SFV Lounge: Menat BUFFED, F2P SFV coming, CCCC COMBO BREAKERS coming

Eh i agree with Dime. I don’t like one hit confirms but I also don’t like execution barriers of any kind, though I know people here will disagree.

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can’t be bothered to talk about it myself but this video sums up most of my thoughts, execution barriers exist for a reason.

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One thing I’d like to see in SF6 is the removal if two different recoveries. If they are worried about oki becoming to strong they should

a. Make the standard recovery a back roll that makes oki harder but forces the defender to give up space and acts like a normal wake up in the corner.

b. Make the back roll cost some kind of meter like Injustice and some other game i forget.

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Personally Im not fussed either way on execution, there’s still difficult enough stuff in SF5 to filter players into cataogries and character selections if you want or don’t want that.

My beef mainly with the game is making very high damaging and momentum swinging moves cost little to no risk and even in some scenarios putting you in an unavoidable situation.

I think V reversal was supposed to be the thing that delt with that, but it being tied to your comeback mechanic and also being sometimes irrelevant, makes it not a really well thought out system.

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two recoveries are fine as long as the animations are easily identifiable, if your wakeup itself is visually a 50/50, its pretty stupid when a knockdown should put you at a disadvantage

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Come on, there really isn’t anything wrong with one-hit confirms. Besides, oversimplifying stuff is bad and devs can’t hit that fine line between accessible and deep.

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They could also just fix this by giving moves more active frames and a touch more range.

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I knew you’d have a comment about that. In yo head.
One hit cancel confirms are low commitment, completely opposite of what sf5 is supposed to be. If you get a late cancel window you should be grossly negative.

Sorry If you disagree, but you also disagreed about DP…, so your disagreement isn’t something I really thin’pk to hard about.

Funny how people were playing and have played streetfighter versions over the years without cancel confirms…

no they aren’t, lmfao.

safe specials are low commitment, not one hit confirms.

3S OHCs were super prevalent, you’re talking out of your ass. Also, fucking up a OHC usually leaves you mad unsafe, that’s why it needs to be confirmed. So if by low commitment you mean full punish if you mess up, sure. Safe specials remove that interaction entirely.

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Safe specials might as well be no commitment.
As long as there’s no gap between a normal and the special (and if there is, the point is moot) you can literally try to brute-force your way in and just cancel into a special for safety.

And I’m pretty sure even SFII had some one-hit confirms. III definitely did, as any Ken player can attest.

Spaced cr.mk is literally no commitment. Never punished on block and all you generally lose is a bit of spacing when backing away, after block. It is literally THE DEFINITION of low or no commitment.

On hit you get the world, on block you lose basically nothing save for a bit of momentum. Watch punk versus tokido (Wnf finals) and see how much tokido punishes spaced cr.mk (never)

If one hit cancel confirms like that are going to exist in a game about commitment, then they should vacuum on block…

You’re missing the point. OMC’s are about being able to confirm the poke. If you land just a Cr. MK, you literally just landed a poke.
If you cancelled it, but didn’t confirmed and they blocked it, you’re all sorts of fucked.

It rewards people who bother learning to confirm their hits instead of auto-piloting. It’s a good thing for the game.

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??? Are you confusing one hit confirming for whiff buffering? Which has been present in every SF game too and is prevalent in pretty much every FG? Also, by removing whiff buffering, the only fix I could see would be to remove cancel frames if a move doesn’t connect during it’s actives, making auto-hit confirm OS a thing, which would just make whiff buffering jabs trivial. This is like arguing if water is wet.

So let’s compared two scenarios.

Ken cr.mk xx HP.DP confirm

and

Rashid cr.mk xx LP.Mixer

If Ken messes up, he’s full punish.

Rashid just does it.

And you’re trying to tell me that Ken’s OHC is less committal than Rashid? Fuck off mate.

You’re full of shit, idek how you get this kind of opinion and I’m pretty sure it’s subjective to you because you’re bad at it. It wouldn’t help the game at all, it would help YOU. Don’t word it in a sense that it would help the game as a whole.

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Hm

So if you crmk xx special as a one-hit confirm, you get damage on hit and nothing on block. And if you mess it up you die.

If you crmk xx safe special, you get damage on hit and chip damage on block.

The only difference is one requires execution and the other doesn’t.

Let me pose this question. Ed’s crmk; you can either one-hit confirm it into Psycho Upper, or you can just crmk xx Flicker. How is one lower commitment than the other when they both start the same way?

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And there’s the point where I just pick up my popcorn and watch the fuckery unfold.

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Only problem is, is that Capcom is making Street Fighter like Wizards of the Coast/Hasbro is making Magic: The Gathering nowadays…

I’m talking about the move, you are talking about the confirm. No “confirm” is committal unless it takes resources to do. Because you should never, EVER be doing a confirm on block. I’ve never missed a cr.lp x3 “confirm” in my life into an unsafe on block special. It doesn’t happen.

It never happens in a confirm unless a component of your confirm is guessing. And if a component of your confirm is guessing, that’s on you.

I don’t mind one hit cancel confirms. I kind the moves they come from being super safe on block, from range, giving sometimes full combo. And always giving safe pressure.

Talking about confirms being unsafe when wrongly confirmed is like saying safe specials are unsafe when whiffed. Seriously… stop.

Give Chun-li a command grab.

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K. but only off V-Skill.

so literally you’re just saying remove the reactionary portion of confirming because you’re bad at it.