Basically every Ryu player did this or went to Cammy LOL.
Sagat has what he needs for this game. He hits like a freaking truck too so if he plays one those “they’re getting in and wont let me zone” matches you can at least play the button game and convert to damage to try to keep the life lead.
Sakura v Sagat plays out just like I thought it would. Hold all these h tatsus and walk his big ass to the corner. G just gets mauled. Shame bout his defensive options.
Yeah I dont see how a lot of people are going to be playing G long term. His defensive options are basically Alex without the VT1 parry to make cool Evo upsets with. If you dont like blocking, he is exactly who you dont want to pick. V skill works decently in neutral, but still has risk to it and once they in forget using that shit too much. Dont wanna blow your super either because much of his strength is getting to level 3 pres so you can throw meterless EX moves into super.
Seems like one of those if you get everything together deals it’ll work, but if you dont get started you’re probably near the worst character in the game. Like a more extreme version of Juri.
Hey, I wasn’t disagreeing with any of that(as shown in the part of the post you didn’t quote). I was explaining why people might bring it up if SFIV Sagat is the only iteration they’ve tried.
Yea sagat is a character known for controlling space. Sfv is probably the toughest game to do that in. With slow walk speed and what seems to be a terrible jump, no meterless dp and a game full of anti projectile tools, good luck with sagat. Doesn’t have the defensive options of sfiv or the crazy normals/fireball game of st, aggressive characters are probably going to have a field day with him
Like I said, it all depends on how good his buttons are.
G will need time, the ability to fill up the pres lvl after every special will be the core of his gameplan. Then with VT1 he ain’t gonna worry about, he hits like a truck.
If you pick apart random stuff like that from other games, you’ll have a problem.
Within this game his defensive options are pretty solid. He has true block strings into minus 4 at worst tiger shot to push people out in gaps. People have hella trouble keeping Guile down and his EX reversal is charge based. People get hit by his v reversal a lot because of how he works and that keeps them space.
Sagat has huge normals in this game too and he probably didn’t have anything in IV like the s.LK he does in this game. On top of that with his forward walk speed being better than it was in IV he’ll be able to more comfortably position himself into spaces and set up for whiff punishes off s.LK better. His shots are arguably better for controlling space than they were in IV with the frame data and there’s no focus dashing/fishing to build ultra for the opponent and move them in over the shots.
Yup, I foresee Sagats playing full Guile mode vs Zeku, the latter can bypass all TS with damn ease. Sagat normals are good from mid-range, so playing at his cr.hp/cr.mk distance for most of the time is expected. OG Sagat players will find a way, the character is ok.
G is going to have terrible matchups against all the characters that can alster their jump arc. Outside of that he seems very solid. I’m scared of Cammy the most on paper.
Not having a reversal is meh. Not having reversal or a good AA is game wrecking. Luckily he has a very good AA… but it won’t work versus the Cammys of the world so on paper I’m calling that shit bad, haven’t even played a Cammy yet… hopefully I’m wrong. Proof that aerial mixups are fucking retarded. G’s only saving grace will be the big damage and backrise, MAYBE his midrange fireball.
Sagat seems good at keeping his opponents at ranges that favor him. That’s one of the most important traits a zoner can have, and was actually one of his bigger weaknesses in SFIV.
Time will tell how he’ll actually turn out. He does have strikes against him (anti-fireball tools for everyone!), but I’m cautiously optimistic for the simple reason that so many characters in this game just don’t have a real neutral game. Sagat very clearly does have one.
Bonchan use Gat already like we’ll expected, perfect zoning/spacing and TUs on point. If he was able to being strong with Nash, Sagat is like riding a Ferrari after months with an old Honda.
I mean that’s literally his entire gameplan, being shitty and meter reliant at lv1 and becoming decent at higher levels. The entire problem is what to do when you’re not lv2 or 3 and how to get there.
So far these are the only safe ways I’ve found to charge presidentiality:
high dash punch (+6 on wakeup)
vskill (+1 on wakeup on standing opponent)
EX fireball (+1 on wakeup)
b+HP (-3 on wakeup at worst, not close enough to connect most lights)
1 is the best option but it requires you to land a dash punch first and also to give up any oki if you’re not in the corner. 2 and 4 are good but they require the opponent to be jumping on you. And finally 3 requires meter.
For the record, this is also what he gets at each level for what I’ve found so far:
lv1
high dash punch: no conversions into anything
low dash punch: nothing
spin kick: can only convert on CH (st.lk xx fireball or dash punch)
fireball: only 1 hit
command grab: can be converted into L high dash punch, EX low dash punch and EX fireball
j.lk > air vskill: can only convert into EX low dash punch
lv2
high dash punch: M/H version can be converted with EX low dash punch
low dash punch: same but M/H are safer on block (-6 instead of -8)
spin kick: faster startup for all versions, can convert on hit naturally, on CH he gets a medium link (st.mp > cr.mp > dash punch)
fireball: 2 hits, becomes + on hit in M/H version and safe on block in H version
command grab: can be converted with all non-EX dash punches and all versions of fireball; high dash punch conversions still work
j.lk > air vskill: can convert into high and low dash punch
lv3
all specials become their ex version
j.lk > air vskill: can only convert into low dash punch (curious that he loses conversions)
In short, at lv1 he gets almost nothing off anything, at lv2 you can convert into big damage and corner carry with meter and at lv3 he does the fuck he wants. It all depends then on how good he is at getting out of lv1, and I’m a little unsure that his options are good enough at that point.
I really wish his dash punch at lv1 didn’t launch the opponent so far away horizontally. If they landed next to him (like it happens in the corner) you would at least get a mixup on wakeup.
He feels very much like Sagat but with extra stuff added.
Right now nobody is talking about how damn gross his St.Lk is. That thing is long as fuck and cancelable. Coupled with his faster walk forward speed, that normal is going to annoy the life out of people. He also has cool combos. All in all they did a great job with him.