SFV Lounge: Ken is high mid. Kage is barely mid. F2P still coming

If I had some of my matches recorded on youtube of the matchup I’d show you those, but these should at least give you some ideas. Basically if you walk up close enough to him before he throws air fireball you can PP him in the ass before it becomes even relevant to you. If he gets an air fireball out at a tough angle you can just EX PP through it and the trade will be in your favor. Can also neutral jump MP from a distance to poke it out of the air. If you have super can super through it also.

A few Asian videos to look at. Although the problem with the Asian Akumas is generally they play very honest and don’t use his air game much. Which is the way you should play Akuma and the matchup, but you may have to peruse to see if any air fireballs are being thrown.

Sim is an easy character to counter pick with a more offensive character that bodies his gameplan so not a huge problem either way. With Falke vs Sim her df+HK being plus 3 on block means that if you do get in he’s going to have to burn V Reversal (which means less dealing with his triggers) to not hold shit vs you now. He has no walk speed so you’ll be able to run that on him and keep him from moving backwards otherwise.

Yeah Falke is really good at countering most of the neutral options G usually throws and he already was one of the few characters she had very good pressure against in S3. Her df+HK being plus 3, v skill hit box improving and dives being a little better on meaty scenarios means it’s even worse for him once she pressures. A character that can outzone him and force him to burn V Reversals because of his shit defensive options means he can’t play his normal run neutral until you get 3 V bars gameplan that still isn’t that great.

Was watching Smug play vs a Diamond Ibuki and it just shows the flaws of the character really bad. He was on 14 win streak and barely ok Ibuki player just runs through him with standard Ibuki pressure that he basically can’t do anything about. If you don’t have at least a 3 frame jab, armor or EX reversal then you are basically dead at the point Ibuki gets near you. She has good anti V Reversal options and if you V Reversal more than once with G you are basically throwing away your comeback game.

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Did you just accuse NRS Games to be balanced?

I have two words for you:
DLC Characters!

CC sweeps is salt inducing…

I don’t mind other CC moves. It’s just something about a random sweeps in neutral and you hear that sound.

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Watched the first match. Thought you played very well. What I would say is mixup your poke strings more. You were autopiloting cr.mp,cr.mk xx fireball everytime. That’s a great string but you want to use it when you read your opponent trying to back out of your pressure.

More fireballs on the ground in general I think. That seems to be one of the biggest weaknesses I saw. You don’t control the ground well.

I’d also say you need much more st.mk/st.hp/cr.hp

Use a tokido trick on the ground and walk back, then walk forward and try to barely wiff a st.mk. If your opponent walked forward they will walk into your st.mk. I think that might work well against that necalli.

Probably to many meaties with cr.mp. Use raw throws on their wakeup more to keep them nervous about waking up against you and get them to jab or tech more so you can more easily blow them up with shimmy and frame traps.

Overall I think you just need to work on that matchup spacing a bit. Make micro-walk-forward-st.mk a thing and make and make closer range fireballs a thing. Necalli lacks range so you should be able to control the neutral against him till he gets v trigger.

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Not with respect to character power, but to respect of character mivesets I find the games pretty balanced last time I checked. But maybe I’m wrong… it’s been a while.

Thanks.
I was using fireball more before s4 changes. Now I am scared that I will be CC on startup.
I also have to improve my VT1 usage. Even people in the chat were making fun of ground fireballs I threw…it’s probably coming from not thowing them as often as I used to and then when I get VT, I am in hadoken-hadoken-hadoken-hadoken mode :slight_smile: .

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I agree with Dime. Huge gaps in a characters tool set just turns the fight into the opponent trying to exploit that weakness as much as possible.

I really hate this balancing method where characters have huge holes in their kit but for some reason a bunch of devs have been doing it lately. It makes games way less fun for me to play. One of the reasons I stopped playing Overwatch because I couldn’t stand how limited every character felt compared to when I would played other shooters. This is one thing I cannot stand about SFV, where everyone has one of these hammered in weaknesses that will make them annoying as hell to play as at some point.

Everyone is well rounded > everyone has a big weakness. With the latter in fighting games I find that matches turn more towards trying to beat each through reading specific player tendencies and less towards just playing the MU.

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I’ve barely read so much garbage in my life.

NRS brings the worst out of people.

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@shinbojan You need to use s.MK and s.HP waaayyyyyy more. Your Akuma is way too c.MK centric and if you’re just throwing around c.MK that much you might as well just play Ryu instead. c.MK is just supposed to compliment your s.MK and s.HP which are way more rewarding and harder for opponents to deal with in neutral.

