Because stages and the music attached to them are part of the play experience. Watching MvC2 remixes will let you know how unexpected songs can make matches extra hype on accident.
Seriously, imagine watching CvS2 without hearing half of that amazing soundtrack?
Except that if your players are picking the bland training stage over more visually appealing options then either your other stages aren’t that great or they prefer plain environments.
I was talking about CPT tournaments. That is where “best players in the world” comes from.
I understand that regular stream monster prefers goofy costumes, ugly colors and colorful backgrounds.
I don’t care about any of that. I just want players playing at their best.
It’s true that some stage themes or music in general makes a match much more hype, can you imagine watching a CVS2 match where the players are on the London stage and true love makin ain’t playing or a hype MVC2 match without a random anime song playing in the background?
Unless the commentators are providing some real insight into the match, you tune them out pretty easily.
Top 10 worst hot takes from the lounges. Also willfully forgets jsut how fucking sick of looking at the training stage people became towards the last two years of SF4.
Regarding stages I think its more a question of: why not both?
Yes, while a really good match is going on you probably aren’t watching more than the active characters throw hands. But even as a really engaged, informed spectator there are plenty of matches across a tournament that aren’t that captivating. In those instances it is nice to have the other design aspects of the game fill in.
Like for me GG is in the “always watch” category because even if it is a squash match the game looks fantastic, has great stages, and awesome music. Tekken 7 looks great and has cool stages for the most part, even if some of the music makes me want to Kaiji Ultimate Survivor my ear drums.
I like SFV as much as the next guy - actually given how it is regarded probably more than the next guy - but the stages and music unique to this game are pretty flat in terms of impact. Actually, I take that back: the Chinese restaurant stage and forgotten waterfall are pretty good, and I think it is because both of those were early releases so probably had plenty of pre-prod time. Also doesn’t help that once you crack top 8 or maybe even earlier than that on stream the Capcops start mandating the CPT stages on stream so you’re looking at a much smaller pool of stages over and over.
Is it that bad? Not really. But (like a lot of things with SFV) it could be better and you’d kind of hope it would given some of the classics SF has given us over the years.
SF5 has some great stages, but a lot of them feel very flat. Like they don’t have much personality to them. Hard to say why it feels that way. Kind of a shame that two of the best, Skies of honor and Kazunuki Beach, have major issues though.
The throwback stages have been really good too. Vega’s stage gives me a hard time but it’s still good looking. Overall they’re kind of missing…something.
Oh no, they were only thinking about banning Jigglypuff. In the case of the Ice Climbers, there were talks about banning their chain grab. Just one tactic from them.
People are just mad about anything good that isn’t Fox and Falco doing reflector jump cancel shenanigans
I’ll send it to you when I get home today.
I’m even worse at Smash than I am at Street Fighter though so you should be fine.
Yeah I had the same thought. Its not that the ideas are bad there is just something missing in the design or execution somewhere. And yeah the two post-launch stages they actually got inspired with they added flair to which led to them being tourney banned (waves and motion sickness plane). sad trombone
I was actually going to say that the stages I have liked the best are the throwback stages, though I don’t consider that to be much of an endorsement. You could say that they did a good job of translating them to the current game, which is something.