Everybody in Alpha 3 could air grab. I’d say this invalidates the opinion that Mika should be included in SF5. Please let’s not waste a character slot on a joke character worse than Dan or Fuerte.
Gemakai: twigster:Did anyone here play Mika in Alpha 3? Can we get a rundown of why she was bad in A3, and what they could do to improve her? Keep in mind there’s no V-ism bullshit to give her a boost.
I know her “flying peach” was a joke move because of the dumb recovery animation. I also thought the “Sardine Beach Special” super was totally useless and gimmicky. However, fundamentally she looks like she could be good character. She had a bunch of good normals including the grappler jump splash, zangiefs jump short, a slide, a steerable hop kick that actually goes over lows, an air throw, Guile’s backfist, as well as her crouching fierce and crouching and STANDING (drop kick!) roundhouse buttons knocking down.
She has what look like good tools, it shouldn’t be too hard to tailor her to SF5.
I can’t say I was actually good at SFA3, but I did like Mika in that game. I feel that she can be retooled to be pretty strong and unique. I think she just needs an updated way to get in on people. No air blocking is also a big help for her I think. That or an air grab of sorts (if she didn’t have one, it’s been a minute since I’ve actually played SFA3).
Everybody in Alpha 3 could air grab. I’d say this invalidates the opinion that Mika should be included in SF5. Please let’s not waste a character slot on a joke character worse than Dan or Fuerte.
I’m afraid that argument really doesn’t work. For example:
“Everybody in SF3 could parry. I’d say this invalidates the opinion that any 3s characters should be included in SF5. Lets not waste a character slot on characters who are unpopular.”
Besides, just cause you dislike a character doesn’t mean everyone else dislikes that character too.
Also, when I say ‘air grab’ I mean in the sense of a ground to air sort of move meant for grabbing, a la Abel’s Flying Sky or even Fuerte’s Guacamole Leg Throw
I wouldn’t mind R.Mika. Shes just slightly under the Dan Fuerte level of cheese and her expansive move set would be really interesting in a new game.
Still waiting for Sodom also. Just as an excuse to see his reversal jitte crawl again. Craziest looking move in SF. Plus command grabs that burn you on fire. And because hes basically a weeaboo
Metroxylon: Gemakai: twigster:Did anyone here play Mika in Alpha 3? Can we get a rundown of why she was bad in A3, and what they could do to improve her? Keep in mind there’s no V-ism bullshit to give her a boost.
I know her “flying peach” was a joke move because of the dumb recovery animation. I also thought the “Sardine Beach Special” super was totally useless and gimmicky. However, fundamentally she looks like she could be good character. She had a bunch of good normals including the grappler jump splash, zangiefs jump short, a slide, a steerable hop kick that actually goes over lows, an air throw, Guile’s backfist, as well as her crouching fierce and crouching and STANDING (drop kick!) roundhouse buttons knocking down.
She has what look like good tools, it shouldn’t be too hard to tailor her to SF5.
I can’t say I was actually good at SFA3, but I did like Mika in that game. I feel that she can be retooled to be pretty strong and unique. I think she just needs an updated way to get in on people. No air blocking is also a big help for her I think. That or an air grab of sorts (if she didn’t have one, it’s been a minute since I’ve actually played SFA3).
Everybody in Alpha 3 could air grab. I’d say this invalidates the opinion that Mika should be included in SF5. Please let’s not waste a character slot on a joke character worse than Dan or Fuerte.
I’m afraid that argument really doesn’t work. For example:
“Everybody in SF3 could parry. I’d say this invalidates the opinion that any 3s characters should be included in SF5. Lets not waste a character slot on characters who are unpopular.”
Besides, just cause you dislike a character doesn’t mean everyone else dislikes that character too.
