I flaked on the final count but we did FT2 and it ended up with Will in the high 20s maybe low 30s for sets won and me around 5-6. Sprinkle in that some of those went 2-1 and yeah we probably clocked somewhere aorund 60-70 games.
Great for learning shit and putting it into practice. I still can’t properly deal with a cross up to literally save my life but at least this time I did slightly better vs Thunder Kick.
And Christ Almighty if it isn’t like dialing up the difficulty to max relative to the players I run into in Ranked/Casual at my league rank. Makes going back to those matches pretty much quaint. Which helps that grind.
I believe Sak’s walkspeed is doable vs any fireballer that isn’t Guile. Even vs Sagat walk and block down gets her in easily enough and this is honest buttons Sagat. Preemptive HK tatsu over low shot works pretty well also. It’s worth the risk for the most part any way.
I find it worth the risk as well. But I don’t spam it. I might try it once or twice a round against someone who maintains a high end fireballs cadence. If they don’t maintain a high end fireball rhythm that means I can just walk in on them. The tatsu is just for those people that think neutral is ALL plasma…
I feel like her mixup and pressure is much better than ryus. Like… ken esque, if not better. But that’s just my theory. Technically that should be true since ken has way better AA than her and a command run.
Her dfhk is slow, but that means zilch, since it moves forward… it’s just a command stagger basically, but does great white chip and confirms. The great white chip is what makes it good though.
Luckily Sakura is an easier character to line up to make strong in the meta than Ryu. She at least has some hope with things put in the right place. Ryu is just too far out of what’s required no matter what they add even compared to her.
Personally I feel that move is pretty useless outside of the corner, but it adds to another reason why her pressure is better than Ryus and why she overall is still better to use over him.
I’m still having trouble applying it and using it, especially when Sak already has stagger st.mp pressure, but I can see the writing on the wall. I don’t think it’s a move to be spammed, it a move to threaten with becaus you block it and a medium jumpin and the next mixup is hitting for +25 damage or whatever and “lord help you” if she got a couple medium staggers into a dfhk on block.
But for its initial strength I’d like it to do 20 white chip instead of 13 or 15 or whatever it does currently.
Well meterless DPs means he can whore supers again and that was essentially like having 2 honest triggers to utilize. He doesn’t really need his EX moves once he gets to S1 levels of power again.
Plus those nice safe jump setups off hit V Reversals. Long as you count that as working for him and not a universal change that he can’t have.
He would be pretty much no worse than top 7 or 8 with absolutely every character and system S1 tool intact.
S1 Ryu with current system changes would just have slightly faster stubby normals and jump LK. In the end he suffered from the same issues that he does right now. Even when he was supposedly top tier I considered him overrated and complained about those issues. I definitely don’t think S1 Ryu with current system changes would be top 10. Jump LK can only get him so far.
He needs major changes to be good but I don’t know if Capcom is willing to do that. It has to be stuff like being able to sweep after EX donkey or his fireball frame being reduced to 44 from 47. Stuff like being able to cancel into parry from a couple of -2 moves don’t mean shit.
It’s actually way more than that. Tokido only plays characters he thinks are cheap or the cheapest shoto. Could argue that Ken was a little bit scummier of a character in S1, but Ryu’s ability to control pace and have like 3 supers every match was pretty solid. If Tokido plays a character they definitely need nerfs or people constantly complain that character needs nerfs at the minimum.
Put S1 Ryu in a game where nobody else can whore super with a meterless DP but him and that alone means Menat and Guile become his near only bad matchups instead of a whole lot more. He’d be able to fight Cammy, Akuma, Ibuki, Ken, Rashid and others pretty fine with having essentially 2 triggers like he did in S1. Matches like Rog would still be tough also, but way more doable than now. Nerfed Karin buttons with meterless DP and old j.LK? No probs.
I said it along time ago… I’ll say it again. The only nerf ryu deserved in S1 was getting meterless DP taken away. Everything else was over reaction save for MAYBE the jlk (ok, that was also busted so that needed to go)
But if you put ryu with meterless dp into this game he’s a top 5 character again, easily. Maybe even the best character.
But highland said he specifically wasn’t talking about reverting meterless dp.
Chuns nerfs were just as outrageous as ryus though and you still loads of ryus. You see absolutely no chuns anymore. Non existent. Terrible character now.
Yeah I saw that now. With no meterless DP it’s over still irrelevant, but with meterless DP alone like top 10 and with the other changes on top pretty much top 5 to 7.
Lmao, you give him all the changes back and he’s EASILY SS tier, some kind of shit ass character. Meterless DP, midscreen throw loops, jlk, hitting you with super in absolutely every round. That’s number 1 with a bullet.
If you’re throwing in a meterless invincible DP then this hypothetical Ryu sounds doable in S4. But the meterless invincible DP would be a huge huge change that I don’t think will happen. As for how good S1 Ryu is? I still think he was very overrated. I would take S2 Akuma over him anyday and it’s not even close IMO.
But man would it kill Capcom to give my man some OKI? If not then give him a much better fireball so that everybody can’t easily get around it. They’re not going to go around nerfing all these anti Ryu V Skills, so they should buff his fireball. Just please, stop wasting time on shitty buffs.
Is there anywhere where I could see how plus I am with certain vtrigger cancels? For example where could I see the frame advantage or disadvantage I am with ryus vtrigger canceled from a blocked sweep? Etc.