So G is basically a comeback VT character ?
He meant a line of coke
Have a question that I require help with to check that I’m not just being totally dense.
HK-Tiger Knee has 20 frames of startup and 11 active frames which means it should be active on frame 30, correct?
Well after a HK Tiger Knee he’s at +30. I tested this using his dash (21 frames) and he is at +9.
Putting these ideas together it stands to reason that HK-Tiger Knee should hit on the last active frame but it does not.
I can get it to land and be +3 but I’m fairly sure that’s when delayed by a frame.
So am I being dumb and missing something or is the frame data off by 1 somewhere?
Way earlier someone said that Sagat destroy Chun, i played vs a bunch of GMs yesterday using Sagat like Shakz and Yogapate and did well and took it.
Chun can slide under his low shot and it is going to be crucial here. From the mid range, you can duck his high shot and st.HP or even ex legs him. His jumping is relatively decently easy to AA. Even if Gat does ex.low shot, he is still negative.
Overall Matchup felt alright to me, ofcourse the guys are still learning it but doesn’t feel as hard as Guile imo. The fact that you can slide his low shot is good.
Probably will be tough in the future but nothing like Menat or Sim imo
Until now I saw FilipinoChamp, Ricki Ortiz and Floe saying he’s bad, but more are coming… Until Bonchan shows them the way.
+30 on wakeup means that the first frame of standing state is frame 31. 20 frames of startup and 11 active frames means that it will be active from frame 20 to frame 30. So your last active frame of heavy TK runs out right before the wakeup invincibility frames end.
Yo, watch that. Early days but a lack of reversal really hurts G.
I could still react to tiger shots with Vskill and EX flip. That’s why I think it’s nothing like fighting Guile, where I have to lock into the players boom patterns. Sagat is faster in SFV, but not fast enough to deter me from storing. The match up really shows how much they simplified her. I miss all those options.
So I was just being dense. Haven’t done any frame data stuff since Akuma came out so it’s been a while. Thanks.
For what its worth I think its really interesting to read about. I’ve seen/been part of people trying to grow up and maintain gaming scenes (though not for FGs) and I always respect and appreciate the work that people put into that.
Plus that is at least SF related so it feels appropriate here.
Complete aside from that: I was checking the PS Store to see about a bundle for the new summer outfits (because if I’m gonna shill, I’m gonna shill hard) and I noticed that they also have up a bundle for the Monster Hunter costumes. $9.99 for all three + all the colors.
Not sure how long they’re going to keep that around but as expected Capcom isn’t gonna say no to $$$ so if you missed out on any costumes previously it seems like there will be ways to get them. Either in a bundle like this or with them re-running the event like they are for the MH ones.
Also I have a lot of thoughts about EVO and SF5 following EVO. Now that I’m at a computer I’m gonna put all that together and bomb the new thread with it whenever that goes up, though I’ll summary tag the chunks to save the scrolling.
… They are selling the monster hunter costumes for money?
Bloody heck. I already burned FM for the first gem of the Mika’s costume.
I guess I will just buy it with real money tonight and pretend I never did the extra battle for her costume…
Sorry! Wish I would have found this sooner.
If its any consolation I totally did the challenge for her 3rd piece twice (because I thought it had cycled and didn’t check like an idiot) and wasted the FM on it.
I should have checked the store before doing the extra battle, but alas.
Stuff happens. I was too distracted by EVO, I guess.
Things I took away in my 8 hour sagat session.
He gets his biggest damage of AA’s
If an opponent doesn’t jump its going to be a long hard match.
He’s neutral is similar to alex’s but with a fireball.
He isn’t really scary if a you commit to walk and block
he has some good buttons just a bit to long of a start up on them.
What I think he needs
his cr lp should be 3 frames, honestly I dont know why it isn’t.
St Hk should be 6 Frames
Low fire ball should do more chip damage/damage
St mk should be 9 frames.
edit- low tiger shot should be negative 3 at worst. smh…
He should be able to combo his max range 2mk into mk knee all the fooking time.
Is it my unfamiliarity with command grab characters talking, or does G’s command look like it works from hella far?
Dunno…
But I do know there is a new thread
Anyone have G’s frame data?