SFV lounge: London we have a Problem X. SFV gave us the Burger King again

Reminds me a bit of Knytt, which is essentially a 45 minute exploration platformer with no combat. Might check that out.

I generally like my games hard though.

You canā€™t main something that looks that good without also paying a price for it.

You take the good with the bad.Itā€™s why we love her.

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Regardless if your P1 or P2

You should be able to play on the stage YOU pick for yourself under your favorite stage select.

I hate running into players who set their fav stage to the most obnoxious laggy shit.

I just want to play on the training stage.

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This, so much this.
Even worse when they are running on a PC that canā€™t keep the game running at 60fps on that stage.
It makes my blood boil.

Is having flashbacks of scumbag Birdie players picking the Kanzuki Beach to utilize their dirty banana peel and beer can tactics

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Nothing beats SF4 matches against people that had 30fps cap.

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FANG is secretly really bad for Urien. Urien olayer has to make sure fang never pressure hims or he has to hold all of the coward crouch nonsense.

FANG is way better than people give him credit for. Not top tier, but has a lot more has a lot more gas than people assume. Thing about him is that you have to fight him doing like you do Bison. Gotta do ā€œbad player thingsā€ like throwing jabs out and hoping you picked the right spot to do it.

Insanely aggravating chracter to fight.

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Itā€™s just weird, Sagat been out 4 weeks, thatā€™s it, done dusted get your gameplan then hope it stacks up. Iā€™m not sure if itā€™s because now we have YouTube and everythingā€™s figured out in a week ( saying that we had YouTube in SF4).

Itā€™s just weird. You see people post tech and you think , no fucker is ever going to land that. It needs X and Y and Z and D to happen first.

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Makoto isnā€™t even there, imagine where my will to play is.

Iā€™m used to BS in every FG Iā€™ve played, but at least before I had full control on what Iā€™m doing, in SFV the game itself eats out your inputs and ggs. Even mashing to get out from dizzy state creates lag, dafuq is that? The game now has the same depth of a beyblade fight, just toss out shit and see what happens. The best characters arenā€™t OP, but they look like because the rest is under 7-Eleven level of goodness. I remember Sakoā€™s face when he played Chun in S2, he looked like someone who finished the NY marathon, heā€™s relaxed now playing the right character for this game. Iā€™m not into tier whoring nor I like others characters, so I realized staying with Zeku means living with a perennial struggle. After some matches Iā€™m sweating like a pig just because of the tons of bs Iā€™ve just saw, winning or losing, Iā€™m tired of all that stuff. I didnā€™t get paid to keep grinding, so no harm no foul, Iā€™ve refused to play on our weekly meeting also. Iā€™m gonna doing something else for a while, Capcom can release how many costumes they want, but atm Iā€™m over with SFV.

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Fang becomes bad when he has to deal with the upper half of the tier list, against the lower one heā€™s good.

The game need to be fun to have the will to working on it, for me the fun factor is almost over.

Thatā€™s not exactly true, Juri has an easy time against fang despite being mid tier while Urien struggles against him and heā€™s a much better character overall

It definitely feels more natural in the sense that when I space out to where I sort of naturally want to hang out and hit buttons, they have buttons that actually reach the opponent periodically.

One of the biggest challenges Iā€™ve had to overcome with Laura (and I still totally fall back into this periodically) is that because her buttons are on the shorter side I get anxious being more than 1-1.5 char spaces away because I donā€™t feel like I can pressure the way I want to, so I run into a lot of attacks and generally bad situations trying to force my way into where I feel comfortable.

In that way it has been a really valuable learning experience. First off because Iā€™ve learned to not force situations so aggressively; it is okay to chill a bit and let the situation unfold a little more. Second because it has pushed me towards learning footsies (such that SFV can) in a way that I probably would have forever ignored had I played someone who could naturally hang back further and not engage as much.

