I noticed that, too.
doesn’t his dj.mp cross up?
In the lab with him now. You’re right. Wasn’t even paying attention to that command normal.
There we go
Now to figure out what this guys offense look like, he seems to have a lot of + buttons, but his specials all seem pretty bad on block
POWER TO THE ASS
He has a couple of Command Grab setups (I found a frame perfect one in the corner on fast rise). He’ll need them, you won’t get it in neutral often, it’s 12 Frame startup.
The hitbox on G-Barrier is very weird in the air. I wonder what applications it has.
Let’s theorize about G. He was an Illuminati (elemental powers) that thought too much of himself and fucked off. After preaching the presidential word, he got some followers, Q being one of them. Q tries to mimic his leader’s moves.
G has some good oki after b.hp xx qcf hk, +15 after dash on quickrise IIRC. Too bad his CC buttons are negative on block, and don’t lead to anything great. He can link a dp mk/pp from a max range CC f.hp though. But all that sacrificing a charge.
Well, that’s my 20 minutes in the lab with him. He has too much shit for my brain to handle. No charge stuff, lv1 charge stuff, lv2 charge stuff, VT stuff. Too much.
Finally Street V is complete,Master Sagat!
So satisfying watching Sagat kick people, especially during his Super.
G’s walkspeed isn’t as bad as I thought but still slow
His sthp is one-hit confirmable even without counter-hit, and on counter-hit his upper lunge will still connect no matter what level of Presidentiality you have. However if you counter-hit during VTI and do it the first he will connect but he’ll launch them over his head causing you to miss the follow-up
Stmk is pretty good, 8 or 9 frame start-up with good reach and is even a bit disjointed
Lunge punches = decent damage off of any whiff punish, especially at lv3 presidentiality. Nothing leads to oki though, at least not midscreen. But it knocks the opponent a crazy distance across the screen so it helps push them towards the corner where he can bully the hell out of people.
His V-skill is an amazing anti-air and I won’t have anyone tell me otherwise.
And yes it beats cross-ups (I use the VTI version to convert from it but the same idea applies to the regular version)
My big issue with slow characters is non-existant thanks to that V-skill
His crhp is also a very good anti-air and is a bit faster for if you want to anti-air and weren’t expecting a jump (V-skill is a bit slower)
I like his VTII a bit more, VT1 has the ridiculous combo potential but in VTII everything can be cancelled into his V-trigger attack (ie his crmk, stmk or sthk, none of which are cancellable normally). So every one of his normals turns into a one-hit confirm into a fat chunk of damage, or just stacking extra damage when you get a whiff punish. And since it’s two bars, potential for two per game.
Only problem I have is that since I’m still planning on using Menat as a secondary, and I dunno how these two would pair up. I imagine G wouldn’t have a fun time with Rashid, much like Menat doesn’t (V-skill probably helps keep him grounded but G’s defense is probably even worse than Menat’s).
Perhaps I’ll take a look at Sagat now. I don’t like how slow everything is with him but he can probably tame the wild characters that Menat doesn’t like much better. And if all else fails I’ll just stick with Ken.
Both of G v triggers feel solid as hell. VT2 will probably be the noobs choice (so I’ll be using it)
You get a v pop and a 250 damage command grab with armor that has great range. So once he gets v trigger it’s going to be super scary to be around him knowing you might get popped for 250… meaning his offense while in VT2 will be pretty amazing… assuming that people won’t be able to react to the 12 frame startup. So G will need to use lots of baits and staggers for people trying to fuzzy jump it… seems super solid overall. Tbh I wish he just had 2 uses of it without the other v special… but oh well. You get popped trying to get out of the command grab and G can still combo into his V special anyways.
Well I’m figuring out a lot of Oki and Command Grab setups right now. He has a surprising amount of routes into them, though the CG still requires a read on the wakeup. If you get Back Teched, you’re fried. Otherwise his Oki/CG game is nasty.
What I’ve been hearing is that despite the slow start up the armor starts on “frame 0”. If that’s true wonder if you could use that to slip through some of people’s block strings with gaps. Guess that depends on the range of the grab also
I’ll say it now, the 12 Frame Startup for his CG is a blessing in disguise.
Fei Long cancels are back baybeee
Slow command grabs are great, for obvious reasons. They have some issues but those seem to be accounted for with G’s having both armor and massive range.
If his command grab has armor on frame 1 that obviously makes it a great reversal option against strikes, but massively baitable to neutral jump ofc.
Sagat has the best walk speed he’s had since probably Alpha games so definitely check him out. No more sitting duck IV walk.
I’m not really bothering about CG setups. But good on you. RN I’m looking at normal command grab oki after a drop. Seems plausible if G has full meter/high resources. As an example… an easy command grab setup is in VT2, do normal command grab, dash twice, VT2 command grab… it hits on the second frame of their wakeup if they quick rised, but your -12 if they stayed on the ground.
Etc etc
How’s Sagat looking vs Guile?