Also, when I say ‘air grab’ I mean in the sense of a ground to air sort of move meant for grabbing, a la Abel’s Flying Sky or even Fuerte’s Guacamole Leg Throw
you can’t retwist your words to suggest you meant a designated grab anti-air special. You were implying ANY air grab. And my logic follows the line such as “you didn’t know you could do this in the game with anybody in this game, therefore you don’t really know this game, or these characters”. Considering your mention of “everybody can parry…” it’d be like saying you thought only certain characters could parry. I’m equating your lack of game knowledge to a lack of credibility in who the better candidates for SF5 are that’s all. But everybody gets on the hype train for the most uninspired and boring characters as usual. I’m not saying you shouldn’t like those characters, I’m saying you should get it figured out why you like those characters.
And again, I’d rather have a less of a joke character than Mika. Of which there are several.
… And because hes basically a weeaboo
He was basically the first weeaboo. I can’t remember the Japanese word for what Sodom is either but I read it a long time ago in some bio page.
DevilJin_01:… And because hes basically a weeaboo
He was basically the first weeaboo. I can’t remember the Japanese word for what Sodom is either but I read it a long time ago in some bio page.
Otaku?
Yeah otaku is the more formal term for someone foreign that is fascinated with Japanese culture. Hence one of the biggest anime cons being called Otakon.
Gemakai: Metroxylon: Gemakai: twigster:Did anyone here play Mika in Alpha 3? Can we get a rundown of why she was bad in A3, and what they could do to improve her? Keep in mind there’s no V-ism bullshit to give her a boost.
I know her “flying peach” was a joke move because of the dumb recovery animation. I also thought the “Sardine Beach Special” super was totally useless and gimmicky. However, fundamentally she looks like she could be good character. She had a bunch of good normals including the grappler jump splash, zangiefs jump short, a slide, a steerable hop kick that actually goes over lows, an air throw, Guile’s backfist, as well as her crouching fierce and crouching and STANDING (drop kick!) roundhouse buttons knocking down.
She has what look like good tools, it shouldn’t be too hard to tailor her to SF5.
I can’t say I was actually good at SFA3, but I did like Mika in that game. I feel that she can be retooled to be pretty strong and unique. I think she just needs an updated way to get in on people. No air blocking is also a big help for her I think. That or an air grab of sorts (if she didn’t have one, it’s been a minute since I’ve actually played SFA3).
Everybody in Alpha 3 could air grab. I’d say this invalidates the opinion that Mika should be included in SF5. Please let’s not waste a character slot on a joke character worse than Dan or Fuerte.
I’m afraid that argument really doesn’t work. For example:
“Everybody in SF3 could parry. I’d say this invalidates the opinion that any 3s characters should be included in SF5. Lets not waste a character slot on characters who are unpopular.”
Besides, just cause you dislike a character doesn’t mean everyone else dislikes that character too.
Also, when I say ‘air grab’ I mean in the sense of a ground to air sort of move meant for grabbing, a la Abel’s Flying Sky or even Fuerte’s Guacamole Leg Throw
you can’t retwist your words to suggest you meant a designated grab anti-air special. You were implying ANY air grab. And my logic follows the line such as “you didn’t know you could do this in the game with anybody in this game, therefore you don’t really know this game, or these characters”. Considering your mention of “everybody can parry…” it’d be like saying you thought only certain characters could parry. I’m equating your lack of game knowledge to a lack of credibility in who the better candidates for SF5 are that’s all. But everybody gets on the hype train for the most uninspired and boring characters as usual. I’m not saying you shouldn’t like those characters, I’m saying you should get it figured out why you like those characters.
And again, I’d rather have a less of a joke character than Mika. Of which there are several.
Okay. I’m sorry that I haven’t played SFA3 in quite some time and the mechanics are hazy to me. And I’m sorry I wasn’t clear what I meant when I said ‘air grab’. I wasn’t ‘retwisting’ my words. That’s why I specified it in my following post.
I really am not trying to pick a fight about this of all things. I’m just contributing to the conversation about who I would like to see and how they might be implemented. Just because I’m mistaken about something from a game doesn’t completely discredit my opinion in that regard. I used the parry example as a means to counter the argument of ‘characters who were in games with air grabs shouldn’t be in SF5’, not to discredit you or your opinion.
If you just wanted to just correct me, you could’ve just said ‘all characters could air grab in that game’ and my reaction would be ‘oh yea, I forgot but this is what I meant by that.’
