That’s going to be great until a DLC character gets released or someone refines a character to the point where the game becomes an unbalanced mess ala 3S or mvc and then we get to just live with it for the rest of the year.
I was elated when I heard that they were doing balance patches by season, unless it was something particularly egregious. Games that balance patch every two weeks (like League) are super annoying.
Interesting how they mention that any future DLC characters will be on free trial until Zenny shop is launched. How long do they expect it to take? Beyond April’s character launch seems plausible by that statement.
Hmmm…I only want Premium stuff for Ken and Guile so I think I’m going to hold out on season pass. I just want to be able to fight against all the DLC characters even if I can’t play them. Just need a way to train against them.
They’ve been way too particular about the balance for that to happen I think. You’ll have some characters that are stronger than others, but not to the degree of old Capcom games or current NRS stuff
Has Capcom given any kind of information AT ALL about the ability to rebind keys? I google it and all I find is people complaining - rightly so - but no official statement of anything of the sort. Now, I realize this is far from being a priority on Capcom’s list, but being able to rebind keys is such a basic thing, I can’t even remember the last game I played where this wasn’t possible.
Probably because Ryu and Chun are like the Jay-Z and Nicki Minaj of Rap. Everyone in the world knows the two, you can’t miss em. Bison and Cammy would be the J Cole and Da Brat.
Kappa
Also seems I was kind of right, Capcom does not have Zenny outfits for the entire cast yet…or they are hiding them completely
They have been, but there’s been no beta period for the characters they’re about to release. Shipping DLC without a beta server is just asking for trouble.
Yeah, no, it’ll be fine. Old games didn’t have extensive beta tests. They usually just did internal testing, and released the damn thing. Developers have a much better understanding now about what would make a game degenerate, and how to avoid these issues. Usually infinites, freeze glitches, and game resets are the things they need to look out for. SF’s system is usually pretty good about not having those things, and they are typically pretty easy to fix if they do pop up. I believe they have said they will correct such things as bugs if they do appear, much like how they are neutering the throw/jump option select. There’s no reason to just change shit just because some characters are strong. Strong characters don’t necessarily ruin the game. While 3S and MvC2 did have a rigid top tier, they were hardly “unbalanced messes.” They both provided years of fantastic competitive play despite Twelve and Roll being crap tier. Chun, Yun, and Ken looked to be unstoppable in 3S, but as time goes on Ken is moving down the list, and characters like Dudley and Mokoto are moving up. A strong top tier is simply an almost unavoidable facet of fighting games, or any game where players have non-homogenized options (there are gun tiers in Call of Duty, for instance). So far the developers seem to have a pretty good handle on it in V, considering that we saw 8 different characters in top 8 at final round, and 12 in the top 16.
Balancing periodically just results in knee jerk buffs and nerfs without ever letting the dust settle. For example, it took nearly a decade or more for people to figure out that Dee Jay was pretty good in ST. Imagine if they had buffed him with the impression that he was weak! If you give people time they will find ways to mitigate the weakness of certain characters, or how to work around the strengths of others. I would much rather think my way through the game than have Daddy Capcom solve all my problems for me.
Capcom doesn’t exactly have a good track record with that. Wasn’t SFIV pretty unbalanced at launch? And Marvel. And every other game Capcom has made? Given how much they’ve screwed up so far I find your trust weirdly misplaced.
MvC2 was absolutely an unbalanced mess. Remember Gambit? That was also like 200 years ago, back when Capcom wasn’t flailing to introduce basic features on games released 9 months early.
I think that’s only true because until now Capcom couldn’t figure out what the internet was and didn’t want to pay to update arcade cabinets. There’s no reason to accept defacto ‘top tiers’ other than weird traditionalism. I don’t think Capcom should do the badly thought out last minute patching that is in NRS games, but just trusting everything to be fine in a genre where things are almost never ‘fine’ seems kinda foolish to me.
Also, there is no real competitive circuit in CoD. It’s just propped up by MLG occasionally.
ST came out before the dinosaurs died. It’s a very simple game. It is also full of broken shit and would never stand up by todays standards.