SFV Current Reported Balance Changes. FULL PATCH NOTES coming NOT Today

If people can post balance changes for characters they’ve heard that would be great. I’ll just post twitter stuff for now.

In spoilers until consolidated into text

Spoiler

https://twitter.com/PR_Balrog/status/805206225591746560?ref_src=twsrc^tfw

https://twitter.com/discovigilante/status/805191371875184640/photo/1?ref_src=twsrc^tfw

https://twitter.com/fubarduck/status/805198260721750016?ref_src=twsrc^tfw

https://twitter.com/JWonggg/status/805178105509752833?ref_src=twsrc^tfw

https://twitter.com/arlieth/status/805221652078338048?ref_src=twsrc^tfw

https://twitter.com/SamuraiWFX/status/805234552503271424?ref_src=twsrc^tfw

https://twitter.com/SamuraiWFX/status/805235057640116225?ref_src=twsrc^tfw

Ultra David posted some stuff on Reddit (more in link)

PRO TIP If you’re on Twitter mobile open a tweet and long press the text area to copy all the text easily
Ultra David has a big ass thread going - https://twitter.com/ultradavid/status/805168932625653760k
I’ll try to put new stuff below this message
Also I got to watch Momochi/Tokido test Ken/Akuma and Ken jump tatsu was actually anti airable!
@WinnerStaysOn But Ken can no longer do mo dp vtrigger lp dp ex dp
Cammy s2 updates: - S.lk still looks like it’s +1, instant tick throw still there - all dive kicks looked nerf on block except vtrig dive
Wakeup dp on blast now loses to meaty normals across the board ?!?
Crouching fierce is way faster not sure how many frames. Alex @Circa_LPN @jav1ts
Chun can do cr lk cr lk into legs into V TRIGGER CANCEL (WHAT) and continue the combo from there…
@MrxLongshot dhalsim nerf?? far limbs are plus! far range st hp crush counter xx super is a combo! down back+mk is super important!
Dhalsim stand fierce is now a crush counter don’t fireball him
"Karin Season 2 at PSX. St.LK is +1 on block

Can we gather all the information we’ve got until now and put it in a single post?

I’m posting some twitter stuff in the first post for now.

You can find most info taken from tweets here:

Balrog
cr mk now hits low

Bison
V skill now stores fireball… can use it as a combo extender

Two other tweets about Ryu:

Geeze man. They literally nerfed ryu into the ground. I’ll still stick by my character but man…

Bison backdash much faster.

I seen that coming so much lol

Theyr mission to flat Ryu because the unwanted role of being balancement icon will go on

Still on -lowest levels of- the Ryu warwagon btw

I just read about Dhalsim changes. Crimson might’ve been right in making the switch lol.

Bison is guaranteed good now. Capcom cares.

Oh man Ibuki hid in the forest like a true ninja and about to get these free ass buffs. I honestly didn’t think she needed much so whatever they give her is icing on the cake. As long as they didn’t kill the Sako EX kunai reset I’m golden.

Patch notes coming soon.

Let’s just hope this doesn’t get jinxed and Capcom ninja nerf him a day before release. I just want him to be competitively viable honestly, so he can see representation instead of the leper he became to all but the bravest of pro players.

Good walk speed will make him mid tier at the minimum. He had some of the longest buttons (including one of the longest cancelable c.MK’s in the game), but just didn’t have the walk speed to make them work. His whiff punish game with s.MK and c.MK is going to be OD if his back walk speed is as good as they make it sound. Psycho axe being able to string into a 3 frame normal on block means he can finally frame trap the whole cast with that move also. Unless they take away his walk speed and take away his c.HP he should be good to go.

No meterless DPs helps him too.

If Ibuki gets buffed I might pick her up again. Then drop her because my execution sucks ass.

Keep reading throws have been gimped but what exactly do people mean?

Range was nerfed?
Damage got lowered?
Now all 6f startup?
Tech window larger?
Characters thrown farther away?

That last one is the one that has some references but makes little sense, it means the Scrub Unity dwellers can’t even input quickrise or backroll or they keep doing the same on every knockdown.

Now that’s only a nerf for the rushdown characters anyway. Would be funny if the zoning characters like Guile or Dhalsim now leave you at point blank and negative on frames, but that would be the true general nerfing of throws.

This.

Anything about Necalli or Juri yet? PUMPED about Ibuki changes!

And we got nothing new in terms of info.

http://www.capcom-unity.com/combofiend/blog/2016/12/04/street-fighter-v-2017-season-our-goal

Although I can’t get into all the specific change details just yet, as that’s subject to our comprehensive 2017 season changelog post due in the coming weeks

Might as well change the title to “full patch notes NOT coming later today”.

Fucking Combofiend. The guy is full of shit