Alright, set up the Lounge.
Whatâs your CFN?
Saitsu is the CFN
Lost pretty much every match with G
Good to know my fundamentals are as garbage as ever
Cammy has non of the gimmicks ?! lul
Man, J.Chen is such a hypocrite when it comes to Cammy. Apparently having every jump in being a mixup is straight fundamentals.
Flying President
VT1 still booty tho :^)
@Death_By_Nines ggs. You had me downloaded pretty well. I only won that last set due to gimmicks honestly. Still, it feels good to have to navigate the obstacle course again.
GGs man. Yeah, I had no idea what was going on in the very first set. Havenât ever played against a competent Ed using VT2 and I had no idea what was happening. Was a fun set for real⌠When Ed gets close heâs a real handful.
Honestly VT2 isnât particularly good. Itâs only good against those not used to it. Itâs insanely easy to V-Reversal and is basically forced to be used in tight blockstrings. You also donât get as much reward on hit as a lot of the rest of the cast.
Second set I honestly got caught completely by surprise when you started to get aggressive, it took me a few games to adjust. You were getting the patterns down well, keeping me off balance. Your AAs were solid. When I was down 3-1 in the last couple sets I thought I was dead in the water.
Some notes from the Highlander about the King
Notes include how angry charge TUs push the opponent out farther on hit and how VT1/Tiger Cannon can be shot during a tiger shot to flood the screen further. Allowing you patterns where you can shoot a low shot and then AA a jump in with tiger cannon.
I buckled honestly. My concentration for long sets is definitely nowhere near what it used to be. Towards the end I allowed a few to many jump-ins. Honestly the round you won with the EX fireball was a bit of a mental guard break lol.
I mean itâs ironic, I only started doing that to emulate you using EX Tiger Shot to punish me. At worst Iâd get the trade and keep things neutral, at best I get the initiative.
I really enjoy this fireball zone mindgame, itâs great. I been missing out all these years.
Is there a writeup or video on how to use fireballs? Specifically to Sagat? I definitely lack the understanding of throwing a fireball.
Itâs habit, I still do it aswell. He does get some mega damage though if you high step kick someone as an AA.
f.hk as an AA is terrible is the only issue. St.hk is like 10x better at doing what f.hk does.
Look on my channel for an old zoning video with SF4 sagat for now, but I will be making a new one.
Frosty yeah, itâs more for a set up than a reaction Low lk tiger shot full screenâŚIâll just jumâŚboom, goodnight. Same set up as Kara uppercut.
Also in that G vid, yeah he gets smashed, but heâs still got jump. I played a G player today in a few sets and believe me G can do the same thing to sagat but quicker and 5 times more damaging. Pretty sure heâs got like 400 damage combos âŚinto another command grab.
If your cornered by G youâre probably dead, I donât even want to think about not having a reversal there.
On my phone and Iâm trying to learn myself but Iâll jot down some simple points for you to think about as you approach the concept.
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It takes like 6 clean fireball hits to equal the amount of damage taken by a single jumpin. Be very mindful of when and where you throw, itâs not just a contest of how many can I throw in succession.
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Fireball strength matters. A lot. For instance, at certain distances heavy fireball > heavy fireball as Sagat when the opponent is within jumping distance will get you punished if they jump inbetween fireballs. However light fireball > light fireball with itâs slower travel time will put the opponent in blockstun at a later point in time, and because of that their jump will come out much later. So from some distances you can recover from that second fireball and DP. The range has to be calculated properly to get that perfect frame advantage for it though.
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Learn the art of doing absolutely nothing. If you go and watch some replays of Bonchan right now youâll see a lot of his time is spent buffering St.lk, because fireball is such a heavy risk you canât get into a rhythm or pattern with them for prolonged periods of time.
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LP.High Shot is his best recovering meterless fireball, so if youâre scared about a jump but still want to put something on the screen use that, if they jump on it you can recover in time to DP.
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when the opponent is cornered is when fireball can become both incredibly strong and incredibly risky. Because their back is now to a wall you canât play a close range fireball game without opening yourself up to a fat jump inbetween each fireball. When you close the distance to a cornered opponent, even though you have a screen advantage donât get cocky with close ranged fireballs, youâre risking a lot of damage with each jump.