Poor Guile, there was nothing he could do against that big meanie Zeku.
Hope he gets a command grab and a 3 frame normal in Season 4, he really needs it.
Guile isnāt a bad MU, told yāall. Young Zeku owns him, once heās inā¦ggs
Zeku won something?
People trolling themselves.
Zeku nerfs for S4 incoming.
āZeku can no longer transform into Young version. To make up for this, we increased damage on all his uppercut kicks by 5.ā
Just watched Serpentarus vs Daigo.
Quick thoughts on the gameplay:
Daigo was used to RozeRoze Zeku who is well known in Japan to use almost exclusively Old form. Shit happen when someone else shows you how dirty Young can be.
Nah, Daigo just didnāt know to walk forward and hit normals all over his face. Couldāve been doing back fierce to shit all over him too. A lot of that was Daigo not knowing wtf and getting jumped on than anything else.
You can definitely tell that Daigo didnāt know wtf was going on.
My favorite moment of this weekend:
Quick question.
Using the stun bar to hit confirm:
(1) Who does it? (And Iām looking for personal answers here, āI doā as opposed to āIāve heard that Momochi does itā)
(2) How long have you been doing it?
(3) How consistent are your hit confirms when using this technique?
Thanks in advance for anyone who bothers to respond!
DevilJin: āAkumaās cr.hp is a noob button. Good akuma players have stopped using it.ā
Tokido at TGS against Oil King: Hits the button 3 times in 24 seconds.
Akumaās crHP, also known as the āhey, stop trying to play footsies in SFVā button.
Guile normals are super annoying to deal with, but YZ st.lk stops them all. In that match I think Daigo was worried about the Hozantos, he couldnāt stay crouch throwing booms. Give our man Serpentaurus his props.
I donāt, Iāve tried to use the health bar for it during Season 1, but Iām ok with the hit visual cue in SFV. The health bar gives a more impactful visual of the hit, but itās ok even watching the stun bar. For who needs more efficiency with hitconfirms looking at the bars can help.
Donāt think watching stun bar for hit confirms would be consistent when thereās build up and it barely moves. Health bar is way better.
Funny I had moment playing sfv where I realized 9/10 times I watch health bar for hit confirms. It was weird cause I canāt think of another fighting game where I do that nor could I remember when I started doing it in sfv.
Thatās actually quite a long time in comparison to say, how often Rog throws s.HK, Rashid throws c.HP or Kolin throws s.HP. Buttons that are much more important to their game than Akumaās c.HP is to his game and only has cons for abusing it compared to his other tools. Ibuki players throw s.HK even way more.
Thereās just way too much match footage of top Akumas rarely opting to use the button because you can basically win without it. Tokido probably uses the least of anyone really. Thereās only cons to abusing that button in comparison to say Rashidās c.HP which is much more central to his high level (and lower level) gameplan. Rashid without c.HP is no longer Rashid whereas Akuma is better not abusing his c.HP.
God damn, this mod reminds me so much of Ivy from Soulcalibur, which means its fantastic.
Curse you master race.
So Iāve watched the EGX GF. As happy as I am for Angrybird and all, he got away with a ton of jump-ins and against Guile of all characters.
Iāve seen that button used mostly on meaty situations, but in general I donāt see how a +3 oB CC button can have cons. Itās like the cherry on top instead, since everybody focused on the more useful ones in neutral cr.HP can surprise the opponent. Definitely Akuma doesnāt need even this.