And if you don’t want or like Mika, that’s also fine. There are some characters I don’t want in SF5 that I’m sure are going to make it anyway. But I feel we can have a discussion about that sort of thing without basically flinging crap at each other saying “You’re dumb and your opinions are dumb.”
But I feel we can have a discussion about that sort of thing without basically flinging crap at each other saying “You’re dumb and your opinions are dumb.”
That’s what you feel, but this is SRK
Gemakai:But I feel we can have a discussion about that sort of thing without basically flinging crap at each other saying “You’re dumb and your opinions are dumb.”
That’s what you feel, but this is SRK
Of course. How silly of me.
Metroxylon: Gemakai: Metroxylon: Gemakai: twigster:Did anyone here play Mika in Alpha 3? Can we get a rundown of why she was bad in A3, and what they could do to improve her? Keep in mind there’s no V-ism bullshit to give her a boost.
I know her “flying peach” was a joke move because of the dumb recovery animation. I also thought the “Sardine Beach Special” super was totally useless and gimmicky. However, fundamentally she looks like she could be good character. She had a bunch of good normals including the grappler jump splash, zangiefs jump short, a slide, a steerable hop kick that actually goes over lows, an air throw, Guile’s backfist, as well as her crouching fierce and crouching and STANDING (drop kick!) roundhouse buttons knocking down.
She has what look like good tools, it shouldn’t be too hard to tailor her to SF5.
I can’t say I was actually good at SFA3, but I did like Mika in that game. I feel that she can be retooled to be pretty strong and unique. I think she just needs an updated way to get in on people. No air blocking is also a big help for her I think. That or an air grab of sorts (if she didn’t have one, it’s been a minute since I’ve actually played SFA3).
Everybody in Alpha 3 could air grab. I’d say this invalidates the opinion that Mika should be included in SF5. Please let’s not waste a character slot on a joke character worse than Dan or Fuerte.
I’m afraid that argument really doesn’t work. For example:
“Everybody in SF3 could parry. I’d say this invalidates the opinion that any 3s characters should be included in SF5. Lets not waste a character slot on characters who are unpopular.”
Besides, just cause you dislike a character doesn’t mean everyone else dislikes that character too.
Also, when I say ‘air grab’ I mean in the sense of a ground to air sort of move meant for grabbing, a la Abel’s Flying Sky or even Fuerte’s Guacamole Leg Throw
you can’t retwist your words to suggest you meant a designated grab anti-air special. You were implying ANY air grab. And my logic follows the line such as “you didn’t know you could do this in the game with anybody in this game, therefore you don’t really know this game, or these characters”. Considering your mention of “everybody can parry…” it’d be like saying you thought only certain characters could parry. I’m equating your lack of game knowledge to a lack of credibility in who the better candidates for SF5 are that’s all. But everybody gets on the hype train for the most uninspired and boring characters as usual. I’m not saying you shouldn’t like those characters, I’m saying you should get it figured out why you like those characters.
And again, I’d rather have a less of a joke character than Mika. Of which there are several.
snip
It’s fine. I’d rather not spend time debating syntax and whether you did or didn’t mean one thing over another. And I did “go up one more level” because I’m one player who’s just honestly become repulsed at all the excitement over the mere idea of Mika being included. It’s like people are excited and they don’t even know why. Cuz somebody told them to or some other granfalloon like that.
Gemakai: Metroxylon: Gemakai: Metroxylon: Gemakai: twigster:Did anyone here play Mika in Alpha 3? Can we get a rundown of why she was bad in A3, and what they could do to improve her? Keep in mind there’s no V-ism bullshit to give her a boost.
I know her “flying peach” was a joke move because of the dumb recovery animation. I also thought the “Sardine Beach Special” super was totally useless and gimmicky. However, fundamentally she looks like she could be good character. She had a bunch of good normals including the grappler jump splash, zangiefs jump short, a slide, a steerable hop kick that actually goes over lows, an air throw, Guile’s backfist, as well as her crouching fierce and crouching and STANDING (drop kick!) roundhouse buttons knocking down.
