SFV Lounge: It was coming and it CAME HOME. Ono is your Evo 2018 Chamion

Yeah I usually just keep walking people towards the corner with something low commitment like her s.LK or if I’m in range s.HP. s.HP is harder to land a clean jump on so I usually end up blocking if they jump or sometimes catch them early trying to jump.

I only have like less than a page worth of notes with Falke. These are my notes.

_Good buttons: _
_s.LK (plus 3 on block), _
c.LK - combos into c.LP into V Skill. On counter hit can get 2 c.LK’s into c.LP into V skill
c.MP - seems like great whiff punisher, minus 4 on block, get VT fireball cancels
c.HP - great anti air, cancelable
s.MP - plus 3 on block, counter hit into s.HP
s.HP - long ass button, minus 3 on block, cancelable
c.MK - basically her version of Kolin’s c.MK, minus 2 on block. Looks good for VTC
s.MK - minus 2 on block, links into shit
s.HK - standing CC, allows jump in combos on hit
f+HP - minus 10 but huge range. Much better in VT1 with cancels
j.MP, j.HP, j.HK - all good jump buttons for different reasons. Can cancel punch jump buttons in VT1
df+HK - standing low, plus 2 on block

_Stuff: _
Charged zonks all day. Not sure if you can charge multiple zonks or the charge time is just super fast
_Can air fireball and dive kick in all directions. No EX versions of fireballs. _
V Skill only absorbs one hit regular fireballs, does not build v gauge on absorb
https://gifs.com/gif/falke-vt1-loops-kZNo5E
Shotgun and PP anti air combo into super.
PP okis into dash s.MP on regular rise or dash micro walk s.HP/dash f+HP on backrise (be careful of block punishments for f+HP)

_Things to remember in battle: _

Use c.LK to let go of charge in neutral. Sometimes you are in a situation where you are holding MP but need to let go of the charge to use your j.MP to close a round. c.LK is the safest thing to do it with since it does not cancel into anything and is pretty much impossible to whiff punish on reaction.

Do not whiff f+HP too often in mid range. It is pretty much a free jump in combo if you whiff it as they jump. s.HP is safer on block and safer on whiff vs jumps. Occasionally throw out a f+HP to fish for CC’s and keep the opponent from poking or jumping from a range, but once you are at a certain distance towards them or they start to close the gap stick to s.HP, s.MK or s.LK. s.HP you can at least still block occasionally if you whiff when they jump.

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It’s only like the last 2 notes that are anything from recent. There are some other things I need to remember though so I’ll start writing those down in the google doc once I get back into her. Gonna take a break and run some more ninja in ranked and do a day or 2 with Cody first.

The note about c.LK helped me a lot also as I started to learn how good j.MP is in neutral. The only issue is that MP is normally the button I hold to charge since her other medium buttons are very situational to use at best and you have to hold one of the punches to charge. It’s just sometimes I’d be in a situation where I need to be able to use her j.MP or EX PP and using c.LK lets me whiff and let go of the charge to open up a j.MP or EX PP safely.

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How long till Cody is released?

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Well I mean… According to Capcom SFV has about two years worth of support left. What happens next is unknown and they haven’t made any claims as to whether they’ll extend the game’s support beyond that

So 2020 might very well be the game’s last CPT and DLC season (16 base charas + 30 DLC charas for a total roster of 46 seems just about right to me, Ultra was definitely pushing it with 44 in a 1v1 title)

He launches around 5PM PST / 8PM EST on Monday.

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Huh… never noticed Gwen and Owen in the back there before

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I need this


But first, Have to remember how to play Laura again

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Who the hell is SkylineGTR with a bunch of numbers? I didn’t fight him but I could have seen that name before…maybe a laggy ass Ken player from the SF4 days…does that ring a bell for anyone?

Literally just now a guy named GTR_DRAG_NISMO joins my lobby

wtf did I log into

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lol

Don’t mess with Ibuki

1528659754_Ibuki

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I hate SFV today because I’m losing allot.

Yeah fuck this game. 3 years later and still rookie level.

Right here
Right here
Right here
Here I go

Repeat until Diamond+

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Yeah that was the guy L O L. Glad I Was AFK when he joined my lobby. That has to be the same laggy Ken player from SF4 days that used to “lag-switch”

No more need for Sagat. The true emperor’s of Muay Thai have been found.

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That’s… The most amazing thing I’ve seen all day.

It might rival the banana pudding I’m making today.

Time to go to youtube and find the video version

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A lot of weird / funny stuff on Steam

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Seems like i dodged a bullet…again

After playing more yesterday, I think I have a better idea of what my main issues are.

-Maintaining my composure on a consistent basis: All too often I’ll play well, only to see it go down the drain when something goes (ie hit with a fake cross up, get hit with a wake up CA, miss an anti-air and take significant damage. Instead of rolling with the punches, I tend to panic…and we all know that can quickly into a real downward spiral that you can’t escape.

-Being a good closer: Admittedly, I suck at this. I usually do something dumb and unnecessary when the situation doesn’t call for it. Whether it’s jumping in on a Guile that I thought wasn’t ready, going in when I have the lead, or trying to do something cute (EX Hooligan) instead of just being patient. This has been one of my biggest issues because I tell myself that there’s no reason to do anything. Granted, it’s worked out in my favor a lot, too, but the losses are what stand-out the most. I just have to become a lot smarter while playing, as the mental game is easily the most crucial part when it comes to improvement.

-Chill the fuck out. It ain’t that serious: Ha, this is another one I could get better with. Losing is normal. It just sucks…and the way you can lose in this game can rub you the wrong way. Having said that, it all comes down to learning how to relax in the moment. Sure, your concentration will be required, and you might be totally into the result, but you gotta be good with things not going your way a lot of the time. I think the reason I can get down after a bad stretch isn’t because of LP loss. It’s because I feel like a mediocre player. You just have to give yourself permission that it’s ok to lose. That isn’t a knock against you as a player–just gotta tighten up in certain areas.

Zaferino said it perfectly when I talked to him about it the other day. He said that my POV towards everything is way too result oriented rather than it being a process.

This is how he said it, paraphrased: “So you might feel like the worst player because of this bad stretch, but let’s say the opposite happens tomorrow. Will you suddenly think you’re a great player if you start to get on a streak by beating everyone? You’re still the same player at the end of the day. You can’t get too high or too low when playing this game.”

And he’s completely right. Losing can make us irrational (“I am a terrible player! Why do I play this fucking game?!!”) and winning can make us feel full of ourselves. We’re all different, though, so it varies. Anyway, I’m staying on the grind. Throwing in the towel isn’t an option. I do, however, know when to take a break when things are going terribly. Most of us always try to go “nah, one more” but that can be very bad, as it could prolong your bad session.

I’ve played a lot of fighting games, but SFV is one of the only ones that’s made me go in-depth on a consistent basis.

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