You want to know a list of wakeup options/timings to know exactly when the opponent can legitimately press something and the values for possible frame kills? If you’re playing most of the time online that would partially useless, I can’t count myself how many times I missed a perfectly timed meaty. Sometimes the opponent wakeup is wonky enough to make you miss the timing (i.e. Menat) or simply the game can’t assure you a constant frame rate online. With how questionable SFV netcode is, a frame drop is a possibility, just think about when the opponent start mashing to go out of dizzy, that’s still in the game and it’s still unacceptable.
Too used to everyone elses Sag, you wouldn’t beat me now I’ve labbed it a little
hold that 5-1 dad
What gets me about SFV is how I occasionally get lag/frame drops in training mode of all things.
Also why doesn’t this game have the lag simulation feature like it had in SF4?
Cuz it’s already integrated into the game by default set on random, just to make games more spicy and exciting.
This happens in a lot of games training modes. Not sure what it’s about. I’ve never had an issue in a real match though…
Related, for a long time my PS4 has like to drop its video signal for a moment (screen goes black). It usually happens within 10 minutes of power on and usually only once. I have changed the cable and upgraded to PS4pro so it’s happened across two boxes and several cables. Anyone else have this.
Nah, it’s still an honeat v trigger. It still requires you to land a hit in the first place.
Its good, but its not retarded enough for the meta
I don’t think that makes it not one of the best 3bars, I’ll never underrate his VTs ability. VT1 has a lot of non-Twit tech utility as well.
His biggest downfall is just the lack of an actual fireball, a lot of MUs and his approach to characters can fall apart just due to not having one.
Given that’s happening for 2 different PS4s, it’s probably some other aspect of your set up, like your TV or voltage drops on your electrical wiring.
That’s funny because I have that exact same problem on my PS4. It doesn’t happen every time but enough to be annoying.
I recall that there was something like that deep in the training options, but I might be wrong and might actually be thinking of IV.
It’s also happened across 4 TVs and my current one is new (and very fancy for what that’s worth).
It could be voltage related except it doesn’t happen on any other device (and there are a lot of devices), and nothing actually turns off… it just drops video signal for a bit…
It could still be something else in the setup, but the PS4 being the culprit seems most likely…
Thanks for the input though I’m more than open to any ideas for stuff to check.
FWIW, modern electronics can have pretty variable behaviors with voltage inconsistency, given that every component has it’s own tolerance ranges. It might be that the video cards in the PS4s are just the most sensitive things you’ve got plugged in that you’re paying a lot of attention to.
that was probably SF4 because that game had delay based netcode. SFV uses rollback netcode.
Yep, theoretically speaking SFV has no lag on online matches. It has teleports instead, so there’s nothing to simulate that in training options.
Ugh, wish we still have special intros.
We’re men of research and science. We can probably do a full spreadsheet of this bullshit if we really wanted to.
I’m pretty time strapped, but we could for sure community source something here amongst the various character mains.
Was 5-2 ya cheeky bastard! Plus I was trying to get to my bloody bed! You hold that solo set to your heart!
I have no doubt you would have started to adjust, you’d be a good training partner, very good reactions and nice adjustments as we went into the second day. Just make sure you tell them the Legend of Total-Sagat like it’s a tale that nobody believes!
Its only X amount of moves that cause knockdowns. So you’d take those, multiply by 3 for different strengths, and then work out what meaties you get on quickrise or backrise.
It’d be tricky if it involves some weird manual timing stuff. Another wrinkle is do you focus on midscreen solely or bother with the corner (since a lot of characters get something in the corner rule of thumb should be don’t hit a button).
Yeah that’s kinda hella work. Not that bad but just a dearth of data in the end. Probably fun to do though. Some characters are pretty easy since they don’t really have a lot of knockdowns i.e. Cammy. Doing extra stuff for V-trigger would probably be a pain for some though.