She has what look like good tools, it shouldn’t be too hard to tailor her to SF5.
I can’t say I was actually good at SFA3, but I did like Mika in that game. I feel that she can be retooled to be pretty strong and unique. I think she just needs an updated way to get in on people. No air blocking is also a big help for her I think. That or an air grab of sorts (if she didn’t have one, it’s been a minute since I’ve actually played SFA3).
Everybody in Alpha 3 could air grab. I’d say this invalidates the opinion that Mika should be included in SF5. Please let’s not waste a character slot on a joke character worse than Dan or Fuerte.
I’m afraid that argument really doesn’t work. For example:
“Everybody in SF3 could parry. I’d say this invalidates the opinion that any 3s characters should be included in SF5. Lets not waste a character slot on characters who are unpopular.”
Besides, just cause you dislike a character doesn’t mean everyone else dislikes that character too.
Also, when I say ‘air grab’ I mean in the sense of a ground to air sort of move meant for grabbing, a la Abel’s Flying Sky or even Fuerte’s Guacamole Leg Throw
you can’t retwist your words to suggest you meant a designated grab anti-air special. You were implying ANY air grab. And my logic follows the line such as “you didn’t know you could do this in the game with anybody in this game, therefore you don’t really know this game, or these characters”. Considering your mention of “everybody can parry…” it’d be like saying you thought only certain characters could parry. I’m equating your lack of game knowledge to a lack of credibility in who the better candidates for SF5 are that’s all. But everybody gets on the hype train for the most uninspired and boring characters as usual. I’m not saying you shouldn’t like those characters, I’m saying you should get it figured out why you like those characters.
And again, I’d rather have a less of a joke character than Mika. Of which there are several.
snip
It’s fine. I’d rather not spend time debating syntax and whether you did or didn’t mean one thing over another. And I did “go up one more level” because I’m one player who’s just honestly become repulsed at all the excitement over the mere idea of Mika being included. It’s like people are excited and they don’t even know why. Cuz somebody told them to or some other granfalloon like that.
I think it’s because people like the character and her play style and the chance to try her in a new engine is exciting.
Metroxylon: Gemakai: Metroxylon: Gemakai: Metroxylon: Gemakai: twigster:Did anyone here play Mika in Alpha 3? Can we get a rundown of why she was bad in A3, and what they could do to improve her? Keep in mind there’s no V-ism bullshit to give her a boost.
I know her “flying peach” was a joke move because of the dumb recovery animation. I also thought the “Sardine Beach Special” super was totally useless and gimmicky. However, fundamentally she looks like she could be good character. She had a bunch of good normals including the grappler jump splash, zangiefs jump short, a slide, a steerable hop kick that actually goes over lows, an air throw, Guile’s backfist, as well as her crouching fierce and crouching and STANDING (drop kick!) roundhouse buttons knocking down.
She has what look like good tools, it shouldn’t be too hard to tailor her to SF5.
I can’t say I was actually good at SFA3, but I did like Mika in that game. I feel that she can be retooled to be pretty strong and unique. I think she just needs an updated way to get in on people. No air blocking is also a big help for her I think. That or an air grab of sorts (if she didn’t have one, it’s been a minute since I’ve actually played SFA3).
Everybody in Alpha 3 could air grab. I’d say this invalidates the opinion that Mika should be included in SF5. Please let’s not waste a character slot on a joke character worse than Dan or Fuerte.
I’m afraid that argument really doesn’t work. For example:
“Everybody in SF3 could parry. I’d say this invalidates the opinion that any 3s characters should be included in SF5. Lets not waste a character slot on characters who are unpopular.”
Besides, just cause you dislike a character doesn’t mean everyone else dislikes that character too.