And there are a lot of other random factors. If I do ever switch off of Laura it will probably be more due to QoL issues with her than anything else. Sort of where my hopes for S4 lie but Iā€™m not super hopeful - sheā€™s not particularly loved, she was a previous season boogeywoman, and her design makes me feel like Capcom is always going to err on the side of having her weaker than stronger. But maybe sheā€™ll get the Mika treatment this season and the general changes plus some small tweaks will put her in a better-than-previous spot.

I always have the OS that if Falke/Menat end up okay in S4.5 I can pivot to them if Laura life really sucks. And there are always new chars, but those can be really hit or miss on deployment.

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Laura can wreck anyone with a reset after V-Trigger activation. Thatā€™s the way sheā€™s balanced and if you donā€™t like waiting for that single moment every round then you probably need to play someone else. Thereā€™s no way theyā€™re going to make her neutral game strong as well as keeping her comeback potential, which is easily top 5 material, intact. Sheā€™s a character whoā€™s never going to be bad but never going to be consistent either.

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2 out of 15+ characters, Iā€™ll take it.

Oh no, donā€™t misunderstand me. I want a better neutral character in general but I damn sure donā€™t expect that to be Laura. I appreciate that is a key weakness of her design and I can live with that. If I want better ranged buttons I know I need to shop around.

Most of my frustrations with her are little things to where it feels like even when Iā€™m playing to her design sheā€™s a little off. I know better to crow about it one way or the other as Iā€™m biased as fuck. I think she could get some small QoL changes and that would be more than fine enough for me.

Thanks to her popularity death in S3.5 I still run into people that donā€™t know really know how to fight her and I donā€™t mind keeping it that way so I can continue to surprise hug folks. :sunglasses:

On a particularly kind week, Iā€™ll get to play maybe 4-5 hours of SFV. When I get lucky and get to BL up with people who are on here or the discord that total can get higher but that also doesnā€™t happen too frequently for me (mostly due to personal time constraints).

Iā€™m not sure how long it took me to get to Bronze originally. Most of that was back in S1 when I was still ping-ponging between different characters (fun fact: I started as a Gief main which may be why Bea can tolerate me even though Iā€™m a filthy Laura player) and I did a lot of yo-yoing through the early ranks (as I think a lot of folks do starting out).

The real answer to that question isnā€™t time but effort, and what that effort is expended on. If you train and spend that time exclusively on things that will help you win more consistently in the Rookie-Bronze range - AAā€™s, overcoming the urge to hit buttons/do things constantly, getting a couple sources of damage down pat - it theoretically wonā€™t take that long to get out of Rookie once you get comfortable applying those things in matches.

I guess that is sort of the ā€˜xā€™ factor. How quickly can you translate lessons learned in Training mode to actual matches, especially in Ranked where the ā€œpressureā€ is on and people are way more likely to throw all the bullshit at you.

When I was starting out there were some drills I and another person who unfortunately doesnā€™t play anymore (pour one out for @KingCrimson) that were extremely helpful to me starting out. SFVā€™s online sucks but Iā€™m always up for running those drills with anyone looking to learn, so long as the connection is decent (itā€™s more about principle than raw application so some rollback is workable). I also have some training mode drills that helped me a lot at building consistency for certain things - AAs are more crucial than anything else you can get down right now, for example - that Iā€™m more than happy to share.

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My play time has been sporadic as of late. I havenā€™t really been playing too much online. Iā€™ll just go into training mode and play around. Iā€™m not bored or anything. Sometimes I just enjoy taking a break from the multiplayer aspect.

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Iā€™m back to booting this up once a week on Friday to collect my Fight Monies. Iā€™m not back on the hate-train yet but as always SFV is just a fighting game that I only enjoy so-so and thatā€™s not remotely enough to keep me from playing all those other great games that are coming the next four months.

FANG also owns abigail free. Probably has a bad match up against Menat since she can probably hit him through the puddles.

Thatā€™s why I want Virtua Fighter 6. It gives you so many more tools to utilize in order to win. You can put your personal stamp on your character by choosing how to play him or her (within reason, of course) and there is more than one way to victory, whereas SFV is just about getting in, doing your characterā€™s most effective routine every time like a trained monkey, and wait for your turn again.

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