which is a completely fair, valid opinion.

If your preconception of footsies is getting within jab range then lol. Did you know whiff punishing is a reactive element, and so is spacing? All of these actually have commitment within them contextually. A one hit confirm and a tough whiff punish are actually about the same in interval of time, and if you mess either up you’re probably going to be unsafe. Shall we remove these elements from the ground game as well? Anything that is hard for one individual must be bad for the game.

1f links aren’t reactive, so again - that’s a lol. “I was great at swimming in 2008 so naturally your point about me being a bad rock climber doesn’t stand!”

I don’t mind the one hit confirms in SFV, so at least I can tell my 09er friends that SFV isn’t as easy as they think. lol.

Here’s a hot girl so everyon can chill. Spoiler tagged as it’s NSFW.
@Akhos (You will like this lol)

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OHC’s are important for the pace of the game too.
Take it off and matches slow down to slower than SCVI’s pace. Neutral devolves to a state worse than SFV’s “just press some CCs and see what happens” meta and you utterly break characters like Cammy.

It’s just a terrible design decision no matter how you slice it.

The way I see it, Dime is having more issues with pokes actually doing something beyond the disgusting SFV St. MK pokes that offer no reward and have quite the risks on them.

And you two can’t argue for shit. Goddamn, am I watching a bunch of pre-schoolers? Are you going to spit yo momma jokes next?

Footsies or confirming? They are separate… you know this right?

Did you just bring footsies into a confirm fight?

Do you know what you are saying or do the words type themselves?

??? You brought it up LMFAO

Yes, I brought up confirming. You brought up footsies. They are different. You seem to not be able to see this or are trying to conflate one for the other.

Edmund reminded me that there are reasons to endure Discourse and come back to this forum after all.

I still want my Insightful button back tho.

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Thank you so much, Edmund. She’s :drooling_face:

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Nigga your post literally said I’m bad at footsies because I can’t get within jab range??? LMAO are you actually retarded

You just made it sound like poking into confirms ISN’T footsies? LMAOOOOO

That argument that I said was bad is your counter argument?
Ok sir. You win the internet’s…

Oh wait, I did say that’s how you argue so it makes sense that you’d take an argument that I said was terrible, and then actually try and use it.

mate what the fuck are you talking about

Just glancing at the cast

Ken, Sakura, Juri, Karin, Cammy, Abigail, and maybe Mika

These are the characters that I think use one-hit confirms the most and it makes up more of their games

Ken can go into EX tatsu for heavy corner carry and being able to one hit confirm his target combos is really important for him, especially when it comes to frame traps.

Sakura has crmk xx Shooken for basic damage, and now that one hit confirming crmk xx HP Shooken works more consistently it helps her oki

Juri’s crmk xx Pinwheel makes her low game more of a threat without having to burn meter for safety

Karin has crmk xx tenko which is self explanatory

Cammy can whiff punish with sthp and one hit confirm off of it and her crmk is also one-hit confirmable, both into spiral into heavy corner carry and oki

Abigail has the longest crmk in the game so it’s good to be able to do it to make his low game more threatening damage-wise but it resets back to neutral

Mika has links from stmp into EX Peach so she can keep the momentum going…not a cancel but the speed of which you need to react is in a similar vein

That’s what, 7 out of 35 characters? And out of them, only 3 have super high reward for it (Ken, Cammy and Karin). That doesn’t seem like it’s as game-changing as it seems (for those 3 sure, but not the game as a whole). There’s plenty of characters you can pick if one-hit confirms are a worry. Heck, Kage just came out and crmk xx fireball is a safe cancel that always connects.

I can understand disliking the sheer damage you can get off of Karin’s low commitment crmk xx tenko OHC, but stuff like that is the exception here, not the norm.

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Pshyco axe is actually quite easy to whiff punish. That’s not really the problem with moves like that ( my favourite move - Rashid cr.hp is also similar).

The sheer range and reward of the move is largely unbalanced vs the reward of wiff punishing the move.

So that tiny sqaure you can stand on that actually makes the move whiff, is already so far away ( because of the block boxes) that a tiny cr.mk poke for 60 damage is rather irrelevant vs a crush counter dash up combo into corner carry and dead…

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Laura fhp
Akuma st.hp
Akuma st.mk
Chun cr.mk
Chun CH fmp
Almost all characters ranged v trigger activations
basically any other ranged confirm in the game requires a 1 hit cancel confirm because doing a 2 hit link confirm won’t reach.

If I went over the entire cast I could find moves that are cancel confirmable for basically everyone, that would SERIOUSLY up that characters game if you can do them. As an example, YZ with his TC is extremely hard to do, but doable. Ken with bmp etc etc etc. The game is filed with them.

Akuma’s st.mk isn’t hit confirmable. Laura’s f.hp just got changed to being -6 oB IIRC, so you wouldn’t be throwing it now. From what I’ve seen it’s used for air reset stuff.

Okay that’s a couple more, but my main point still stands.

And ranged v trigger activations are usually just…done. Like a safe cancel. The only character who doesn’t is Ken with Shinryuken 'cause it isn’t a safe activation.

Then why does tokido late cancel it in footsies all the time, plus all the announcers say it’s a confirm plus I have seen tokido doing it naked in range al, the time.

He’s certain,y not just wiff buffering it…

It’s not hit confirmable, it doesn’t have late cancel frames.