SFV Current Reported Balance Changes. FULL PATCH NOTES coming NOT Today

Oh sorry, yeah her V Trigger is shorter time bar now. V Skill actually being useful for building meter might offset that though.

im still waiting for them to allow ps3/ps4 fightstick for pc.

That’s already been confirmed to launch in the patch and Steam is allowing native support for PS4 controllers pretty soon any way.

have you tried forums.shoryuken.com/discussion/208934/joy2key-xpadder-x360ce-all-junk-use-this/p1?

Dinput is supported in next patch.

I posted some frame data in various sub forums. Go snatch it before the capcops find me. Tomorrow I’ll post more if I’m still alive

D-input works in windowed mode on steam now…

Steam controllers use some hybrid d-input so steam went ahead and patched that in. SFV will have it native on the 20th.

really hope AAs get more buffs across the board, or maybe even jumps just straight up being slowed down. suppose the 2 frames of input lag could just deal with the issue but i doubt it.

I just heard that they are working on key bindings. Also, I hate using third party programs. looking forward for this patch!