SFV Lounge: Menat BUFFED, F2P SFV coming, CCCC COMBO BREAKERS coming

Cease this treachery
STOP EVILDOER

6 Likes

Trolling is strong in this guy :point_up_2:

16e

…actually I legit like Cody’s VTI more than his VTII

I mean I know it’s technically worse but I like using it more

You left out Gief tanking a katana strike. All jokes and all camp aside, ASF did a great job with Rashid. If he would have shown up 5 minutes earlier, he could have saved his friend. Felt bad for dude, especially when F.A.N.G. told him what happened and he put 2 and 2 together.

4 Likes

It is a damn great feeling to jump Ryu’s hadouken, see him do shoryuken and air SPD him out of it.
Feels so good.

5 Likes

The worst thing is that Rashid’s friend literally turned into a puddle.

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In the original version, before they censored it, you see her meltdown after F.A.N.G. attacks her. F.A.N.G. is demented as hell. His goofiness hides a sadistic bastard.

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Sometimes i wonder why Bison even tolerates Fang’s existence…

I wish they made Fang bit more serious overall.

4 Likes

I still want playable Fevrier or Satsuki

2 Likes

I think Bison likes his ruthlessness. Balrog and to a lesser extent Vega have some humanity left. Balrog being a a 'father" to Ed. Vega’s fascination with Cammy. F.A.N.G. gives zero fucks about anyone except for Bison.

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the Story was so incredibly cringe worthy. like watching people act out anime scenes at a convention.

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I always imagine SF characters to be super human.

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What I want for sf6:

In a nutshell, I want it to be like sf4, except WITHOUT delay tech and strong high priority/hard to stop air to ground moves:

Viper burning kick, fuerte splashes, any divekick ever, etc.

I want throw tech to be very fast so that it isn’t easily shimmied on reaction (have to guess/ commit to the shimmy) but to balance this out I want throw tech to have to be done very fast.

I’d like all throws to reset to neutral, but have a damage buff to compensate. No one should want to take a throw. If the game has white damage I’d like to see it NOT build v gauge or any kind of gauge unless the opponent gets hit with white chip.

Bring back chip kills, but perhaps limit it. Or not. I like chip kills and have never had problems with them. Burning entire supers to get the chip kill is dumb.

In general:
Smaller stages
Faster walkspeed
Longer pokes
More range on throws
Better AA for everyone
Shorter range dashes, but make them faster to slightly compensate
No more jumpin mixups like to sirfireball or not or Mika splash or not, but if they do make it back in, make them all like Mika splash, except worse where you get destroyed on block easily.
No more moves like Mika charged hk (though I basically already said this) if they have moves those style I’d like to see them more in the vein of Kages v skill where they don’t get off the ground and are vulnerable low and uncharted is unsafe
Command grabs follow simple rules:
If they have range they don’t have good damage or oki.
If they lack range they get EITHER good damage or oki. Not both. Never both.
Take away one hit cancel confirms. To much of a crutch for bad footsies. In their place bring back safe on block specials. Now everyone has “footsies” and the game is enjoyable even at lower levels.
If that bastard stupid backrise makes it back in, MAKE IT COST METER.

3 Likes

Fighting Mika gives me anxiety.

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Fight Mika with Mika. Make them feel the same pain you feel.

Dime you really gotta stop talking sometimes.

12 Likes

@Evil_Canadian

JChen/Sajam/Gootecks are having a lil discussion about how to handle content upload consistently on YT, you could probably chip in and tell em what’s what.

1 Like

It has been brought to my attention that Dime posted some really stupid shit.