SFV Lounge: Ken is high mid. Kage is barely mid. F2P still coming

I know I never improve because I get bored playing one character enough to be competent with them. I could get better in a general sense but I don’t really practice or apply any high level thought when I’m playing, and honestly I have no desire to because at some point it stops being relaxing.

With the little bit of time I’ve had to play this last week n change, I’ve really been enjoying Nash. I thought his slow walk speed would bother me but so far it really hasn’t since his buttons have decent range and his AA’s are good.

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SFVAE for $20

https://blog.us.playstation.com/2019/01/17/flash-sale-deals-under-20-at-ps-store/

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interviews saying it’s a focus on midrange neutral, sounds great can’t wait to pick it up - you’ve sold me already Boon. Good interview.

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Please tell me which mortal kombat character is animated well and doesn’t move like a gorilla. Make no mistake here, THE WHOLE GAME holds to a very weird/ bad animation standard. it’s not the same as some of the sf5 characters not living upto the mark set by the whole game, the said characters still won’t look like gi joe action figures going at each other.

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Capcom has until Tuesday to say something or I’m clappin’ this thread up with XXX

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See I told you all Falke has the most underrated booty of the game

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Real talk this would be a good time to announce some kind of S4 road map or reveal.

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Capcom dont give a fukk! yall be shilling again once that Rose trailer hit the streets.

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What’s the highest you’ll pay for a DLC character? 15 bucks per character? Asking for the Capcom spy.

For one character? No more than 5 bucks and that is a reach only for characters I love.

Yeah, I’m gonna need stance switch in SFVI.

So if I use Capcom’s logic that’s 15 bucks for Makoto and any other fan favorite character :^)

Seriously something fishy is going on…

This account is gold.

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"There are options that use two segments. There are options that use up one segment from each bar. If you knock somebody down, and they want to escape and then get in their face, you can do a rollout, which is a defensive move, with an attack with it, so it uses one of each meter. And some of the moves that are super-powerful, those use two chunks of the meter. "

Unifying all offensive mechanics under one meter and all defensive ones under another was my dream for the perfect SF… never saw that one coming from Mortal Kombat.

I’m a believer now.

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The character selection has tons of text? I wonder what those were?

shit u aint wrong… now that I think about it I would for sure want a stance switch button whenever I play Falke, Laura or Menat :smirk:

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Watched MKX gameplay. Meter system is cool, gameplay still looks like nothing I want to go near. Animations still look really jank in 60 frames where the characters just teleport between animations and can only see the transitions if you slow the video down. Fatalities are interesting so far but haven’t seen anything mind blowing yet.

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Any thoughts guys on meter auto charging? are they welcome to you for a future SF game?

You’d have to change how supers operate and lessen the amount of bar to two possibly

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I believe Waku Waku 7 had an auto recharge meter thing, but it was way crazier. Meter at the start of the match is very Alpha 3 like. Last time variations was borrowed from A3 and now they taking full meter craziness.

It’s hard to have an opinion on auto recharging meter as the strength of meter based tools varies per game. In a vacuum can’t really say how it’ll play out although if one of the meter systems is abusable then having meter for it recharging all the time could pose to be a problem.

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