Also, when I say ‘air grab’ I mean in the sense of a ground to air sort of move meant for grabbing, a la Abel’s Flying Sky or even Fuerte’s Guacamole Leg Throw
you can’t retwist your words to suggest you meant a designated grab anti-air special. You were implying ANY air grab. And my logic follows the line such as “you didn’t know you could do this in the game with anybody in this game, therefore you don’t really know this game, or these characters”. Considering your mention of “everybody can parry…” it’d be like saying you thought only certain characters could parry. I’m equating your lack of game knowledge to a lack of credibility in who the better candidates for SF5 are that’s all. But everybody gets on the hype train for the most uninspired and boring characters as usual. I’m not saying you shouldn’t like those characters, I’m saying you should get it figured out why you like those characters.
And again, I’d rather have a less of a joke character than Mika. Of which there are several.
snip
It’s fine. I’d rather not spend time debating syntax and whether you did or didn’t mean one thing over another. And I did “go up one more level” because I’m one player who’s just honestly become repulsed at all the excitement over the mere idea of Mika being included. It’s like people are excited and they don’t even know why. Cuz somebody told them to or some other granfalloon like that.
I think it’s because people like the character and her play style and the chance to try her in a new engine is exciting.
Ending it here: I’d say whatever the reason is is the same reason any and all characters from 3S should be included before Mika.
snip
Despite my earlier example, I also would like a plethora of 3S characters as well. Urien and Alex are very cool characters and it would be nice to see them again in a new game. The same logic applies to other characters we haven’t seen in a long time, including Mika, Birdie, and so on. So again, you’re not necessarily wrong for disliking the character, but the want to discredit other people’s opinion because of that comes off kind of negatively.
To go on back on topic, Q is another character I’d like to see in a new engine. The mystery on his character was always fascinating and the quasi-grappler charge design is cool. It felt like the parry system hurt him more, though I’m aware mastering it was key in winning with the character. I’ve pondered his V-Trigger and Skill, and I think earlier in the thread someone suggested his taunt would be his skill. Seems appropriate, but rather than ‘increase health/defense’, it giving a free bit of super armor would be more appropriate if they improved him in other ways (having a decent special cancellable poke for instance).
As for his trigger, not entirely sure. One cool idea would be to incorporate his Total Destruction into his attacks in some way. Maybe something like his grabs become explosively powerful on their own while still acting as combo starters. It’s a thought anyway.
Cestus: Fatal1ty_93_RUS: Cestus: Fatal1ty_93_RUS: Eternal: Fatal1ty_93_RUS: Eternal: john4p: Eternal: john4p:Fei Long doesn’t represent Jeet Kune Do, he does Kung Fu.
He resembles Bruce Lee before he invented JKD.
He doesn’t follow any particular Kung Fu style and the majority of his moves follow the creeds Lee created for JKD. The only outlier really is his regular use of high kicks which Lee was known for doing in the movies as they look good. JKD is based on Wing Chun Kung Fu with many other influences such as american boxing and fencing. However Fei Long does not specifically utilize Wing Chun which is the only Kung Fu Bruce Lee was known to practice before he developed the style that became JKD.
Fei leads with his dominate hand using it for almost every attack, his jabs, his close HP, farHP, crouchingMP and closeMP and the first rekka all use his dominate hand which he keeps close to the opponent at all times to reduce the distance needed to attack them or to intercept attacks. His rekka based footsies are actually a good representation of his ideas of interception and offensive defense.
Also Bruce Lee founded Jeet Kune Do in 1967, long before he did Fists of Fury (1972) the movie Fei Long was based on. In addition JKD was being developed long beforehand. JKD was founded and defined in 1967 but he’d been working on it for several years before. Previously it was called Jun Fan Gung Fu basically meaning “Bruce Lee Kung Fu” as Jun Fan is his birth name is Lee-Jun Fan. By 1967 however he had changed the name to JKD but core philosophy was the same.
This outfit should look familiar to you
https://www.youtube.com/watch?v=Tjz6wowcgcA
It’s the same outfit Fei Long wears, and the outfit Lee is wearing vs Robert Baker, the person Eagle was based on.
Way of/Enter the Dragon also released in 1972 is his most famous film obviously. Even in 1966 when he was playing Kato in The Green Hornet JKD was basically “developed” and other than Game of Death, Enter the Dragon, and Fists of Fury that is the main thing people know him from.