No reason to throw around f+HP that much. Other players that aren’t the guy you were playing against will punish abuse of it better. Only real good thing f+HP has to it is that it’s a good throw bait so use it to feint throw attempts or once in a rare blue moon when you know you can hop over a button with it. Otherwise you’re just throwing yourself into unnecessary scramble scenarios with that move.

Please EX DP less. You got double crush countered when you were in that corner. Mix up your defensive options. 3 frame jab or backdash instead. Sometimes blocking and then counter buttoning or V Reversaling later is the better option. Learn to allow your opponent to hit a few buttons and see gaps rather than go for buttery DPs all the time.

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Honestly I’ve been playing a friend and I gave him the answer to all of my VT2 options to help him in the MU and I think the trigger isn’t actually that good if the opponent understands the counter play. A lot and I mean a lot of what most Cody’s will do in VT2 is a gimmick.

Like whenever Cody does a cancel into rock toss, immediate sweep you win the trade. Backdashing to avoid the grab if a Zonk ever lands is both less damaging and has worse oki so there’s literally no reason to ever risk that grab if your main thought is mitigating the strongest option.

Like - with most of the good vtriggers it’s activate into high favour situations, you get something to force your turn or dump huge damage for minimal risk. Cody has to commit to command grab to get the best scenario otherwise its just a minor damage dump tagging on an extra 100 with a pipe swing, which gives up oki. The grab is great if it lands but the scenarios in which he can threaten it are so telegraphed that if you have the life available, you can just allow yourself to get jabbed to avoid it.

I think the trigger is overrated ngl. In some MUs popping VT2 is actually a bad idea because if they get away from you (Guile, Ryu) and they just run the clock, Cody has nothing to approach because the fireball is gone. And he’s gonna have a hard time closing space.

He’s gotten so good at playing vs. the VT2 that I actually started picking VT1 and doing better with it because it doesn’t deny me any tools, I can just quickly poke with a knife normal, throw the knife if it doesn’t work out to extend my turn and then just go back to midrange.

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I would not mind hearing more about beating VT2 (if there is more).

@DevilJin_01 I don’t use EX SRK that much, but in this case I’ve decided that I will do it 2 times in a row even if I lost the game. Just being stubborn for no reason.

Depends on character, if you have a fireball backing up and waiting for Cody to try and gap close with rocks, and then moving in and he throws it upward does a couple of things.

If you’re max screen, Cody is gonna want HP rock looking for the furthest distance, expecting that you want to stay away from him. So wait until he throws the rock in the air, do one dash. When he strikes it just check if it isn’t going horizontal, it goes upward, another dash. You’re now out of his rocks range, and he can’t rock again until that rock lands on the ground. Using a mobility special can work in some cases.

If he cancels into rock toss from any normal, just sweep. If he commits to swing you get a CC and if he doesn’t you still knock him down and only eat the rock for low damage.

A popular gimmick setup a lot of Cody’s like to use in VT2 is EX ruffian > upward swing and then cancel into an upward rock swing for oki, this shit ain’t real. Just backrise and back jump to avoid every possible oki option.

If you’re a fireball character, play the fireball game from midrange. He can’t swing in time when fireballs are close, it becomes a guess. If you just do nothing at fullscreen, you actually force Cody to make really telegraphed plays.

And if you have the life available. Just avoid the command grab 100% of the time, the damage for backdashing away from command grab is sub 200 into average oki. The grab does 220 into probably the best oki in the game.

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If you did it that much even there it’s probably a habit that comes out every once in a while. It wasn’t a good look. If you’re gonna go buttery it better hit.

s.MK and s.HP being used way more often will give you hella mileage so that’s definitely most key.

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Would you mind me sharing this info in Akuma - Cody discord :slight_smile: ?

Feel free I’d like to see varying opinions on it

I mean, if it all fails, just pull the plug lol

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Akuma discord is not that great (except for videos from two-three members).
Too many messages, so it’s not easy finding the info you need.
However, a few days ago admin decided to make one channel per matchup. So, hoping that it will be a lot easier to find the info now.

You will get a mention :slight_smile: .

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Its actually kinda funny cause he did rage quit on my Cody account once before, makes the conversation a whole of a lot more funny to me.

I mean, did you actually hear the way people cheered and roared at the gore during The Reveal? It was surreal from the outside looking in.