SFV lounge: London we have a Problem X. SFV gave us the Burger King again

wtf happened to lei wulong? he doesnt even look asian anymore lol

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I didn’t say that but feel free I guess, no idea what convoluted concept of a shoto you have outside of a solid fireball/ground game with aerial denial via DPs considering it’s all they have, with each games respective mechanic giving subtle extras.

You have no counters when Guile is in prime range for it, can’t throw a Tornado to contest, can’t n.jump to avoid it etc.

If you hold a close enough distance by some miracle you can make the LP Boom travel distance short enough so that Guile doesn’t get a walk-up opportunity, that’s about it.

Bulldog your way in, choke Guile. Trying to play a fireball game into him just gets you demolished, playing neutral he can walk in and out of your normal distances easily and normal for normal you lose.

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Maybe I’m just a scrub ( I am) but this, “this ain’t de struuret fightah” rhetoric seems so fucking dumb to me. When I look at every SF of old they all had stupid BS and not everyone had the means to counter said stupid BS. I swear it’s like everyone has revisionist mental blocks and feel like stubby normals is the most egregious thing to hit the scene since Vega wall dive loops. Maybe it’s because I’m not good at all games but any game regardless of balance is gonna piss me off if I’m getting washed out. Design philosophy be damned I’m gonna bitch and groan. Getting good is the only option and I like SFV enough despite it’s flaws to continue to play it.

I feel the same about Tekken, anime and Mahvel games. I’d rather just roll with the punches unless the game is some Fist of The North Star hyper kusoge shit that only autists like. Yeah XYZ is fucking lame and I hate that this game does this because [muh philosophee] but I’m not a fighting game dev. So as long I can activate my X-Factor, combo breaker, 2 bar VT6, invincible 3f GI, meter roll burst cross up flip slide, I’m good over here.

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I didn’t say it wasn’t street fighter, just said a lot of their hypothesis did not pan out. Their idea of what would make a good Street Fighter game to one full of year of insanely shitty gameplay. The fact that James Chen said season 2 was as bad as Alpha 1 is just wild.

The thing about the people that get all uppity about the whole “well what’s playing street fighter anyway” is that they purposefully choose to ignore a common thread between all of the games. Once you start fucking up that core, you’re going chipping away at things that hold the series together. Is it possible to have a good game without them? Yes. Is it likely to be a good street fighter game without them? probably not.

3S is a pretty good example of this. You can remove fireballs and DPs from a game, but it kept good walkspeeds (for the most part) and strong normals. Even though you may not have Ryu on Ryu’s gameplan, a lot of the cast can still fight on the ground with a variety of normals. In SF5 only a few of the cast is really gonna do that because they didn’t know what they were doing.

Crush Counter is a massive evidence of that still. You know how often you get counterhit playing footsies in older games? Hell I was watching a vid of old A3 footage and this honda player at 3 of them in a row. Making footsies suddenly turn into an “OMG get a combo opportunity” fucked a lot of shit up. Basically took people 3 years to finally adjust to shit being all fucked up.

Stubby normals are really bad though. Normals are the meat and potatoes of a street fighter game. If you make them bad on purpose the you’re really going out of your way to take the legs out of the game.

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This ain’t street fighter til I can play T.hawk and OS throw loop you to death.

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I dont think he’s talking about the shoto itself so much as the style that a traditional shoto wants to use.

Space control.

That’s the gameplay people are talking about when discussing playing traditional streetfighter. Sfv has it but people don’t win because of it. Like in your Tokido example, sure he plays traditional sf but to win he either activates vtrigger or gets someone caught in the blender or both.

There just aren’t many key moments in this games life where you look at it and think wow what a match. (X)'s space control and footsies were next level dominant.

Its usually wow what a mix up. Wow what a comeback.

Guile and menat are the obvious exceptions. Its flipped from other games where people won off space control and you had a few characters that fucked up space control and they were the exception.

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It isnt just about fireballs and DPs. If the SF game you’re playing doesnt let you win off of controlling space with normals, then it probably isnt a good street fighter game.

Also: only reason Akuma can sort of play a regular shoto game is because his fireballs knockdown and he has Cammy walkspeed. Ryu is basically a potato throwing beanbags at people compared to him.

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He basically more or less said in a Bornfree interview that since Ryu sucks and it’s too momentum driven that he doesn’t plan on playing it seriously anymore.

That seems to cover most of them or ones where he struggles a bit at the minimum. Just got done fighting grand master bipson main that’s messing with Sagat in ranked and basically if you got some half assed Sagat the match is super easy for Falke. You have to have a good handle of Sagat and that matchup just to be threatening to her.

Easy to say Akuma can play like a real shoto when he can walk around fishing for cr. Hp with a shit ton of air options and a fireball.

Ryu/ken play like spazzes constantly jumping and dashing. Sakura is like a bizarro ken.

I didn’t even like sfiv, but atleast I could play Ryu or adon without built in lag nonsense.

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As far as we know that may not have been intentional. I know people have made claims otherwise. Feels like too dumb a thing to purposefully do.

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is it me or the netplay has been more shitty than usual later?

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Akuma is always dishonest in every SF game. If you’re honestly playing Akuma, you’re doing it wrong. The first time he entered a SF game was banned from competitive play so he started out real fair. Although it is safe to say that Akuma can do the best shoto stuff. c.MK to knockdown fireball is about as OG as you can get for this game.

The original yolo IV dude. Safe minus solar plexus to dp is king.

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Here is some honest ryu play

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Original YOLO Ryu was Poongko back in Vanilla. Also that Fei doing EX chicken wing into DP.

:joy::joy::joy::japanese_goblin:

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Ryus shit, that doesn’t mean space control is shit.

Guile, Akuma and Menat are all top 5 characters right now and have some of the most oppressive space control.

What is up with the LTG infatuation here?

Its funny to laugh at stupid and bad people rage out and blame everything but themselves

Not to me, it’s been played out for a while. Last time LTG was entertaining he was getting bodied by Viscant.

That’s on you then. He never stops providing the laughs to me and he never will because he can’t change.

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