SFV Lounge: It was coming and it CAME HOME. Ono is your Evo 2018 Chamion

Food for Cody players brain.

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Cody’s defensive options keep getting more powerful.

Nerf Cody, buff Gief 2019! :stuck_out_tongue:
He already has too much good stuff against Gief. He didn’t need that!

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Spotted Cody’s dash during those 2 videos DJ posted, he was zipping out of Claw’s normal range with ease. I don’t even think Sasaki noticed it at first. Not sure which set came first but in the second set he was changing up his blockstrings, trying to go for frame traps…a lot of freestyling to find his way and those stMK confirms

Cody is OP and needs more buffs honestly

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I need to really reevaluate my gameplay. I feel like I am no longer improving. I lose way too often in the worse possible way, and I just feel like things are at a standstill. I have been here before, but it just feels 10x harder. No idea where to go from here.

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His backdash is good for displacing him quickly vs buttons while still being in normal range vs their buttons. It doesn’t move far back as a lot of the backdashes dont anymore, but like Urien you can always just jump backwards if you need more backwards real estate. Be interesting if there’s a way to make a read and bait people into a bad throw whiff and punish with s.LK.

You can definitely tell he’s learning the character in the sets. He isn’t focused much on standard/trigger oki or anything like that yet. Just the basics in neutral and frame traps. The counter hit s.MK super confirm he got in neutral was really nice. Works on regular hit too. Not too many characters that can just throw a medium button with its range out in space and get a super off of it. Especially off a button that lets him throw another one if you block it.

Sky is the limit, bro. We’ve been there all of us, you’re evolving. It’s like ranking up, most of the things who worked in the rank below aren’t useful in the upper class anymore. Every time we reach this kind of wall means it’s time to adapt and improve or do some changes to go through that wall. I’m in front of my personal wall myself, going through some losses because of my will to improve my game and go further. Don’t worry about it and chin up.

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Plus you’re playing a top tier character so at least you know there are no other factors other than yourself. Cammy doesn’t have any matchup that’s bad enough where improving yourself as a player is not good enough.

There’s people that are still going to CPT events maining “no future” characters like Alex and Chun. Where what they need to do to win is not just what you are questioning, but also compounded by if their character is possible of creating reliably in practice the answers they can come up with.

The hardest part about getting further once you get further up is that there’s just even less room for error than before. So getting better takes refining smaller mistakes that take longer to see results for. It gets into what Dogura talks about where once you’re at a point where your natural talent isn’t carrying you enough vs the other natural talents, you just have to dig deeper for tools and answers to mistakes.

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My natural talent is limitless, Makoto will be the trigger to unlock my Ultra Instinct in SFV. Watch :laughing:

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If you lose in SFV, always remember it’s not you. SFV just sucks.

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Maybe that’s stretching it , but one thing’s for sure, whenever i win in this game i don’t really feel satisfaction for some reason.

It’s just meh, i won…yay.

Go on a random select adventure

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Is that blanka?

@Evil_Canadian

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Jesus homie are you me? lol

I’m stuck too. I haven’t been playing as much lately as I can’t be assed to get slammed by Pookie and the all the rank lords.

I know I’m playing like literal shit on a stick. I wish I wasn’t so lazy god damn LMAO!!!

And I know it’s not Kolin… she’s in a good place now. A friend of mine got to Master rank with Kolin and I was looking at this niggas profile like:

Like nigga what has my life come too? Just eating all those Bison stand roundhouse like its a drug.

Maybe it is… hahah pls step on me more lord Bipson

hahahahaheheheheh…

T^T

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Hey

You’re supposed to be Super Diamond. Get back on the stairmaster and climb.

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Why does Cody have an auto combo from mashing jab AND an amazing anti air jab.

Do you guys have a lot of smart matches at higher ranks? Or do you run into a lot of higher ranks that play similar to lower ranks?

Realistically my issue with SFV deals with how everyone plays almost the same which makes ranking pointless to me.

There’s only a handful of tech that separates skill in SFV so this is why I ask. If a Silver Rank player suddenlyy learns how to shimmy + maybe 1 or 2 set ups he’s already at a Super Plat level of play. Then from there once he learns footsies and whiff punishing tied in with everything else, he’ll be at Diamond rank.

From my experience only the Tippy top Diamond players give me that feeling of “shit is real” and I can’t fuck around. I hope my rant question makes sense…

Like I’ve fought Super Silver players that understood footsies unlike some Super Plat players and I would rather fight the SS than the SP due to that. Even if I 3-0 them I would rather continue fighting them because we’re working on something (improvement)

A lot of high ranks just go in and flow chart even after you beat them. Players let rank mode condition them and I really don’t know if that’s the games fault or the players fault.

Sometimes after a win I just wait to see how fast they ready up…just to see if they’re taking time to absorb what just happen…a lot of them ready up fast as fuck.

I’m a weird fraud like god like at times player, my positive traits usually start to show once I play someone “smart” and when I’m fighting a flowchart I just do w/e becuase I’ve fought players like them over 1000 times already.

Edit: Yes I am high off coffee again. And I have a bottle of Rock & Rye

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Now that the week of Bison is over with I remembered the main reason I hate super slow walkspeeds. Not just for the harder time of forcing whiffs in neutral, but it makes anti-airing more of a pain than I like

If I have decent walkspeed and the opponent tries to set up a cross-up to make my anti-air not work, I can just walk right under them (or walk back and still anti-air depending on spacing). Can’t do that with characters wading through molasses.

Not that Bison doesn’t have options to deal with those situations (dash or air to air, though it’s tougher to react with those; also super of course), just isn’t as intuitive as just walking.

Kinda fun beating other anti-airs though

Random select gave me Sakura for next week so there’s some relief on that front

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