That doesnt make it not confirmable, just makes it harder to confirm…
That’s a different scenario you’re thinking of.
You’re seeing a move whiff from the opponent, so you just do your normal move cancelled into a special. Seeing the move whiff from your opponent IS your confirm.
A move needs a late cancel window to be hit confirmed, it doesn’t have a hit confirmable window. Do you not grasp how human reaction works as well?
I get that, I can do that myself (I call them pre confirms… but that’s neither here nor there) but what I see tokido doing all the time is just straight up raw st.mk confirm.
He’s not confirming it.
I grasp that tokido probably has way faster reactions than you so you saying that st.mk isn’t confirmable is about as reliable as me saying that chuns cr.mk isn’t confirmable.
Just because YOU can’t do it doesn’t mean someone else can’t.
I have a friend that confirms lights on one hit.
Jesus christ you’re dumb. Go and look at the frame data.
The thing is that Akuma’s stmk doesn’t have ANY delay cancel frames
It only has 12 frames of hitstop and 2 active frames, so 13 frames to react with a cancel, -6 frames for input delay…so you’d have to have 7 frame reactions.
He’s either whiff buffering it just outside of the range where it’ll only hit if the opponent pressed something/walked into it, or the aforementioned pre-confirms or however you wish to call those
Is he cancelling them or linking after? 'Cause if it’s a one hit confirm light cancel I call bull
If it’s a link, I can see it. Lights have 10 frames of hitstop and 7 or so frames of recovery. 10+7-6, so 11-13 frames (depending on the light, some may have more) which is just on the cusp of the best reactions I believe
Ok so assuming this is true, if he were pre confirming it like you guys say… it would always be a CH… wouldn’t it? So an easy way t see this is to just see if he’s getting CH on any non obvious wiff buffers.
Well I wanted to watch the punk set again anyways.
It’s not possible to react with a cancel to the counter-hit icon if you don’t have the necessary frames to cancel into, he just explained how hit confirming works. Read his fucking post.
For once I’ll step in for Dime here, he’s not saying you’re using the CH to react there, just that if you watch the footage you’d see more CHs
You can’t “pre-confirm” into a moves startup, moves don’t counter-hit in recovery. He’s just tryna find some way to be right, as is Dime.
No dummy I’m talking about verification. If it’s actuall a pre confirm there will always be a CH indicator if he’s hitting the startup or actives. If not then he’s wiff punishing. But I’m obviously NOT talking about wiff punishing because that is very easy to see.
So long story short. There is a way to verify or disprove this. I’m NOT saying he was looking for the CH.
Most normals don’t go beyond 11f start-up, good luck reacting to it within that timespan.
Sounds like you don’t grasp how human reaction times work.
The thing is you’d be adding that time to the amount of time you get to react with from the hitstop and later active frames, so you’d be reacting with that time + whenever you hit with the stmk.
That said I don’t think that’s happening either. Even if you saw more CHs, or even if you didn’t, that doesn’t really prove or disprove anything. If he got more CHs, he may just be running his stmk into the opponent as they’re starting a move up that expanded the hurtbox (stmk is a medium after all, priority over lights or just hit a medium’s hurtbox before active). Less CHs, he may be whiff buffering and tagging stuff immediately after the opponent’s active frames.
Ultimately though, Akuma’s stmk isn’t a move you use to one-hit confirm unless you spot the opponent whiffing something. Tokido just knows where to plant himself.
Let’s take an easy example:
I jump over a fireball. I KNOW I’m going to hit my opponent before they recover. In this case I have “pre confirmed” my attack and I will hit my heaviest jump attack into my heaviest ground cancel etc.
Normally if I were just jumping in I wouldn’t be able to do this so easily because I’d have to wait for my attack to hit, then I’d have to confirm it hitting which would take time and I’d have to use a lighter attack to give me a bigger frame window to combo in.
This is of course if I hit my attack high. If I hit it very low to the ground I would have way more frames to combo, but my jump attack would have been lower priority. Etc etc
I’m actually more curious if Tokido isn’t just doing it. You can’t whiff cancel in this game.
Might want to look into the times St. MK is blocked.
Easiest way to check is to put on a tokido replay from the cfn , then turn inputs on. If he ways presses the HK for tatsu he’s not confirming. If he doesn’t , he is obviously.