Probably when the movelist becomes a gigantic part of my learning experience, over training advanced things and feeling an improvement. If the entry barrier is like 80% committing things to memory, I can’t be arsed. It turns into an occupation, or more like actual studying. Tekken primarily. I managed to get down most of SCs movelists and they average around 40-60. Which is acceptable to me, Tekken goes to around 120, so learning a matchup can’t really be done entirely until you know what’s going on.
Took me about a month to learn my own characters stuff decently, as well as 2 other matchups. I got bored because I didn’t win off of any kind of decisive play when it wasn’t against the 3 MUs I knew. And spending a week trying to get each MU down didn’t sound fun, that’s over half a year to get the very basics down, assuming it only takes around a week to fully lab everything vs. someone.
I think they made good money on costumes. 4 euro per costume is not cheap but if you got people like me, you will skip steak in favour for macaroni and cheese to get all dem costumes for Juri.
About 90% of the knowledge you actually need in Tekken can be chunked. Knowing that reduces the amount of labwork you need to do accordingly. The nitty-gritty case-by-case details are things you won’t need for like the first year of playing. There are a few exceptions to this, and it’s a big part of why Eddy, Yoshimitsu and Hwoarang in particular can go fuck themselves (shoutouts to Alisa, Lei, Anna and Nina as well), but for well over 80% of the cast you can just look at what moves they’re using and how those moves look visually, and use that tl figure out how to move and how to punish from that alone. I’m not even exaggerating here, I’ve been playing actively for 18-20 months now and only now do I feel like I need to start to lab specific stuff.
Movement in Tekken is its own beast though. I don’t blame anyone for being turned off by that, you either like it or you don’t, even though most people practice movement completely wrong when starting out.
Sigh. I wish Tekken actually tried teaching players a lot of these concepts, but noooo, Harada says tutorials and frame data ruins everything. Bleh.
Provided you have the option: try switching controller. If you’re usually playing fighters on stick (in particular japanese ones), KBD is a lot harder than on pad or keyboard.
Lots of people have said it but it’s also SF4 to me. The numerous option selects were not fun to learn or deal with, it just felt there was such an abundance of them that it took me out of the experience. If I’m being honest I do prefer SFV a lot over 4 even with its main flaws.
Knowing the movelist and memorizing matchups is hella exaggerated when it comes to Tekken. There are the odd ball cases like lei or yoshi(or that bitch zafina) that should lab a bit, but you can eyeball punishable shit.
Tekken is more about player vs player tendencies and movement than character matchups.
But Tekken is still hard. Game doesn’t teach you shit either.
Whenever MK4 content gets posted I cant help but post Jax’s ending
I can’t just reference it faithfully or say the lines and be done with it, if you havent seen it then you just have watch the ending because it’s the Jax ending in MK4
EX Plus Alpha was mad fun at the time, trust me. I would’ve been more patient about Makoto if Garuda was in SFV. Bison there was amazing, Psycho Cannon was mad satisfying to execute full charged.
Edit: I forgot the soundtracks, probably my favorite ones ever.