Not played a necalli , but on paper it should be ok I think as long as you can keep your ass out the corner. M Bison basically gets to press what the fuck he wants, accept unlike Ryu you can’t go ham with the dashes and use shimmys to blow him up. Dude smacked me 5-3 5-3 and 5-1 in sets this morning. I was losing to a lot of gimmicks, but it felt like Bison could just keep taking risks to get Sagat in lock down. I did notice just then though LP TU seems to beat EX head stomp.
I actually tightened up and started not to throw shots, which seemed to work better.
Sagat gets bullied bad in the mid-range because his buttons are way worse than Necallis, seismos make zoning complicated since he can be challenged from long range and and Necalli has solid offensive tools. He kinda has to respect Sagat’s zoning because his slash isn’t great against fireballs and he can’t jump easily because Sagat lp dp is so good, but he doesn’t really need to take to the air.
It looks pretty bad at the first glance. Sagat can win, but he needs to plainly play better than the Necalli while Necalli can kinda do what he wants. That’s my experience with it anyhow, but the Necalli I played was way better than me so that might be a big part of it.
I also suspect Sagat s.LP might make for a good punish of Necalli s.HK even at range. I didn’t get to test that yet, but that might matter.
That’s a really weird way to approach the matchup. I mean, sure, I’ve been playing Falke for only ten days now and people have been playing Sagat for ten days but she can totally counter his tiger shots with low shot on reaction at about midscreen. Do that long enough and you force him to go on the offensive instead of the other way around. Falke sucks when she doesn’t have the life lead, particularly against an archetype like Sagat.
I mean this guy is obviously better than me but it’s weird to see him miss so many opportunities to counter Sagat’s toolset.
Ive not watched the vid, but one thing I hit the lab with for Falke was countering her air shots. If Sagat HP Dps (not his usual AA) he can actually move forward under the shot and AA her, whilst even the EX dp will get stuffed. Not a huge game changer, but something worth thinking about for Sagat.
From Falke’s perspective I think just going air-to-air against her is the best option if you think she’s going to use her fireball. Unlike for example Akuma’s air fireball Falke’s fireball doesn’t hit you in the air when you’re at the same height so you won’t even trade.
Alternatively just dash forward on the ground and punish her when she lands but I suppose that’s kind of the well-known anti Akuma tactic anyway.
My winquote about Bison is probably between 5% and 6% overall but with Falke I genuinely feel like it’s a god awful matchup. She has zero answers for all his EX moves and contesting his pressure with EX DP isn’t really worth the risk so you’re pretty much blowing V-Reversals left and right and losing what little comeback potential you have left on the process. He also doesn’t give a fuck about her fireballs and can punish a lot of her slow-mo normals with Scissor kick or slide.
He’s slow but his heavies cover made range so it’s the core of his neutral, and his block game revolves around constantly resetting the pressure with a loose gap, but mad risky to contest that gap. Hate him.
safe them? they have theire pro tour for the engaged ones which was on evo, sales are good too.
nr games dont need to be safed. e-sport/tourney scene is a small percantage of the people who buy and play theire games. in that field it might not be able to compete with capcom or other companys but i guess it brings em enough attention for it to be worth it otherwhise they wouldnt have keept going for years. its not as if viewers/participate numbers where very high in the past.
but capcom did not support mvci…and no one is really playing it. street fighter is a expectation and hat a lot of goodwill from sf4 which marvel didnt had due to sfv and people ditched it. sf6 has to be a good product or it will have a hard time to bring the masses into it.
I’m not really sure what you think you’re addressing. Inj2 attendance has been lower than MvCi for a while now. TMNT didn’t really do anything to increase that all that much. IDGAF what casuals do, they love buying bullshit hence NRS sticks around. I care about what happens in the collection of scenes collected in the FGC and how that impacts things.
Not even stream monsters care about NRS games as far as their involvement in this scene is concerned. Their scene doesn’t really show up to shit, they don’t attract people into it even though the games sell in the millions and they spend their days meandering about doing w/e.
Shoryuken.com/forums fam, this is gamefaqs. Nobody cares what millions of people do with story mode but what happens at Evo does.
i as a player care about if i have a playerbase to play with or not. online! its great that you have a offline scene but the majority of people who are into fighting games have to or want to play online for various reasons. evo is great to watch but how many people play in the united states in a tourney while i sit in europe is not a huge factor for me and a lot of other people. what matter is if it the games i want to play has actually people i can play with and steamcharts.com can give you a little insight on the playernumbers of each fg on pc. steamspy was better and gave a better oversight about the actually playerbase but they got cut off.
ed- so when i talked about playernumbers i meant the ones on pc i have access to.
Ginon’s style is definitely not super reserved. He doesn’t use certain buttons that you think he would very much and he’s tends to just play out of the moment. I wouldn’t expect him to pick every best option in a zoner type matchup. What Ginon is good for is mainly being crafty with her offense and making real good use of her j.MP which is probably overall her best button for spacing and conditioning the opponent. I wasn’t really using it until I saw him use it and it adds a lot to her game. It has the range of a limb, but you can use it from the air and doesn’t retract like one so it’s very difficult to deal with and helps set up space for air fireballs or to bait AA’s. It’s a very unique normal for this game.
I learned from J.Wong how good her s.MK is as a hit confirm tool and in neutral. Plus he showed off how much better her v skill gets when she activates VT1. My style with her basically tries to encompass both of what they’ve been using early on with some of my own stuff and preference of buttons at certain ranges.
I only watched the video once, but I think I can remember from watching it that he choked up on some situations that he didn’t really need to. I remember in one of the Falke vs Sagat videos I posted, the Falke player could have easily did an EX PP to blow up his VT2 armor, but didn’t go for it and got hit. I think in the vid with Ginon, there were some rounds where he didn’t optimize how he spend meter when he landed a hit. Going for scaled EX KK combos after he whiffed DP instead of just damage dumping him with a meterless bnb and then fishing with the super for the more guaranteed kill.