Here is young bruce lee practicing a Wing Chun stance. Note the pigeon toed angle of feet and knees pulled in, the defensive positioned arm, and the chest and shoulders squared and facing the opponent. Compare that to the more open and active stance of Lee in later stuff. Side facing to reduce area he needs to defend while also positioning his dominate leg and arm closer to the opponent for swifter attacks. His dancing movements while fighting inspired by Muhammad Ali. A more “loose” look that came to define his principle of “be like water.”
https://realwingchun.files.wordpress.com/2010/01/bruce-lee-snt1.jpg
Here is Bruce Lee in the 1972 movie Enter the Dragon. 5 years AFTER JKD was OFFICIALLY founded.
http://static.comicvine.com/uploads/scale_super/5/59963/1158013-bruceleevschuck.jpg
Here is Fei Long in Street Fighter 2
http://cdn.wikimg.net/strategywiki/images/5/57/SSF2T_Fei_Long.gif
Bruce’s outfit in Enter The Dragon is similar to Feis but Feis is actually based on Fists of Fury. You can tell by the difference in shoes and how the bottoms of Lee’s pants have elastic in Fists while are open in Dragon.
Sorry john, you’re completely wrong on this.
TL;DR
No, seriously good read. Thought his Jun Fan Gung Fu differed from his later Jeet Kune Do.
Already after I posted I read on Wikipedia I wasn’t right.Fei does Hitenryu Kung Fu. Hiten Ryu is Japanese for Fei Long. So Fei Long Kung Fu.
Just like Jun Fan was Bruce Lee’s Chinese name (Lee Jun Fan). Jun Fan Kung Fu.Still Wing Chun invented chain punches. Fei has chain punches.
Yeah I and that the Hitenryu Kung Fu thing is so it even further follows Bruce’s story as Fei goes on to leave movies and form his own school after realizing he was more passionate about that than about acting. Fei is so much Bruce Lee it almost goes past “homage” lol.
Honestly I fell like Fei Long and Marshall/Forest Law are the only two Bruce Lee clones in games who go beyond what they are supposed to be and are somewhat expanded upon as characters. The problem is that they are in hands of Capcom, who seems to not give two shits about developing the character even further and make him a part or the protagonist team to serve a good cause instead of doing stupid shit like constantly shoot movies, and Namco, who like Capcom doesn’t give two shits either, and the series has been about the same damn thing since Day 1 which is basically the Mishima rivalry, and Law has been turned into a goofy idiot and a comedic relief because of his pairing with Paul Phoenix storywise
Both Fei and Law CAN and SHOULD be great characters, not just in terms of gameplay, but their personal character too, their motivations, their deeds, their everything, instead of being stuck in the same phase since the 90’s. It’s quite discouraging. Maybe Capcom has indeed plans to improve its story element in SF and maybe that rumor about Square Enix helping with the story mode was kinda true after all. I don’t have any hopes for Namco to make a more coherent story for its cast, given how big the roster usually is in the Tekken games (it was something like 40 chars in Tag 2?)
If you want to count him as a Lee clone, Jackie Bryant in Virtua Fighter utilizes JKD and copies a lot of Bruce Lee’s mannerisms but is completely different otherwise.
Yeah, that’s exactly what I mean - Jacky is a clone of/homage to Bruce Lee, but he is also his own character at the same time, and not just visually but in terms of personality too.
On the other hand i prefer Fei over Jackie or that SomethingLee from the inflatable waifu dools game
Said that Namco BruceLees are boss
http://www.fightersgeneration.com/characters2/marshall-2004.jpg
http://www.supercheats.com/guides/files/guid/soul-calibur-iv/maxi1.jpg
Technically Jacky is from Virtua Fighter, not Dead Or Alive
I know lol
Also we forgot him
http://www.fightersgeneration.com/characters/honfusnap.gif
Even if he was closer to Jackie Chan probably
Which brings us around to the need for a jackie chan character. Come-on! Tekken shouldn’t have a monopoly on Jackie Chan based fighters. He is long LONG overdue for a return to Street Fighter
Well, a drunk kung fu master a la Jackie Chan can be fun, but i will like even more a Jet Li, version Shaolin monk
Or even better Tony Jaa, so we can be sure to get a Muay Thai representative
Said that MA actors are a kinda gone trend… maybe easier go for fighter tribute?
