Capcom continuing to drop bombs.
Not for SFV as it currently is. Fortnite is Free to Play, youâre still supposed to buy SFV if you want to play, asking for real money for minor stuff like that in a game technically sold at full price (even though SFV hasnât been sold at full price in a while) would be no good. Removing Fight Money is just asking for a massive controversy to explode.
The Free to Play model has potential for fighting games though, as shown by Killer Instinct and Dead or Alive 5. Itâs kinda too late to change the monetization system for SFV at this point, but it could work for SFVI.
-Iâm down for a VT3. Donât think itâs entirely necessary, but I like seeing new stuff and you never know who can benefit from a new one/how matchups can be affected. I say go for it.
-I think CCs are fine now for the most part. If the buttons for certain charactersâ CCs are too stupid, then tone down the button in some other way imo.
-A tournament mode can work IF implemented correctly and accounting for stuff like players/hosts quitting out of it. Also setting it up to be single or double elim, properly handling spectating etc. need to be considered too.
âŚI still havenât tried that team mode they added. Actually forgot about it until you mentioned the tournament mode. Those modes are hit or miss.
The Fight Money system is fine as well. Never understood why so many people hate it. If you donât waste it on colours, titles, stages, Fighting Chance and other crap you can get every fighter for free just like Capcom promised.
When I look at what other companies do with their fighting games â after I found out that Cross Tag Battle locked half its roster behind DLC I literally laughed out loud in front of my PC â I can only applaud Capcomâs model. SFV has its faults but itâs very much a consumer friendly product.
I wasnât thinking about a change in the monetization system of SF5 now, but rather exploring what couldâve been or what could be in a future SF release.
I think a future SF release could learn much from Fortnite regardless of the massive disparity in playerbase. The fundamental reason why Fortniteâs monetization system works is psychological and transcends genres. DotA 2 uses the same exact system and it has worked wonders for it and its esport initiative.
Unnecessary. I would rather they add a second different V-skill to VT2, and VR2 to both VTs. A new V-mechanic would also be welcome (V-Recovery ala Alpha 3âs air and ground recoveries).
Actually, most mid-low tier characters can be greatly improved if they just got better v-skills. I think Capcom should focus on that before expanding the V-system any further.
Iâd also appreciate CA2 but understand that it is unnecessary in this game. So maybe just improve CA1 cinematically for all characters.
AAâs CCing using the priority system.
Not interested in VT3. I think some crush counters need to be looked at still but overall the mechanic works ok. Only thing Iâd want is for some of them to not carry so many advantages without having serious risks.
Do anti air projectile kick with Old Zeku on a hard read.
They jump over it anyways.
ONO PLS!
sfv - 60 bucks - 16 Chars, Huge! Increase of payment for non char related DLC
bbtag 70 Bucks - 40 Chars
= sfv is a consumer friendly product.
how much money did you put into sfv so far?
Arenât a lot of BBTAGâs characters basically sprite-rips, though? Doesnât seem like a fair comparison.
take every other current fighting game and see what kind of content they have and what you had to pay in comparison to sfvâŚ
he mentioned bbtag and yes the sprites are reused. some are new and a bunch got tweaked.
moves got removed or changed so that it fit the tag mechanics.
Itâs not about how money I put into SFV (I did purchase a couple of costume) but how much money I would have needed to put into it to get everything thatâs actually important on a gameplay level. And that is exactly as much as the base game costs, which canât be said of, well, every other current gen fighting game.
with the illusion that everyone who purchased it day one would be able to unlock every char with fm.
which in theory might work out but the reality paints a different picture. the majority of people are actually not able to do so or refuse to put so much time into it. there is a steam achievement which you get for reaching 1mil fm (10chars) and how much % of user reached it. not sure if the same exist for ps4, would be interesting to compare.
and of course it matters how much money you put into the game overall when you compare price/value to other products and moan that bbtag costs 10 bucks more while giving you much more in term of âimportant gameplay level contentâ.
Yeah, well, obviously theyâre not just giving stuff away for free to people who donât even spend at certain amount of time with the game.
What is this price/value thing? BB Tag has a base roster of 20 characters, if you pick up SF V AE these days you get a lot more characters and six S3 characters basically for free just by doing solo content stuff with everyone else.
SFV runs on the idea that you dont plan to play every character or buy every costume or stage. Itâs more about letting you pick what you want the most and you can cave in to the season pass if you know you wont spend enough manual time working for the characters.
Every company has their hands dirty at this point though, so just be rich and famous and you wont have problems.
Exactly. Iâm not buying fucking blanka or nausea inducing skies of honor. I will however buy all the waifus. Sfv is fine.
Saying that you buy Sf5 for 60$ is hella misleading since now you get AE for 40$ and am sure its also much less than 40$ now.
Also SF5 have entirely new models and animations for the most part unlike BBTAG and a tag game needs much bigger roster than a 1vs 1 fighter.
We now have what, 34 characters ? That is a VERY BIG roster for a 1 vs 1 fighting game.
WeebBlue Cosplay Tag Battle is the best team game out right now.
Donât diss the gawd game with good normals and anti airs that work by comparing it to SF5 where normals donât work and zoning doesnât really matter.
Give Menat and Guile better normals and zoning. This is an injustice (but at least itâs not Injustice)
Learned something new today.
So while in VT2, if Ed cancels his EX upper to snatcher on block, it remove the CC recovery properties on EX upper after the 8th frame.
Nice little thing i learned today, thought i would share the information, might win you games someday.