This, is where I have to disagree with almost everything said.
The game is highly imbalanced with respects to certain archetypes. Characters that can get around fireballs, do so easily and with little thought, and characters that can’t, tend to have no antifireball tools almost at all.
Corner carry… most games one combo takes you into the corner, from damn near anywhere. This is a combo of short stages and long combos. Eat one combo in tekken, might not get back up. Etc.
All that really needs to happen is the archetypes need to be reigned in a bit. Certain Anti fireball moves need more startup before projectile invincibility. AA’s largely are good enough, if you pick the correct archetype… and are playing against the correct archetype.
But of course certain characters could use an AA buff here and there.
15 frame dashes… well chun has one and she not even a problem so I don’t see how that in itself is a problem. Her dash was 15 frames in sf4 as well and it’s also not a problem. Makotos in 3s is like 10 frames or some crazy crap like that. It’s stupid strong… but it doesn’t run the game.
The dash problem is due to the fact that normals can’t control dashes because sf5 normals suck ass, and because dashes cover way too much ground. The speed has little to do with the problem.
I mean when people think that Akumas st.mk that reaches about as far as a jab (being hyperbolic, I know) is a good button… it shows that the game by and large lacks good buttons. This game is largely built and designed like blazblue. Characters all have some glaring flaw they personally have to deal with. Bison and sagat can’t really walk, charge characters can’t really use stagger pressure well, fireball characters are themselves weak to superior fireball games, the best characters tend to have very low HP and since the game is very much based around damage dumps, that doesn’t bode well for the low hp characters, characters with string normals tend to be highly gimped in other areas to make up for it.
Even the “all around” characters like ryu ed necalli and akuma have stubby normals to make up for having everything.
As a game and balance wise it’s just a shit show. It is holistically bad from the top down.
It’s still fun, but in a shitty ass way… like… hey, I’m this player that can do all these things on all these other games but this game totally limits me and forces me to try and put this peg into this hole. It’s boxy and crap. But… at the end of the day, it’s still streetfighter so people still love it and make excuses for it’s obvious flaws.