I will like a Mayweather tribute, a boxing representative is another thing i want in SF, and he can represent a very new/original angle of the art
Another i will like is an italian kickboxer as tribute to Giorgio “The Doctor” Petrosyan
Aside that also for fighters we are kinda boring age, most of cool fighters are Pride era MMA ones (good exceptions GSP and A.Silva, both kinda recent), but the current scene is someway soulless… and for the love of everything, NO Ronda, lol.
Conor McGoat maybe
He will even cover dat nation stereotype factor
Eternal: Cestus: Fatal1ty_93_RUS: Cestus: Fatal1ty_93_RUS: Eternal: Fatal1ty_93_RUS: Eternal: john4p: Eternal: john4p:Fei Long doesn’t represent Jeet Kune Do, he does Kung Fu.
He resembles Bruce Lee before he invented JKD.
He doesn’t follow any particular Kung Fu style and the majority of his moves follow the creeds Lee created for JKD. The only outlier really is his regular use of high kicks which Lee was known for doing in the movies as they look good. JKD is based on Wing Chun Kung Fu with many other influences such as american boxing and fencing. However Fei Long does not specifically utilize Wing Chun which is the only Kung Fu Bruce Lee was known to practice before he developed the style that became JKD.
Fei leads with his dominate hand using it for almost every attack, his jabs, his close HP, farHP, crouchingMP and closeMP and the first rekka all use his dominate hand which he keeps close to the opponent at all times to reduce the distance needed to attack them or to intercept attacks. His rekka based footsies are actually a good representation of his ideas of interception and offensive defense.
Also Bruce Lee founded Jeet Kune Do in 1967, long before he did Fists of Fury (1972) the movie Fei Long was based on. In addition JKD was being developed long beforehand. JKD was founded and defined in 1967 but he’d been working on it for several years before. Previously it was called Jun Fan Gung Fu basically meaning “Bruce Lee Kung Fu” as Jun Fan is his birth name is Lee-Jun Fan. By 1967 however he had changed the name to JKD but core philosophy was the same.
This outfit should look familiar to you
https://www.youtube.com/watch?v=Tjz6wowcgcA
It’s the same outfit Fei Long wears, and the outfit Lee is wearing vs Robert Baker, the person Eagle was based on.
Way of/Enter the Dragon also released in 1972 is his most famous film obviously. Even in 1966 when he was playing Kato in The Green Hornet JKD was basically “developed” and other than Game of Death, Enter the Dragon, and Fists of Fury that is the main thing people know him from.
Here is young bruce lee practicing a Wing Chun stance. Note the pigeon toed angle of feet and knees pulled in, the defensive positioned arm, and the chest and shoulders squared and facing the opponent. Compare that to the more open and active stance of Lee in later stuff. Side facing to reduce area he needs to defend while also positioning his dominate leg and arm closer to the opponent for swifter attacks. His dancing movements while fighting inspired by Muhammad Ali. A more “loose” look that came to define his principle of “be like water.”
https://realwingchun.files.wordpress.com/2010/01/bruce-lee-snt1.jpg
Here is Bruce Lee in the 1972 movie Enter the Dragon. 5 years AFTER JKD was OFFICIALLY founded.
http://static.comicvine.com/uploads/scale_super/5/59963/1158013-bruceleevschuck.jpg
Here is Fei Long in Street Fighter 2
http://cdn.wikimg.net/strategywiki/images/5/57/SSF2T_Fei_Long.gif
Bruce’s outfit in Enter The Dragon is similar to Feis but Feis is actually based on Fists of Fury. You can tell by the difference in shoes and how the bottoms of Lee’s pants have elastic in Fists while are open in Dragon.
Sorry john, you’re completely wrong on this.
TL;DR
No, seriously good read. Thought his Jun Fan Gung Fu differed from his later Jeet Kune Do.
Already after I posted I read on Wikipedia I wasn’t right.Fei does Hitenryu Kung Fu. Hiten Ryu is Japanese for Fei Long. So Fei Long Kung Fu.
Just like Jun Fan was Bruce Lee’s Chinese name (Lee Jun Fan). Jun Fan Kung Fu.Still Wing Chun invented chain punches. Fei has chain punches.
Yeah I and that the Hitenryu Kung Fu thing is so it even further follows Bruce’s story as Fei goes on to leave movies and form his own school after realizing he was more passionate about that than about acting. Fei is so much Bruce Lee it almost goes past “homage” lol.
Honestly I fell like Fei Long and Marshall/Forest Law are the only two Bruce Lee clones in games who go beyond what they are supposed to be and are somewhat expanded upon as characters. The problem is that they are in hands of Capcom, who seems to not give two shits about developing the character even further and make him a part or the protagonist team to serve a good cause instead of doing stupid shit like constantly shoot movies, and Namco, who like Capcom doesn’t give two shits either, and the series has been about the same damn thing since Day 1 which is basically the Mishima rivalry, and Law has been turned into a goofy idiot and a comedic relief because of his pairing with Paul Phoenix storywise
Both Fei and Law CAN and SHOULD be great characters, not just in terms of gameplay, but their personal character too, their motivations, their deeds, their everything, instead of being stuck in the same phase since the 90’s. It’s quite discouraging. Maybe Capcom has indeed plans to improve its story element in SF and maybe that rumor about Square Enix helping with the story mode was kinda true after all. I don’t have any hopes for Namco to make a more coherent story for its cast, given how big the roster usually is in the Tekken games (it was something like 40 chars in Tag 2?)
If you want to count him as a Lee clone, Jackie Bryant in Virtua Fighter utilizes JKD and copies a lot of Bruce Lee’s mannerisms but is completely different otherwise.
Yeah, that’s exactly what I mean - Jacky is a clone of/homage to Bruce Lee, but he is also his own character at the same time, and not just visually but in terms of personality too.
On the other hand i prefer Fei over Jackie or that SomethingLee from the inflatable waifu dools game
Said that Namco BruceLees are boss
http://www.fightersgeneration.com/characters2/marshall-2004.jpg
http://www.supercheats.com/guides/files/guid/soul-calibur-iv/maxi1.jpg
Technically Jacky is from Virtua Fighter, not Dead Or Alive
I know lol
Also we forgot him
http://www.fightersgeneration.com/characters/honfusnap.gif
Even if he was closer to Jackie Chan probably
Which brings us around to the need for a jackie chan character. Come-on! Tekken shouldn’t have a monopoly on Jackie Chan based fighters. He is long LONG overdue for a return to Street Fighter
Said that MA actors are a kinda gone trend… maybe easier go for fighter tribute?
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Just give me Brock Lesnar clone to literally body everyone and I’ll be happy, lol
He will even cover dat nation stereotype factor
This is the only Irishman who should be considered for Street Fighter.
Cestus:He will even cover dat nation stereotype factor
This is the only Irishman who should be considered for Street Fighter.
Sorry, but i refuse to accept the candidacy of any not-ginger irish
Also he have already an excellent alt costume and walking animation
Ending it here: I’d say whatever the reason is is the same reason any and all characters from 3S should be included before Mika.
I will admit, I want Necro/Vega in the game more than Mika. But I was merely speculating as to how she would fit into this game with her moveset. It really wouldn’t be that difficult to make her a competitive character, despite how bad she was in A3. This isn’t A3.
Remy should not be in this game ahead of Mika.
I think people are overestimating Mika’s chances. It can’t be a good look when you get put next to Retsu in the “characters we can throw out without offending anyone” list.
The problem isn’t even that she was bad, but that there’s not many hooks in her moveset to improve her. Her most unique moves are a run-of-the-mill forward-moving hop special, and a super that does one Fuerte mixup.
As I see it, they’d have to give her more of a makeover than Birdie if they wanted her to pull her weight in a small roster. For sure they could do that if they want to, but it would likely be closer to the “new character” end of things.